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Interface and controls

2,817 bytes added, 13:53, 7 May 2023
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Added new pic, goals tab info
[[CDB|Main]] / [[Tutorials]] / '''{{PAGENAME}}'''
== Game controls ===== Movement Controls ===<p>To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys, or the arrow keys, on your keyboard.</p>To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys. <p>To center the viewtoggle between 1st and 3rd person, press {{key|CV}} on your keyboard.</p><p>To Auto-run press the {{key|X}} key, or the {{key|Page up}} key. Press it again to stop.</p><p>See [[Client Key Bindings]] for a full list of default keybinds.</p>'''There is no jump action.'''
There is no jump key. ===Other Keyskeys===<p>{{key|I}} : Inventory window </p><p>{{key|C}} : Character window</p><p>{{key|B}} : Crafting window</p><p>{{key|N}} : Crafting recipes</p><p>{{key|M}} : Map</p><p>{{key|O}} : Options</p><p>{{key|T}} : Chat focus</p><p>{{key|H}} : Brings up a dialog that allows you to search the wiki from in game.</p><p>{{key|Esc}} : Brings up the menu or, if you're currently busy, cancels the action.</p><br><p>The {{key|F-keys}} on your keyboard hold important access to things in Wurm.</p>
<p>{{key|F1}} : Brings up the console, for debugging and generic information.</p>
<p>{{key|F2}} : Skill window </p>
<p>{{key|F3}} : Inventory window </p>
<p>{{key|F4}} : Client stats window </p><p>{{key|F5}} : Check sleep bonus </p><p>{{key|F6}} : Time and date in Wurm </p><p>{{key|F7}} : Missions status </p><p>{{key|F8}} : Combat focus level </p><p>{{key|F9}} : Character window </p><p>{{key|F10}} : Hides the interface so you can take clean screenshots of any view. Press again to display the UI</p><p>{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png or jpg file.(change in options before starting Wurm)</p>
<p>{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.</p>
See also: [[Client Key Bindings]]
== The Interface ==
=== Status Bar ===
http://img201.imageshack.us/img201/9514/reapersweqv5.png
*'''<font color="green"> Green </font>: Stamina ''' - Your stamina will decrease while performing actions. It will refill automatically. The less food and water you have, the slower it regenerates. If you are low on stamina, actions will take longer, you can not walk as fast as normal, and not climb very far.
*'''<font color="red">Red</font>: Damage''' - Your health is displayed here. When the bar goes all red, you're dead. Your actual wounds are shown in the inventory in the body category. Bad or severe wounds will usually get worse, while very light, light and medium wounds will usually heal on their own. See [[healing]] for how to heal your wounds.
*'''<font color="blue">Blue</font>: Water''' - How much water you have in your body. This controls how fast you regain your stamina. You cannot die from thirst. You can refill this bar by drinking at a [[Water tiles|tile with water on it]], or from a container in your inventory.
*'''<font color="orange">Orange</font>: Food/Nutrition''' - How hungry you are and your [[nutrition]]al staus. When this bar is full, so are you. Food effects the rate of stamina regain. You cannot die from hunger, but you cannot do hard work such as digging or chopping trees when this bar is too low. The food bar changes color based on your current nutrition level, going from orange for low nutrition to a light green color for high.
Hovering the mouse over any [[File:ui1.png|800px|The user interface]]===Main Menu===The various boxes of these bars will give you a percentage (%) level. Double-clicking on the statusbar toggles the advanced mode that displays player name and movement speeduser interface can be accessed by pressing {{key|Escape}}.
See also: [[healing]] | [[wounds]] | [[cooking]] File:UIbar.JPG| [[stamina]] 800px| [[nutritionMain menu]]
=== Skills ===[[Image:Tutorial Skills.jpg|right|thumb|Skill List]]Hit F2 on your keyboard to show a list of your skills. There are 4 main categories in this window, [[characteristics]], [[religion]], [[:Category:Skills|skills category]] and spell effects. The characteristic sub-skills are values representing menu looks slightly different through the current state of your body, mind and soulSteam client, as it contains a button for instance, to be able to attack anything, your body characteristic must be at least 1.5the Steam shop, or you will be too weak. Each sub-characteristic is again divided into several under-under characteristics, which has their own functions. For instance, the maximum amount of weight you where players can carry is determined by your body strengthbuy silver and premium time.
