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Interface and controls

218 bytes added, 13:53, 7 May 2023
m
Added new pic, goals tab info
The various boxes of the user interface can be accessed by pressing {{key|Escape}}.
[[File:mainmenuUIbar.pngJPG|800px|Main menu]]
The menu looks slightly different through the Steam client, as it contains a button for the Steam shop, where players can buy silver and premium time.
'''Settings'''
*Also brings up the settings menu
'''Goals'''
*Brings up the list of Steam achievements.
 
=== Inventory ===
[[Image:Inventory.png|right|thumb|Inventory Menu]]
{{main|Inventory}}
Your inventory is where you carry the items you start with, create and pick up. To activate an item, double left-click on it.
To equip an item, Right click the item and click equip. You can also equip by opening your character sheet (C) and drag the items into the appropriate slot.
 
''Note'': If you carry too much in your inventory, your walking speed is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more.
 
Remember you can also use your body parts for certain things, like molding clay, by activating one of your hands by opening your character sheet and clicking on the hand icon in the bottom right corner, and then right-clicking the clay in your inventory, to work with it. You can also drag the hand icon to your [[tool belt]] and save, for convenience.
 
Your body will only show up on the inventory window if the "Display 'body' in inventory" option is checked on the "Game" tab in the game settings.
 
=== Skills ===
[[Image:Skillsbox.png|right|thumb|Skill List]]
{{main|Skills}}
Hit {{key|F2}} on your keyboard to show a list of your skills. There are 3 main categories in this window, [[characteristics]], [[religion]], and [[:Category:Skills|skills category]]. The characteristic sub-skills are values representing the current state of your body, mind and soul. For instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several sub-characteristics, which have their own functions. For instance, the maximum amount of weight you can carry is determined by your body strength.
 
Religion skills consist of [[faith]], [[favor]] and [[alignment]]. Alignment is an indication whether your character is good or evil. Alignment is determined by the actions you perform. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil. Faith is a measure of how much your chosen god likes you, and how much power they bestow on you. Faith is increased by praying at an altar dedicated to your chosen god. Faith is capped at 30 for players who do not wish to become [[priest|priests]]. Priests are dedicated to following the will of their god, and a priest has the ability to cast his or her gods [[:Category:Spells|spell]]s at the cost of favor. Favor is the equivalent of mana in many other role playing games. [[Favor]] is regained over time, or a priest may sacrifice items to their god to regain favor.
 
The [[:Category:Skills|skills category]] is by far the most interesting as it lists all the skills available, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game become easier, and you will be able to make higher quality items. If your character dies, you can lose 0.25 points from 5 random skills, along with 0.25 fighting skill and 0.01 body strength. You will then see a 3x next to the skill, indicating that you will gain points at 3 times the normal rate in that skill until you reach your previous level (except for the fighting skill).
 
=== Healthbar ===
Hovering the mouse over any of these bars will provide more information on the overall player status. Use the right mouse button on the bar to select which information to display. Descriptions are top to bottom, reading left to right.
[[Image:healthbarhealthbarnofavor.jpgpng|right|thumb|Health bar]][[File:Favorhealthbarhealthbar.pngjpg|right|thumb|Health bar with priest favor]]
; '''<font color="green">Green</font>''' : Remaining [[stamina]]: this will decrease while performing actions and walking. Remaining still (while not climbing) and not performing any actions will replenish stamina.
; '''<font color="red">Red</font>''' : [[Healing|Damage]] taken; this indicates how much damage the player has taken and directly impacts how much stamina can be stored. Once this reaches 100% (red) the player dies.
The [[select bar]] shows what is currently selected as well as quick keys for common actions.
 
=== Skills ===
[[Image:Skillsbox.png|right|thumb|Skill List]]
{{main|Skills}}
Hit {{key|F2}} on your keyboard to show a list of your skills. There are 3 main categories in this window, [[characteristics]], [[religion]], and [[:Category:Skills|skills category]]. The characteristic sub-skills are values representing the current state of your body, mind and soul. For instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several sub-characteristics, which have their own functions. For instance, the maximum amount of weight you can carry is determined by your body strength.
 
Religion skills consist of [[faith]], [[favor]] and [[alignment]]. Alignment is an indication whether your character is good or evil. Alignment is determined by the actions you perform. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil. Faith is a measure of how much your chosen god likes you, and how much power they bestow on you. Faith is increased by praying at an altar dedicated to your chosen god. Faith is capped at 30 for players who do not wish to become [[priest|priests]]. Priests are dedicated to following the will of their god, and a priest has the ability to cast his or her gods [[:Category:Spells|spell]]s at the cost of favor. Favor is the equivalent of mana in many other role playing games. [[Favor]] is regained over time, or a priest may sacrifice items to their god to regain favor.
 
The [[:Category:Skills|skills category]] is by far the most interesting as it lists all the skills available, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game become easier, and you will be able to make higher quality items. If your character dies, you can lose 0.25 points from 5 random skills, along with 0.25 fighting skill and 0.01 body strength. You will then see a 3x next to the skill, indicating that you will gain points at 3 times the normal rate in that skill until you reach your previous level (except for the fighting skill).
 
=== Inventory ===
[[Image:Inventory.png|right|thumb|Inventory Menu]]
{{main|Inventory}}
Your inventory is where you carry the items you start with, create and pick up. To activate an item, double left-click on it.
To equip an item, Right click the item and click equip. You can also equip by opening your character sheet (C) and drag the items into the appropriate slot.
 
''Note'': If you carry too much in your inventory, your walking speed is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more.
 
Remember you can also use your body parts for certain things, like molding clay, by activating one of your hands by opening your character sheet and clicking on the hand icon in the bottom right corner, and then right-clicking the clay in your inventory, to work with it. You can also drag the hand icon to your [[tool belt]] and save, for convenience.
 
Your body will only show up on the inventory window if the "Display 'body' in inventory" option is checked on the "Game" tab in the game settings.
=== Chat ===
''' Death tab'''
Shows players on the same server who have died, [[death]]. Can be turned on and off threw through in-game profile
=== Statusbar ===
To interact with objects, tiles, players, creatures, etc, right-click on them. A list of available [[action]]s will pop up. Note that some actions are only visible and available with a particular tool active. For example, the "Cut down" action will appear if the [[hatchet]] or similar tool is active and a [[tree]] tile is right-clicked.
===Moving and placing objects===
Most objects can be:
* Pushed / pulled
====Place====
Placing an item allows you to precisely pick where on a tile to place an item, as well as in what rotationdirection.
: '''Controls''': Left-click to place, scroll wheel to rotate, right-click to cancel. More details below:*To ''place'' an item, right click on it and select '''Drop > Place'''. To place the item, left-click (or a double click sometimes may be necessary) where you wish it to be placed* A timer will show in your Event showing 2 minutes remaining. This timer is how long you have until Use the mouse wheel to rotate the Place action will time outobject.
* The item will appear where your cursor is as a green silhouette. If the silhouette is red, this means the object may not be placed in that spot. You can place the item within 1 tile of where you stand. (Note: You may move while placing - it will not cancel the action).
**You must have GLSL enabled to place or the green/red silhouette will not show. * A timer will show in your Event tab, showing 2 minutes remaining. This timer is how long you have until the Place action will time out.* You may need to pick up or push an item to place it very far away. {{event|inline|You cannot place the item by clicking or double clicking where that far away.}}* If you place an item right under you would like , the action timer for moving it to be placed, is always 5 seconds.
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