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Interface and controls

3,466 bytes added, 13:53, 7 May 2023
m
Added new pic, goals tab info
== Game controls ==
===Movement ===
<p>To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys, or the arrow keys, on your keyboard.</p>To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys. <p>To center the viewtoggle between 1st and 3rd person, press {{key|CV}} on your keyboard.</p><p>To Auto-run press the {{key|X}} key, or the {{key|Page up}} key. Press it again to stop.</p><p>See [[Client Key Bindings]] for a full list of default keybinds. </p>
'''There is no jump action.'''
===Other keys===
<p>{{key|EscI}} : Brings up the escape menu or, if you're currently busy, cancels the action.Inventory window </p><p>{{key|C}} : Character window</p><p>{{key|B}} : Crafting window</p><p>{{key|N}} : Crafting recipes</p><p>{{key|M}} : Map</p><p>{{key|O}} : Options</p><p>{{key|T}} : Chat focus</p>
<p>{{key|H}} : Brings up a dialog that allows you to search the wiki from in game.</p>
<p>{{key|Esc}} : Brings up the menu or, if you're currently busy, cancels the action.</p>
<br>
<p>{{key|F-keys}} on your keyboard hold important access to things in Wurm.</p>
<p>{{key|F1}} : Brings up the console, for debugging and generic information.</p>
<p>{{key|F2}} : Skill window </p>
<p>{{key|F3}} : Inventory window </p>
<p>{{key|F4}} : Client stats window </p>
<p>{{key|F5}} : Check sleep bonus </p>
<p>{{key|F6}} : Time and date in Wurm </p>
<p>{{key|F7}} : Missions status </p>
<p>{{key|F8}} : Combat focus level </p>
<p>{{key|F9}} : Character window </p>
<p>{{key|F10}} : Hides the interface so you can take clean screenshots of any view. Press again to display the UI</p>
<p>{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png or jpg file. (change in options before starting Wurm)</p>
<p>{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.</p>
See also: [[Client Key Bindings]]
== The Interface ==
=== Healthbar ===
http://img201.imageshack.us/img201/9514/reapersweqv5.png<br>''(old version)''
*'''<font color="green"> Green </font>: Stamina ''' - Your stamina will decrease while performing actions. It will refill automatically if you don't move. The less food and water you have, the slower it regenerates. If you are low on stamina, actions will take longer, you can not walk as fast as normal, and not climb very far.
*'''<font color="red">Red</font>: Damage''' - Your health is displayed here. When the bar goes all red, you're dead. Your actual wounds are shown in the inventory in the body category. Bad or severe wounds will usually get worse, while very light, light and medium wounds will usually heal on their own. See [[healing]] for how to heal your wounds.
*'''<font color="blue">Blue</font>: Water''' - How much water you have in your body. This controls how fast you regain your stamina. You cannot die from thirst. You can refill this bar by drinking at a [[Water tiles|tile with water on it]], or from a container in your inventory.
*'''<font color="orange">Orange</font>: Food/Nutrition''' - How hungry you are and your [[nutrition]]al status. When this bar is full, so are you. Food effects the rate of stamina regain. You cannot die from hunger, but you cannot do hard work such as digging or chopping trees when this bar is too low. The food bar changes color based on your current nutrition level, going from orange for low nutrition to a light green color for high.
Hovering the mouse over any [[File:ui1.png|800px|The user interface]]===Main Menu===The various boxes of these bars will give you a percentage (%) level. Double-clicking on the statusbar toggles the advanced mode that displays player name and movement speeduser interface can be accessed by pressing {{key|Escape}}.
See also: [[healing]] | [[wounds]] | [[cooking]] File:UIbar.JPG| [[stamina]] 800px| [[nutritionMain menu]]
=== Target/selection bar ===The target/selection bar shows menu looks slightly different through the current [[target]] Steam client, as it contains a button for the Steam shop, where players can buy silver and what is selectedpremium time.
=== Statusbar ===The statusbar (or "status bar") is a part of the [[#Event windowFile:mainmenusteam.png|event window]]. There is also a status bar at the bottom of Main menu on on the [[#Inventory|inventory windowSteam client]].
