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Interface and controls

2,996 bytes added, 13:53, 7 May 2023
m
Added new pic, goals tab info
== Game controls ==
===Movement ===
<p>To move in the world of Wurm, simply use the {{key|W}} {{key|A}} {{key|S}} {{key|D}} keys, or the arrow keys, on your keyboard.</p>To look around, left-click and hold in the 3D-view, and move your mouse. Alternatively you can press the right or left arrow keys. <p>To center the viewtoggle between 1st and 3rd person, press {{key|CV}} on your keyboard.</p><p>To Auto-run press the {{key|X}} key, or the {{key|Page up}} key. Press it again to stop.</p><p>See [[Client Key Bindings]] for a full list of default keybinds. </p>
'''There is no jump action.'''
===Other keys===
<p>{{key|EscI}} : Brings up the escape menu or, if you're currently busy, cancels the action.Inventory window </p><p>{{key|C}} : Character window</p><p>{{key|B}} : Crafting window</p><p>{{key|N}} : Crafting recipes</p><p>{{key|M}} : Map</p><p>{{key|O}} : Options</p><p>{{key|T}} : Chat focus</p>
<p>{{key|H}} : Brings up a dialog that allows you to search the wiki from in game.</p>
<p>{{key|Esc}} : Brings up the menu or, if you're currently busy, cancels the action.</p>
<br>
<p>{{key|F-keys}} on your keyboard hold important access to things in Wurm.</p>
<p>{{key|F1}} : Brings up the console, for debugging and generic information.</p>
<p>{{key|F2}} : Skill window </p>
<p>{{key|F3}} : Inventory window </p>
<p>{{key|F4}} : Client stats window </p>
<p>{{key|F5}} : Check sleep bonus </p>
<p>{{key|F6}} : Time and date in Wurm </p>
<p>{{key|F7}} : Missions status </p>
<p>{{key|F8}} : Combat focus level </p>
<p>{{key|F9}} : Character window </p>
<p>{{key|F10}} : Hides the interface so you can take clean screenshots of any view. Press again to display the UI</p>
<p>{{key|F11}} : Take a screenshot. It is saved in your wurm directory/screenshots as a png or jpg file. (change in options before starting Wurm)</p>
<p>{{key|F12}} : Quit the game. You are presented to a Yes/No-dialog before you can quit the game.</p>
See also: [[Client Key Bindings]]
== The Interface ==
=== Healthbar ===
Hovering the mouse over any of these bars will provide more information on the overall player status. Use the right mouse button on the bar to select which information to display. Descriptions are top to bottom, reading left to right. Double-click the healthbar to bring up the [[character sheet]].
 
[[Image:HealthBar.jpg|right|thumb|Health bar]]
; '''<font color="green">Green</font>''' : Remaining [[stamina]]; this will decrease while performing actions and walking. Remaining still (while not climbing) and not performing any actions will replenish stamina.
; '''<font color="red">Red</font>''' : [[Healing|Damage]] taken; this indicates how much damage the player has taken and directly impacts how much stamina can be stored. Once this reaches 100% (red) the player dies.
; '''<font color="blue">Blue</font>''' : Remaining retained [[water]]; directly proportional to stamina regeneration. The higher the thirst of a player the slower their stamina replenishes. A player cannot die from thirst.
; '''<font color="orange">Orange</font>/<font color="green">Green</font>''' : Hunger level and [[nutrition]]al status; directly proportional to stamina regeneration. The higher the hunger of a player the slower their stamina replenishes. A player cannot die from hunger. Colour changes to green at higher nutritional level and orange at lower. Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.
; '''<font color="grey">Grey</font>''' : Sleep bonus; Remaining [[sleep bonus]].
; '''<font color="purple">Purple</font>''' : Favor; Remaining [[favor]] ([[priest]]s only).
 
See also: [[healing]] | [[wounds]] | [[cooking]] | [[stamina]] | [[nutrition]] | [[sleep bonus]]
 
=== Target/selection bar ===
The target/selection bar shows the current [[target]] and what is selected.
 
=== Statusbar ===
The statusbar (or "status bar") is a part of the [[#Event window|event window]]. There is also a status bar at the bottom of the [[#Inventory|inventory window]].