Religion skills consist of 3 things, [[faith]], [[favour]] and [[alignment]]. Alignment basically says whether you are good or evil, this is determined by the actions you do. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil for instance. Faith is a measure of how much your chosen gods like you, e.g. how much power they bestow in youFile:mainmenusteam. Faith is increased by praying at an altar dedicated to your chosen god, although it is capped at 30 for players who does not wish to become [[priestpng|priests]]. Priests are dedicated to following the will of their gods, and as thus, a priest has Main menu on on the ability to cast his or her god’s [[:Category:Spells|spellSteam client]] at the cost of favour. Favor is the equivalent of mana in many other role playing games. [[Favor]] is only regained over time once used, so it should be used wisely.
'''Interface button'''*Inventory - The [[contents of your personal inventory, also accessed by pressing {{key|I}} or {{key|F3}}.*Skills - The list of all your character's skills, also accessed by pressing {{key|skills window]] is F2}}. *Character - A view of your character and its equipped items, also accessed by far the most interestingpressing {{key|C}} or {{key|F9}}. It lists all the skills *Select bar - A window that show what tile or item you have discoveredselected, as well as a number representing and your expertise within options on that skillitem. *Journal - A journal of achievements that give special bonuses when completed. *Crafting - The crafting window, also accessed by pressing {{key|B}}. As '''Tools'''*Cooking recipes - a list of your skills increase you will find that known cooking recipes. *Timers - Custom timers*Achievements - A list of achivements. These are different from the journal. *World map- The various tasks in maps of the game becomes easierislands on Wurm. *Valrei map - The map of Valrei, and you will make better and better itemswhere the gods do battle. *Wurmpedia - Opens a search box for the Wurmpedia. Skills decay over time, as well as when you die, so take good care, *Console - Opens your skills are the most valuable thing you haveconsole window. *More - The HUD settings menu. Due to '''Hotkeys'''*Brings up the skill decaysettings menu, it is important to specialize if one wants to have high skills, as they will otherwise slowly decaykeybinds tab'''Settings'''*Also brings up the settings menu'''Goals'''*Brings up the list of Steam achievements.
Spell effects, or “=== Inventory ===[[Image:WikiPedia:Buff (MMORPG terminology)Inventory.png|right|thumb|buffsInventory Menu]]” as they are known in other games{{main|Inventory}}Your inventory is where you carry the items you start with, are temporary magical effects that affect create and pick up. To activate an item, double left-click on it.To equip an item, Right click the item and click equip. You can also equip by opening your charactersheet (C) and drag the items into the appropriate slot.
See ''Note'': If you carry too much in your inventory, your walking speed is reduced. You can also: [[skills]] | [[characteristics]] | [[religion]]become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more.
=== Inventory ===[[Image:Tutorial Inventory.jpg|right|thumb|Inventory Menu]]The inventory menu (F3) contains 2 treesRemember you can also use your body parts for certain things, like molding clay, by activating one of your body hands by opening your character sheet and your [[inventory]]. Your inventory is where you carry clicking on the hand icon in the items you start withbottom right corner, create and pick up. Your body is where then right-clicking the clay in your equipped items are placedinventory, as well as where wounds will be located when you take damageto work with it. If you click You can also drag the + next hand icon to your body you will see your various body parts[[tool belt]] and save, as well as what they contain of wounds or equipment. The “Active:” on the bottom shows which tool or item you are currently usingfor convenience.
To activate an item, double left-click Your body will only show up on it.To equip an item, expand the inventory window if the "Display 'body-category and then just click-n-drag armor, weapons, or other items into the appropriate slots. Note that shields go ' in inventory" option is checked on the arm, not "Game" tab in the handgame settings.
''Note''=== Skills ===[[Image: If you carry too much Skillsbox.png|right|thumb|Skill List]]{{main|Skills}}Hit {{key|F2}} on your keyboard to show a list of your skills. There are 3 main categories in this window, [[characteristics]], [[religion]], and [[:Category:Skills|skills category]]. The characteristic sub-skills are values representing the current state of your inventorybody, speed mind and soul. For instance, to be able to attack anything, your body characteristic must be at which least 1.5, or you walk will be too weak. Each sub-characteristic is reducedagain divided into several sub-characteristics, which have their own functions. You For instance, the maximum amount of weight you can also become encumbered, and walk extremely slowly, carry is determined by carrying very heavy items such as felled trees. Improve your body strength skill to carry more.
Remember Religion skills consist of [[faith]], [[favor]] and [[alignment]]. Alignment is an indication whether your character is good or evil. Alignment is determined by the actions you can also use perform. Some [[gods]] won’t accept your bodyparts for certain things, like molding clay[[Praying|prayers]] if you are evil. Faith is a measure of how much your chosen god likes you, and how much power they bestow on you. Faith is increased by activating one of praying at an altar dedicated to your hands by expanding chosen god. Faith is capped at 30 for players who do not wish to become [[priest|priests]]. Priests are dedicated to following the Body-category will of their god, and double-click a hand, and then right-clicking priest has the ability to cast his or her gods [[:Category:Spells|spell]]s at the cost of favor. Favor is the clay equivalent of mana in your inventorymany other role playing games. [[Favor]] is regained over time, or a priest may sacrifice items to their god to work with itregain favor.