=== Skills ==='''Interface button'''[[Image:Tutorial Skills.jpg*Inventory - The contents of your personal inventory, also accessed by pressing {{key|rightI}} or {{key|thumb|Skill List]]F3}}.Hit F2 on your keyboard to show a *Skills - The list of all your character's skills. There are 4 main categories in this window, [[characteristics]], [[religion]], [[:Category:Skillsalso accessed by pressing {{key|skills category]] and spell effectsF2}}. The characteristic sub*Character -skills are values representing the current state A view of your body, mind character and soulits equipped items, for instancealso accessed by pressing {{key|C}} or {{key|F9}}.*Select bar - A window that show what tile or item you have selected, to be able to attack anythingand your options on that item. *Journal - A journal of achievements that give special bonuses when completed. *Crafting - The crafting window, also accessed by pressing {{key|B}}. '''Tools'''*Cooking recipes - a list of your body characteristic must be at least 1known cooking recipes. *Timers - Custom timers*Achievements - A list of achivements. These are different from the journal.5*World map- The various maps of the islands on Wurm. *Valrei map - The map of Valrei, or you will be too weakwhere the gods do battle. *Wurmpedia - Opens a search box for the Wurmpedia. Each sub*Console -characteristic is again divided into several underOpens your console window. *More -under characteristics, which has their own functionsThe HUD settings menu. For instance'''Hotkeys'''*Brings up the settings menu, keybinds tab'''Settings'''*Also brings up the settings menu'''Goals'''*Brings up the maximum amount list of weight you can carry is determined by your body strengthSteam achievements.
Religion skills consist of 3 things, === Inventory ===[[faith]], [[favour]] and [[alignment]]Image:Inventory. Alignment basically says whether you are good or evil, this is determined by the actions you do. Some [[godspng|right|thumb|Inventory Menu]] won’t accept your [[Praying{{main|prayers]] if Inventory}}Your inventory is where you are evil for instance. Faith is a measure of how much your chosen gods like carry the items youstart with, ecreate and pick up.g. how much power they bestow in you. Faith is increased by praying at To activate an altar dedicated to your chosen goditem, although double left-click on it is capped at 30 for players who does not wish to become [[priest|priests]]. Priests are dedicated to following To equip an item, Right click the will of their gods, item and click equip. You can also equip by opening your character sheet (C) and as thus, a priest has drag the ability to cast his or her god’s [[:Category:Spells|spell]] at the cost of favour. Favor is items into the equivalent of mana in many other role playing games. [[Favor]] is only regained over time once used, so it should be used wiselyappropriate slot.
The [[''Note'':Category:Skills|skills category]] is by far the most interesting as it lists all the skills If you have discoveredcarry too much in your inventory, as well as a number representing your expertise within that skillwalking speed is reduced. As your skills increase you will find that the various tasks in the game becomes easierYou can also become encumbered, and you will make better and better walk extremely slowly, by carrying very heavy itemssuch as felled trees. Skills [[decay]] when you [[die]], so take good care of yourself as Improve your skills are the most valuable thing you have. Due to the time it takes to reach mastery in any given strength skill, it is important to specialize if one wants to have high skillscarry more.
Spell effectsRemember you can also use your body parts for certain things, like molding clay, by activating one of your hands by opening your character sheet and clicking on the hand icon in the bottom right corner, and then right-clicking the clay in your inventory, or “to work with it. You can also drag the hand icon to your [[:WikiPedia:Buff (MMORPG terminology)|buffstool belt]]” as they are known in other gamesand save, are temporary magical effects that affect your characterfor convenience.
See also: [[skills]] | [[characteristics]] | [[religion]]Your body will only show up on the inventory window if the "Display 'body' in inventory" option is checked on the "Game" tab in the game settings.
=== Inventory Skills ===[[Image:Tutorial InventorySkillsbox.jpgpng|right|thumb|Inventory MenuSkill List]]The inventory menu (F3) contains 2 trees{{main|Skills}}Hit {{key|F2}} on your keyboard to show a list of your skills. There are 3 main categories in this window, [[characteristics]], [[religion]], your body and your [[inventory:Category:Skills|skills category]]. Your inventory is where you carry The characteristic sub-skills are values representing the items you start withcurrent state of your body, create mind and pick upsoul. Your body is where your equipped items are placedFor instance, as well as where wounds will to be located when you take damage. If you click the + next able to attack anything, your body characteristic must be at least 1.5, or you will see your various body partsbe too weak. Each sub-characteristic is again divided into several sub-characteristics, as well as what they contain of wounds or equipmentwhich have their own functions. The “Active:” on For instance, the bottom shows which tool or item maximum amount of weight you are currently usingcan carry is determined by your body strength.
