Changes

Jump to navigation Jump to search

Interface and controls

10,735 bytes added, 12:15, 18 August 2018
m
grammer mistakes
[[CDB|Main]] / [[Tutorials]] / '''{{PAGENAME}}''' == Game controls =====Movement ===<p>To move in the world of Wurm , simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys, or the arrow keys, on your keyboard.</p>To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys. <p>To center the view, press {{key|V}} on your keyboard.</p><p>To Auto-run press the {{key|X}} key, or the {{key|Page up}} key. Press it again to stop.</p> '''There is no jump action.''' ===Other keys===<p>{{key|I}} : Inventory window </p><p>{{key|C}} : Character window</p><p>{{key|B}} : Crafting window</p><p>{{key|N}} : Crafting recipes</p><p>{{key|M}} : Map</p><p>{{key|O}} : Options</p><p>{{key|T}} : Chat focus</p><p>{{key|H}} : Brings up a bad dialog that allows you to search the wiki from in game.</p><p>{{key|Esc}} : Brings up the menu or, if you're currently busy, cancels the action.</p><br><p>{{key|F-keys}} on your keyboard hold important access to things in Wurm.</p><p>{{key|F1}} : Brings up the console, for debugging and generic information.</p><p>{{key|F2}} : Skill window </p><p>{{key|F3}} : Inventory window </p><p>{{key|F10}} : Hides the interface so you can take clean screenshots of any view. Press again to display the UI</p><p>{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png or jpg file. (change in options before starting Wurm)</p><p>{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game .</p>   See also: [[Client Key Bindings]] == The Interface ===== Healthbar ===Hovering the mouse over any of these bars will provide more information on the overall player status. Use the right mouse button on the bar to select which information to display. Descriptions are top to bottom, reading left to right. [[Image:HealthBar.jpg|right|thumb|Health bar]]; '''<font color="green">Green</font>''' : Remaining [[stamina]]; this will decrease while performing actions and walking. Remaining still (while not climbing) and not performing any actions will replenish stamina.; '''<font color="red">Red</font>''' : [[Healing|Damage]] taken; this indicates how much damage the player has taken and directly impacts how much stamina can be stored. Once this reaches 100% (red) the player dies.; '''<font color="blue">Blue</font>''' : Remaining retained [[water]]; directly proportional to stamina regeneration. The higher the thirst of a player the slower their stamina replenishes. A player cannot die from thirst.; '''<font color="orange">Orange</font>/<font color="green">Green</font>''' : Hunger level and [[nutrition]]al status; directly proportional to stamina regeneration. The higher the hunger of a player the slower their stamina replenishes. A player cannot die from hunger. Colour changes to green at higher nutritional level and orange at lower. Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.; '''<font color="grey">Grey</font>''' : Sleep bonus; Remaining [[sleep bonus]].; '''<font color="purple">Purple</font>''' : Favor; Remaining [[favor]] ([[priest]]s only). '''Read more''': [[Healing]] | [[Wounds]] | [[Cooking]] | [[Stamina]] | [[Nutrition]] | [[Sleep bonus]] === Target Window ==={{main|Target}}The target window shows the current combat [[target]]. '''Read more''': [[Fighting]] === Select Bar ==={{main|Select bar}}The [[select bar]] shows what is currently selected as well as quick keys for common actions. === Skills ===[[Image:Tutorial Skills.jpg|right|thumb|Skill List]]{{main|Skills}}Hit {{key|F2}} on your keyboard to show a list of your skills. There are 3 main categories in this window, [[characteristics]], [[religion]], and [[:Category:Skills|skills category]]. The characteristic sub-skills are values representing the current state of your body, mind and run soul. For instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several sub-characteristics, which have their own functions. For instance, the maximum amount of weight you can carry is determined by your body strength. Religion skills consist of [[faith]], [[favor]] and [[alignment]]. Alignment is an indication whether your character is good or evil. Alignment is determined by the actions you perform. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil. Faith is a measure of how much your chosen god likes you, and how much power they bestow on you. Faith is increased by criminals praying at an altar dedicated to your chosen god. Faith is capped at 30 for players who avoid taxdo not wish to become [[priest|priests]]. Priests are dedicated to following the will of their god, and a priest has the ability to cast his or her gods [[:Category:Spells|spell]]s at the cost of favor. Favor is the equivalent of mana in many other role playing games. [[Favor]] is regained over time, or a priest may sacrifice items to their god to regain favor. The [[:Category:Skills|skills category]] is by far the most interesting as it lists all the skills available, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game become easier, and you will be able to make higher quality items. If your character dies, you can lose 0.25 points from 5 random skills, along with 0.25 fighting skill and 0.01 body strength. You will then see a 3x next to the skill, indicating that you will gain points at 3 times the normal rate in that skill until you reach your previous level (except for the fighting skill).  '''Read more''': [[Skills]] | [[Characteristics]] | [[Religion]] === Inventory ===[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Menu]]{{main|Inventory}}Your inventory is where you carry the items you start with, create and pick up. To activate an item, double left-click on it.To equip an item, Right click the item and click equip. You can also equip by opening your character sheet (C) and drag the items into the appropriate slot. ''Note'': If you carry too much in your inventory, your walking speed is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more.  Remember you can also use your body parts for certain things, like molding clay, by activating one of your hands by opening your character sheet and clicking on the hand icon in the bottom right corner, and then right-clicking the clay in your inventory, to work with it. You can also drag the hand icon to your [[tool belt]] and save, for convenience. Your body will only show up on the inventory window if the "Display 'body' in inventory" option is checked on the "Game" tab in the game settings. === Chat ==={{main|Chat}} [[Image:Tutorial Chatboxes.jpg|right|thumb|Chat & Event boxes]]The interface also consists of 2 text boxes, one for talking with other players, the other for the game to deliver messages to you play . === Statusbar ===The statusbar (or "status bar") is a part of the [[#Event window|event window]]. There is also a status bar at the bottom of the [[#Inventory|inventory window]]. '''Current status''' ''Hurting:'' This shows up after you have been injured, and is related to your red Injuries bar. While this status is active, you will walk slower. ''Climbing:''This shows up when you press the climb button. See [[climbing]] for more detail. ''Fighting:'' This shows up when you are in combat. See [[fighting]] for more detail. ''Defensive, Aggressive:'' This shows up when you select one of these modes on the 'right click menu'. See [[fighting]] for more detail. ''Tired, Exhausted:'' These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks. === Event window ==='''Event''' This text box shows your actions, and their results. It also gives other information like actions performed by people near you, and important messages from GMs. === Friends ==={{main|Friend}} Used to quickly see which of your friends are online or offline, and for removing them. === Combat ===Shows [[fighting]] movement. Attacks received and given along with spells used. === Death ===Shows players on the same server who have died, [[death]]. Can be turned on and off threw in-game profile === Quickbar ==={{main|Quickbar}} The quickbar contains buttons to toggle statuses and actions. '''Important Buttons''' ;Climbing: Use this button when you want to climb. See [[climbing]] for more detail.;Faithful: Use this button to change between faithful/unfaithful. See [[faithful]] for more detail.;Lawful: Use this button to change between lawful/unlawful. See [[Lawful]] for more detail. === Custom timers ==={{main|Custom timer}} Player made timers which can be useful for [[priest]]s. === Main menu ==={{main|Main menu}} From here you can open different windows. == Interacting with the world ==To interact with objects, tiles, players, creatures, etc, right-click on them. A list of available [[action]]s will suffer harsh punishments pop up. Note that some actions are only visible and available with a particular tool active. For example, the "Cut down" action will appear if the [[hatchet]] or similar tool is active and a [[tree]] tile is right-clicked. ===Moving and placing objects===Most objects can be:* Pushed / pulled* Pushed / pulled gently* Rotated (clockwise or counterclockwise)* Moved to center of tile* Placed There are some exceptions, as some items are not able to be moved (eg. [[guard tower]], [[market stall]]). You can also move objects into a container by dragging and dropping the object over the container image: [[File:Dragtocontainer.gif]] ====Place====Placing an item allows you to precisely pick where on a tile to place an item, as well as in what rotation. : '''Controls''': Left-click to place, scroll wheel to rotate, right-click to cancel. More details below:*To ''place'' an item, right click on it and select ''Drop > Place''. To place the item, click (or a double click sometimes may be necessary) where you wish it to be placed* A timer will show in your Event showing 2 minutes remaining. This timer is how long you have until the Place action will time out.* The item will appear where your cursor is as a green silhouette. If the silhouette is red, this means the object may not be placed in that spot. You can place the item within 1 tile of where you stand. (Note: You may move while placing - it will not cancel the action).*Place the item by lawclicking or double clicking where you would like it to be placed.  [[Category:Guides]][[Category:Interface]][[Category:Babel/I]]
editor
159

edits

Navigation menu