=== Skills ===[[ImageFile:Tutorial Skillsui1.jpgpng|right800px|thumb|Skill ListThe user interface]]Hit ===Main Menu===The various boxes of the user interface can be accessed by pressing {{key|F2Escape}} on your keyboard to show a list of your skills. There are 4 main categories in this window, [[characteristics]], [[religion]], [[:Category:Skills|skills category]] and spell effects. The characteristic sub-skills are values representing the current state of your body, mind and soul, for instance, to be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several under-under characteristics, which has their own functions. For instance, the maximum amount of weight you can carry is determined by your body strength.
Religion skills consist of 3 things, [[faith]], [[favour]] and [[alignment]]File:UIbar. Alignment basically says whether you are good or evil, this is determined by the actions you do. Some [[gods]] won’t accept your [[PrayingJPG|prayers]] if you are evil for instance. Faith is a measure of how much your chosen gods like you, e.g. how much power they bestow in you. Faith is increased by praying at an altar dedicated to your chosen god, although it is capped at 30 for players who does not wish to become [[priest|priests]]. Priests are dedicated to following the will of their gods, and as thus, a priest has the ability to cast his or her god’s [[:Category:Spells800px|spell]] at the cost of favour. Favor is the equivalent of mana in many other role playing games. [[FavorMain menu]] is only regained over time once used, so it should be used wisely.
The [[:Category:Skills|skills category]] is by far menu looks slightly different through the most interesting Steam client, as it lists all the skills you have discovered, as well as contains a number representing your expertise within that skill. As your skills increase you will find that button for the various tasks in the game becomes easierSteam shop, where players can buy silver and you will make better and better items. Skills [[decay]] when you [[die]], so take good care of yourself as your skills are the most valuable thing you have. Due to the premium time it takes to reach mastery in any given skill, it is important to specialize if one wants to have high skills.
Spell effects, or “[[File:WikiPedia:Buff (MMORPG terminology)mainmenusteam.png|buffsMain menu on on the Steam client]]” as they are known in other games, are temporary magical effects that affect your character.
See '''Interface button'''*Inventory - The contents of your personal inventory, also: [[accessed by pressing {{key|I}} or {{key|F3}}.*Skills - The list of all your character's skills]] , also accessed by pressing {{key| [[characteristics]] F2}}. *Character - A view of your character and its equipped items, also accessed by pressing {{key|C}} or {{key|F9}}.*Select bar - A window that show what tile or item you have selected, and your options on that item. *Journal - A journal of achievements that give special bonuses when completed. *Crafting - The crafting window, also accessed by pressing {{key| [[religion]]B}}. '''Tools'''*Cooking recipes - a list of your known cooking recipes. *Timers - Custom timers*Achievements - A list of achivements. These are different from the journal. *World map- The various maps of the islands on Wurm. *Valrei map - The map of Valrei, where the gods do battle. *Wurmpedia - Opens a search box for the Wurmpedia. *Console - Opens your console window. *More - The HUD settings menu.'''Hotkeys'''*Brings up the settings menu, keybinds tab'''Settings'''*Also brings up the settings menu'''Goals'''*Brings up the list of Steam achievements.
=== Inventory ===
[[Image:Tutorial Inventory.jpgpng|right|thumb|Inventory Menu]]The inventory menu {{keymain|F3Inventory}} contains 2 trees, your body and your [[inventory]]. Your inventory is where you carry the items you start with, create and pick up. Your body is where your equipped items are placedTo activate an item, as well as where wounds will be located when you take damagedouble left-click on it. If you To equip an item, Right click the + next to item and click equip. You can also equip by opening your body you will see your various body parts, as well as what they contain of wounds or equipment. The “Active:” on character sheet (C) and drag the items into the bottom shows which tool or item you are currently usingappropriate slot.
To activate an item''Note'': If you carry too much in your inventory, double left-click on ityour walking speed is reduced.To equip an itemYou can also become encumbered, expand the body-category and then just click-n-drag armor, weaponswalk extremely slowly, or other by carrying very heavy items into the appropriate slotssuch as felled trees. Note that shields go on the arm, not the handImprove your strength skill to carry more.
''Note'': If you carry too much in your inventory, speed at which you walk is reduced. You can also become encumbered, and walk extremely slowly, by carrying very heavy items such as felled trees. Improve your strength skill to carry more.  Remember you can also use your body parts for certain things, like molding clay, by activating one of your hands by expanding opening your character sheet and clicking on the Body-category and double-click a handicon in the bottom right corner, and then right-clicking the clay in your inventory, to work with it. You can also drag the hand icon to your [[tool belt]] and save, for convenience.
Your body will only show up on the inventory window if the "Display 'body' in inventory" option is checked on the "Game" tab in the game settings.