To activate Religion skills consist of [[faith]], [[favor]] and [[alignment]]. Alignment is an itemindication whether your character is good or evil. Alignment is determined by the actions you perform. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil. Faith is a measure of how much your chosen god likes you, double left-click and how much power they bestow on ityou.To equip Faith is increased by praying at an itemaltar dedicated to your chosen god. Faith is capped at 30 for players who do not wish to become [[priest|priests]]. Priests are dedicated to following the will of their god, expand and a priest has the body-category and then just click-n-drag armor, weapons, ability to cast his or other items into her gods [[:Category:Spells|spell]]s at the appropriate slotscost of favor. Note that shields go on Favor is the armequivalent of mana in many other role playing games. [[Favor]] is regained over time, not the handor a priest may sacrifice items to their god to regain favor.
''Note''The [[: If Category:Skills|skills category]] is by far the most interesting as it lists all the skills available, as well as a number representing your expertise within that skill. As your skills increase you carry too much will find that the various tasks in the game become easier, and you will be able to make higher quality items. If your inventorycharacter dies, speed at which you walk is reducedcan lose 0. You can also become encumbered25 points from 5 random skills, along with 0.25 fighting skill and walk extremely slowly0.01 body strength. You will then see a 3x next to the skill, by carrying very heavy items such as felled trees. Improve indicating that you will gain points at 3 times the normal rate in that skill until you reach your strength previous level (except for the fighting skill to carry more).
Remember you can also use your body parts for certain things, like molding clay, by activating one of your hands by expanding the Body-category and double-click a hand, and then right-clicking the clay in your inventory, to work with it.
=== Chat and events Healthbar ===[[Image:Tutorial ChatboxesHovering the mouse over any of these bars will provide more information on the overall player status.jpg| Use the right|thumb|Chat & Event boxes]]The interface also consists of 2 text boxes, one for talking with other players, mouse button on the other for the game bar to select which information to display. Descriptions are top to deliver messages bottom, reading left to youright.
* See [[chatImage:healthbarnofavor.png|right|thumb|Health bar]][[File:healthbar.jpg|right|thumb|Health bar with priest favor]]; '''<font color="green">Green</font>''' : Remaining [[stamina]]: this will decrease while performing actions and walking. Remaining still (while not climbing) and not performing any actions will replenish stamina.; '''<font color="red">Red</font>''' : [[Healing|Damage]] taken; this indicates how much damage the player has taken and directly impacts how much stamina can be stored. Once this reaches 100% (red) the player dies.; '''<font color="blue">Blue</font>''' : Remaining retained [[water]]: directly proportional to stamina regeneration. The higher the thirst of a player the slower their stamina replenishes. A player cannot die from thirst.; '''<font color="orange">Orange</font>/<font color="green">Green</font>''' : Hunger level and [[nutrition]]al status; directly proportional to stamina regeneration. The higher the hunger of a player the slower their stamina replenishes. A player cannot die from hunger. Colour changes to green at higher nutritional level and orange at lower. Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.; '''<font color="pink">Pink</font>''' : Calories: A higher calories bar reduces stamina drain.; '''<font color="turquoise">Turquoise</font>''' : Carbohydrates: A higher carbohydrates bar bar reduces water usage.; '''<font color="yellow">Yellow</font>''' : Fats: A higher fats bar increases favour regeneration and reduces sleep bonus drain.; '''<font color="lime">Lime</font>''' : Proteins: A higher proteins bar reduces food usage.; '''<font color="grey">Grey</font>''' : Sleep bonus: Remaining [[sleep bonus]].; '''<font color="purple">Purple</font>''' : Favor: Remaining [[favor]] ([[priest]]s only). For new priests: This bar will become visible once faith is increased above 30.00
==== Event window =Target Window ==='''Event'''{{main|Target}}The target window shows the current combat [[target]].
This text box shows your actions, & their results. It also gives other information like actions performed by people near you, and important messages from the GMs.=== Select Bar ==={{main|Select bar}}
'''Buttons'''The [[select bar]] shows what is currently selected as well as quick keys for common actions.