=== Chat and Events ===The [[Image:Tutorial Chatboxes.jpgCategory:Skills|right|thumb|Chat & Event boxesskills category]]The interface also consists of 2 text boxes, one for talking with other playersis by far the most interesting as it lists all the skills available, as well as a number representing your expertise within that skill. As your skills increase you will find that the other for various tasks in the game become easier, and you will be able to deliver messages make higher quality items. If your character dies, you can lose 0.25 points from 5 random skills, along with 0.25 fighting skill and 0.01 body strength. You will then see a 3x next to the skill, indicating that you will gain points at 3 times the normal rate in that skill until youreach your previous level (except for the fighting skill).
==== Chat window ====
In the lower left corner (by default), you have the chat-dialog. This is were you talk in Local, Kingdom, Village (when you become a citizen on a deed), and private messages.
The people shown in your local chat === Healthbar ===Hovering the mouse over any of these bars will provide more information on the overall player status. Use the right mouse button on the bar to select which information to display. Descriptions are the players within about 1 kilometer radius from your positiontop to bottom, reading left to right.
To talk in kingdom when [[Image:healthbarnofavor.png|right|thumb|Health bar]][[File:healthbar.jpg|right|thumb|Health bar with priest favor]]; '''<font color="green">Green</font>''' : Remaining [[stamina]]: this will decrease while performing actions and walking. Remaining still (while not climbing) and not performing any actions will replenish stamina.; '''<font color="red">Red</font>''' : [[Healing|Damage]] taken; this indicates how much damage the window isn't open, use player has taken and directly impacts how much stamina can be stored. Once this reaches 100% (red) the player dies.; '''<font color="blue">Blue</shoutfont>''': Remaining retained [[water]]: directly proportional to stamina regeneration. The higher the thirst of a player the slower their stamina replenishes. A player cannot die from thirst.; ' -command, like so ''<font color="orange">Orange</font>/<font color="green">Green</shout Look out for the truck!font>''' Only people : Hunger level and [[nutrition]]al status; directly proportional to stamina regeneration. The higher the hunger of a player the same slower their stamina replenishes. A player cannot die from hunger. Colour changes to green at higher nutritional level and orange at lower. Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.; '''<font color="pink">Pink</font>''' : Calories: A higher calories bar reduces stamina drain.; '''<font color="turquoise">Turquoise</font>''' : Carbohydrates: A higher carbohydrates bar bar reduces water usage.; '''<font color="yellow">Yellow</font>''' : Fats: A higher fats bar increases favour regeneration and reduces sleep bonus drain.; '''<font color="lime">Lime</font>''' : Proteins: A higher proteins bar reduces food usage.; '''<font color="grey">Grey</font>''' : Sleep bonus: Remaining [[kingdomsleep bonus]] as you can read this chat.; '''<font color="purple">Purple</font>''' : Favor: Remaining [[favor]] ([[priest]]s only). For new priests: This bar will become visible once faith is increased above 30.00
To talk with only one player, use === Target Window ==={{main|Target}}The target window shows the '''/tell'''-command (or /t), like this for example: ''/tell Zyndrome Hello, you may already be an instant winner!''current combat [[target]].
To close a private conversation or kingdom-chat, click the small X in the upper right corner of the dialog. Local chat can not be closed.=== Select Bar ==={{main|Select bar}}
To stop kingdom chat from appearing every time someone says something, use the '''/kchat''' command to turn kingdom chat off or onThe [[select bar]] shows what is currently selected as well as quick keys for common actions.
You may ignore somebody with the command '''/ignore''', followed by their username. === Chat Unignoring is accomplished the same way==={{main|Chat}}[[Image:Chatbox. Ignoring a GM, CM, or a dev is a bannable offensepng|right|300px|Chat box]] [[Image:Eventstab.<br>png|right|300px|Event window]]
To use special characters The chat interface is where you can talk to other players and see ongoing conversations between others who are talking publicly. There are many tabs in any of this window, including local (80 tiles around you), village (the village you belong to), and the various servers. This is also where you find the chat dialogs refer trade window, to this buy and sell goods and services. See [[ASCII_Table|chartChat]]for more details.