=== Chat and events Skills ===[[Image:Tutorial ChatboxesSkillsbox.jpgpng|right|thumb|Chat & Event boxesSkill List]]{{main|Skills}}Hit {{key|F2}} on your keyboard to show a list of your skills. There are 3 main categories in this window, [[characteristics]], [[religion]], and [[:Category:Skills|skills category]]. The interface also consists characteristic sub-skills are values representing the current state of 2 text boxesyour body, one for talking with other playersmind and soul. For instance, the other for the game to deliver messages be able to attack anything, your body characteristic must be at least 1.5, or you will be too weak. Each sub-characteristic is again divided into several sub-characteristics, which have their own functions. For instance, the maximum amount of weight youcan carry is determined by your body strength.
* See Religion skills consist of [[chatfaith]], [[favor]] and [[alignment]]. Alignment is an indication whether your character is good or evil. Alignment is determined by the actions you perform. Some [[gods]] won’t accept your [[Praying|prayers]] if you are evil. Faith is a measure of how much your chosen god likes you, and how much power they bestow on you. Faith is increased by praying at an altar dedicated to your chosen god. Faith is capped at 30 for players who do not wish to become [[priest|priests]]. Priests are dedicated to following the will of their god, and a priest has the ability to cast his or her gods [[:Category:Spells|spell]]s at the cost of favor. Favor is the equivalent of mana in many other role playing games. [[Favor]] is regained over time, or a priest may sacrifice items to their god to regain favor.
==== Event window ===='''Event'''The [[:Category:Skills|skills category]] is by far the most interesting as it lists all the skills available, as well as a number representing your expertise within that skill. As your skills increase you will find that the various tasks in the game become easier, and you will be able to make higher quality items. If your character dies, you can lose 0.25 points from 5 random skills, along with 0.25 fighting skill and 0.01 body strength. You will then see a 3x next to the skill, indicating that you will gain points at 3 times the normal rate in that skill until you reach your previous level (except for the fighting skill).
This text box shows your actions, & their results. It also gives other information like actions performed by people near you, and important messages from the GMs.
'''Buttons'''=== Healthbar ===Hovering the mouse over any of these bars will provide more information on the overall player status. Use the right mouse button on the bar to select which information to display. Descriptions are top to bottom, reading left to right.
These [[Image:healthbarnofavor.png|right|thumb|Health bar]][[File:healthbar.jpg|right|thumb|Health bar with priest favor]]; '''<font color="green">Green</font>''' : Remaining [[stamina]]: this will decrease while performing actions and walking. Remaining still (while not climbing) and not performing any actions will replenish stamina.; '''<font color="red">Red</font>''' : [[Healing|Damage]] taken; this indicates how much damage the player has taken and directly impacts how much stamina can be found under stored. Once this reaches 100% (red) the player dies.; '''<font color="blue">Blue</font>''' : Remaining retained [[water]]: directly proportional to stamina regeneration. The higher the thirst of a player the slower their stamina replenishes. A player cannot die from thirst.; '''<font color="orange">Orange</font>/<font color="green">Green</font>''' : Hunger level and [[nutrition]]al status; directly proportional to stamina regeneration. The higher the hunger of a player the event window text boxslower their stamina replenishes. A player cannot die from hunger. Colour changes to green at higher nutritional level and orange at lower. Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.; '''<font color="pink">Pink</font>''' : Calories: A higher calories bar reduces stamina drain.; '''<font color="turquoise">Turquoise</font>''' : Carbohydrates: A higher carbohydrates bar bar reduces water usage.; '''<font color="yellow">Yellow</font>''' : Fats: A higher fats bar increases favour regeneration and reduces sleep bonus drain.; '''<brfont color="lime">Lime</font>''' : Proteins: A higher proteins bar reduces food usage.; '''<font color="grey">Grey</font>''' : Sleep bonus: Remaining [[sleep bonus]].; '''<font color="purple">Purple</font>''' : Favor: Remaining [[favor]] ([[priest]]s only). For new priests: This bar will become visible once faith is increased above 30.00
''''Climbing''''=== Target Window ==={{main|Target}}The target window shows the current combat [[target]].
This is a button that you press when you want to climb. See [[climbing]] for more detail.=== Select Bar ==={{main|Select bar}}
''''Faithful''''The [[select bar]] shows what is currently selected as well as quick keys for common actions.
