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Interface and controls

261 bytes removed, 06:23, 7 February 2013
m
This is GUI/controls guide, not a game guide. Made a few changes to the health bar.
== The Interface ==
=== Healthbar ===
http[[Image://img201.imageshack.us/img201/9514/reapersweqv5Healthbar.png<br>''(old version)''|right|thumb|Health bar]]*'''<font color="green"> Green </font>: Stamina ''' - Your Remaining [[stamina ]]; this will decrease while performing actions. It will refill automatically if you don't move. The less food and water you have, the slower it regenerateswalking. If you are low on stamina, actions will take longer, you can Remaining still (while not walk as fast as normal, climbing) and not climb very farperforming any actions will replenish stamina.*'''<font color="red">Red</font>: Damage''' - Your health is displayed here. When the bar goes all red, you're dead. Your actual wounds are shown in the inventory in the body category. Bad or severe wounds will usually get worse, while very light, light and medium wounds will usually heal on their own. See [[healingHealing|Damage]] for taken; this indicates how much damage the player has taken and directly impacts how to heal your woundsmuch stamina can be stored. Once this reaches 100% (red) the player dies. *'''<font color="blue">Blue</font>: Water''' - How much Remaining retained [[water you have in your body]]; directly proportional to stamina regeneration. This controls how fast you regain your The higher the thirst of a player the slower their staminareplenishes. You A player cannot die from thirst. You can refill this bar by drinking at a [[Water tiles|tile with water on it]], or from a container in your inventory.*'''<font color="orange">Orange</font>: Food/Nutrition''' - How hungry you are Hunger level and your [[nutrition]]al status; directly proportional to stamina regeneration. When this bar is full, so are you. Food effects The higher the rate hunger of a player the slower their stamina regainreplenishes. You A player cannot die from hunger, but you cannot do hard work . Colour changes to green at higher nutritional level and orange at lower. Low food level can prevent a player from completing streneous tasks such as digging or chopping and felling trees when this bar is too low. The food bar changes *'''<font color based on your current nutrition level, going from orange for low nutrition to a light green color for high="grey">Grey</font>: Sleep bonus''' - Remaining [[sleep bonus]].
Hovering the mouse over any of these bars will give you a percentage (%) levelprovide more information on the overall player status. Double-clicking Use the right mouse button on the statusbar toggles the advanced mode that displays player name and movement speedbar to select which information to display.
See also: [[healing]] | [[wounds]] | [[cooking]] | [[stamina]] | [[nutrition]] | [[sleep bonus]]
=== Target/selection bar ===
UserManager, editor
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