Players may also use the in-game [[IRC]] chat by [[setting up IRC in the client]] to speak with other players in-game and out.''' Death tab'''
See also: Shows players on the same server who have died, [[chat commands]] | [[Chat|chat rulesdeath]]. Can be turned on and off through in-game profile
==== Event window =Statusbar ==='''The statusbar (or "status bar") is a part of the [[#Event'''window|event window]]. There is also a status bar at the bottom of the [[#Inventory|inventory window]].
This text box shows your actions, & their results. It also gives other information like actions performed by people near you, and important messages from the GMs.'''Current status'''
'''Buttons'Hurting:''
These can be found under the event window text boxThis shows up after you have been injured, and is related to your red Injuries bar. While this status is active, you will walk slower.<br>
''''Climbing:''''This shows up when you press the climb button. See [[climbing]] for more detail.
This is a button that you press when you want to climb. See [[climbing]] for more detail.''Fighting:''
''''Faithful''''This shows up when you are in combat. See [[fighting]] for more detail.
Use this button to change between faithful/unfaithful. See [[faithful]] for more detail.''Defensive, Aggressive:''
This shows up when you select one of these modes on the 'right click menu'''Lawful''''. See [[fighting]] for more detail.
Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.''Tired, Exhausted:''
'''Current status'''These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks.
These are listed next to the buttons on the event === Event window.==='''Event'''
''FullThis text box shows your actions, hungryand their results. It also gives other information like actions performed by people near you, starving, famished:''and important messages from GMs.
These are states relating to your orange Hunger bar.'''Friends'''{{main|Friend}}
''ThirstyUsed to quickly see which of your friends are online or offline, Dehydrated, Parched :''and for removing them.
These are related to your blue Thirst bar.'''Skills'''
Shows a player''Hurting:''s skill gain. The frequency of updates can be adjusting in the Settings menu, UI tab.
This shows up or a while after you get hurt and is related to your red Injuries bar. While this status is here, you will walk slower.''' Combat '''
''Climbing:''This shows up when you press the climb button. See Shows action while a player (or a nearby player) is [[climbingfighting]] for more detail. Any attacks, failed or successful, as well as spells cast will be shown here.
''Fighting:''=== Quickbar ==={{main|Quickbar}}
This shows up when you are in combat. See [[fighting]] for more detailThe quickbar contains buttons to toggle statuses and actions.
''Defensive, Aggressive:''=== Custom timers ==={{main|Custom timer}} Player made timers which can be useful for [[priest]]s.
This shows up when you select one of these modes on == Interacting with the 'world ==To interact with objects, tiles, players, creatures, etc, right -click menu'on them. See A list of available [[fightingaction]] for more details will pop up. Note that some actions are only visible and available with a particular tool active. For example, the "Cut down" action will appear if the [[hatchet]] or similar tool is active and a [[tree]] tile is right-clicked.
''Tired, Exhausted===Moving objects===Most objects can be:''* Pushed / pulled* Pushed / pulled gently* Rotated (clockwise or counterclockwise)* Moved to center of tile* Placed
These There are states relating some exceptions, as some items are not able to your green Stamina barbe moved (eg. When you are Exhausted[[guard tower]], you will walk slower. You will also be far more vulnerable to attacks[[market stall]]).
See You can alsomove objects into a container by dragging and dropping the object over the container image: [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]]
<br style="clear[[File:both;"/>Dragtocontainer.gif]]
== Interacting with the world ==Place====Right-click Placing an item allows you to precisely pick where on objects, tiles, people, anything, a tile to interact with it. A pop-up menu appears saying "''Requesting...''" which means the game is fetching data from the server about the specific object you are trying to interact with. When it's done (which should be near instant)place an item, you are given several options as well as in the menu of what to do with the object. There are different options for different objects. You get more options depending on what item you have active. For example, you are presented with another option called "Cut down" if you have the [[small axe]] active and right-click a treedirection.
Note that * To place an item, right click on it and select '''Drop > Place'''. To place the item, left-click (or a double click sometimes may be necessary) where you wish it to be placed* Use the mouse wheel to rotate the object. * The item will appear where your cursor is as a menu green silhouette. If the silhouette is red, this means the object may not be placed in that appears in <span style="colorspot. You can place the item within 1 tile of where you stand. (Note: #999999">dark grey<You may move while placing - it will not cancel the action).**You must have GLSL enabled to place or the green/span> red silhouette will not show. * A timer will show in your Event tab, showing 2 minutes remaining. This timer is cachedhow long you have until the Place action will time out. Not all options * You may workneed to pick up or push an item to place it very far away. It will be automatically replaced with {{event|inline|You cannot place the real menu when the data from item that far away.}}* If you place an item right under you, the server action timer for moving it, is receivedalways 5 seconds.
[[Category:Guides]]
[[Category:Interface]]
[[Category:Babel/I]]
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