Use this button to change between faithful/unfaithful=== Chat ==={{main|Chat}}[[Image:Chatbox. See png|right|300px|Chat box]] [[faithfulImage:Eventstab.png|right|300px|Event window]] for more detail.
''''Lawful''''The chat interface is where you can talk to other players and see ongoing conversations between others who are talking publicly. There are many tabs in this window, including local (80 tiles around you), village (the village you belong to), and the various servers. This is also where you find the trade window, to buy and sell goods and services. See [[Chat]] for more details.
Use this button to change between lawful/unlawful. See [[Lawful]] for more detail.''' Death tab'''
'''Current status'''Shows players on the same server who have died, [[death]]. Can be turned on and off through in-game profile
These are listed next to === Statusbar ===The statusbar (or "status bar") is a part of the buttons on [[#Event window|event window]]. There is also a status bar at the event bottom of the [[#Inventory|inventory window]].
''Full, hungry, starving, famished:'Current statusThese are states relating to your orange Hunger bar. ''Thirsty, Dehydrated, Parched :'' These are related to your blue Thirst bar.
''Hurting:''
This shows up or a while after you get hurt have been injured, and is related to your red Injuries bar. While this status is hereactive, you will walk slower.
''Climbing:''
These are states relating to your green Stamina bar. When you are Exhausted, you will walk slower. You will also be far more vulnerable to attacks.
See === Event window ==='''Event''' This text box shows your actions, and their results. It also: [[Climbing]] gives other information like actions performed by people near you, and important messages from GMs. '''Friends'''{{main| [[Faithful]] | [[Lawful]] | [[Inventory]] | [[Console]] | [[Compass]]Friend}}  Used to quickly see which of your friends are online or offline, and for removing them. '''Skills''' Shows a player's skill gain. The frequency of updates can be adjusting in the Settings menu, UI tab.
<br style''' Combat ''' Shows action while a player (or a nearby player) is [[fighting]]. Any attacks, failed or successful, as well as spells cast will be shown here. ="clear:both;"/>== Quickbar ==={{main|Quickbar}}  The quickbar contains buttons to toggle statuses and actions.
=== Custom timers ===
{{main|Custom timer}}Player made timers which can be useful for [[priest]]s. == Interacting with the world ==To interact with objects, tiles, players, creatures, etc, right-click on them. A list of available [[action]]s will pop up. Note that some actions are only visible and available with a particular tool active. For example, the "Cut down" action will appear if the [[hatchet]] or similar tool is active and a [[lockpicktree]]erstile is right-clicked.
=== Friendlist Moving objects==={{main|Friendlist}}For quickly seeing which Most objects can be:* Pushed / pulled* Pushed / pulled gently* Rotated (clockwise or counterclockwise)* Moved to center of your friends are online/offline and for removing them.tile* Placed
=== Main menu ==={{main|Main menu}}From here you can open different windowsThere are some exceptions, as some items are not able to be moved (eg. [[guard tower]], [[market stall]]).
You can also move objects into a container by dragging and dropping the object over the container image: [[File:Dragtocontainer.gif]] ====Place== Interacting with the world ==Right-click Placing an item allows you to precisely pick where on objectsa tile to place an item, tilesas well as in what direction. * To place an item, players--anything--to interact with right click on it through [[action]]s. A pop-up (context) menu appears saying "and select '''Drop > Place'Requesting...''" which means . To place the [[client]] is fetching data from item, left-click (or a double click sometimes may be necessary) where you wish it to be placed* Use the [[server]] about mouse wheel to rotate the specific object the player . * The item will appear where your cursor is trying to interact withas a green silhouette. When it's done (which should be near instant unless there If the silhouette is lag)red, this means the player is given several options (actions) object may not be placed in that spot. You can place the menu item within 1 tile of what where you stand. (Note: You may move while placing - it will not cancel the action).**You must have GLSL enabled to do with place or the green/red silhouette will not show. * A timer will show in your Event tab, showing 2 minutes remaining. This timer is how long you have until the objectPlace action will time out. There are different options for different objects and more actions depending on what * You may need to pick up or push an item to place it very far away. {{event|inline|You cannot place the player has activeitem that far away. For example}}* If you place an item right under you, the "Cut down" action will appear if the [[hatchet]] is active and a [[tree]] timer for moving it, is right-clickedalways 5 seconds.
Note that if a menu that appears in <span style=color:#999999>dark grey</span> is cached, not all actions may work. It will be automatically replaced with the real menu when the data from the server is received.
[[Category:Guides]]
[[Category:Interface]]
[[Category:Babel/I]]
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