These can be found under the event window text === Chat ==={{main|Chat}}[[Image:Chatbox.png|right|300px|Chat box]] [[Image:Eventstab.<br>png|right|300px|Event window]]
''''Climbing''''The chat interface is where you can talk to other players and see ongoing conversations between others who are talking publicly. There are many tabs in this window, including local (80 tiles around you), village (the village you belong to), and the various servers. This is also where you find the trade window, to buy and sell goods and services. See [[Chat]] for more details.
This is a button that you press when you want to climb. See [[climbing]] for more detail.''' Death tab'''
''''Faithful''''Shows players on the same server who have died, [[death]]. Can be turned on and off through in-game profile
Use this button to change between faithful/unfaithful. See === Statusbar ===The statusbar (or "status bar") is a part of the [[faithful#Event window|event window]] for more detail. ''''Lawful'''' Use this button to change between lawful/unlawful. See There is also a status bar at the bottom of the [[Lawful#Inventory|inventory window]] for more detail.
'''Current status'''
 
These are listed next to the buttons on the event window.
 
''Full, hungry, starving, famished:''
 
These are states relating to your orange Hunger bar.
 
''Thirsty, Dehydrated, Parched :''
 
These are related to your blue Thirst bar.
''Hurting:''
This shows up or a while after you get hurt have been injured, and is related to your red Injuries bar. While this status is hereactive, you will walk slower.
''Climbing:''
These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks.
See === Event window ==='''Event''' This text box shows your actions, and their results. It also: [[Climbing]] | [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] gives other information like actions performed by people near you, and important messages from GMs. '''Friends'''{{main| Friend}}  Used to quickly see which of your friends are online or offline, and for removing them. '''Skills''' Shows a player's skill gain. The frequency of updates can be adjusting in the Settings menu, UI tab.  ''' Combat ''' Shows action while a player (or a nearby player) is [[Compassfighting]]. Any attacks, failed or successful, as well as spells cast will be shown here.
<br style="clear:both;"/>== Quickbar ==={{main|Quickbar}}  The quickbar contains buttons to toggle statuses and actions. === Custom timers ==={{main|Custom timer}} Player made timers which can be useful for [[priest]]s.
== Interacting with the world ==
Right-click on To interact with objects, tiles, players, creatures, etc, right--anything--to interact with it through click on them. A list of available [[action]]s. A will pop-up (context) menu appears saying "''Requesting.Note that some actions are only visible and available with a particular tool active..''For example, the "Cut down" which means action will appear if the [[clienthatchet]] or similar tool is active and a [[tree]] tile is fetching data from the right-clicked. ===Moving objects===Most objects can be:* Pushed / pulled* Pushed / pulled gently* Rotated (clockwise or counterclockwise)* Moved to center of tile* Placed There are some exceptions, as some items are not able to be moved (eg. [[guard tower]], [[servermarket stall]] about ). You can also move objects into a container by dragging and dropping the specific object over the player is trying container image: [[File:Dragtocontainer.gif]] ====Place====Placing an item allows you to precisely pick where on a tile to interact withplace an item, as well as in what direction. When  * To place an item, right click on itand select '''s done Drop > Place'''. To place the item, left-click (which should or a double click sometimes may be near instant unless there necessary) where you wish it to be placed* Use the mouse wheel to rotate the object. * The item will appear where your cursor is as a green silhouette. If the silhouette is lag)red, this means the player is given several options (actions) object may not be placed in that spot. You can place the menu item within 1 tile of what where you stand. (Note: You may move while placing - it will not cancel the action).**You must have GLSL enabled to do with place or the green/red silhouette will not show. * A timer will show in your Event tab, showing 2 minutes remaining. This timer is how long you have until the objectPlace action will time out. There are different options for different objects and more actions depending on what * You may need to pick up or push an item to place it very far away. {{event|inline|You cannot place the player has activeitem that far away. For example}}* If you place an item right under you, the "Cut down" action will appear if the [[hatchet]] timer for moving it, is active and a [[tree]] is right-clickedalways 5 seconds.
Note that if a menu that appears in <span style=color:#999999>dark grey</span> is cached, not all actions may work. It will be automatically replaced with the real menu when the data from the server is received.
[[Category:Guides]]
[[Category:Interface]]
[[Category:Babel/I]]
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