Changes

Jump to navigation Jump to search

Interface and controls

92 bytes added, 02:54, 8 March 2013
m
Favor
Hovering the mouse over any of these bars will provide more information on the overall player status. Use the right mouse button on the bar to select which information to display. Descriptions are top to bottom, reading left to right.
[[Image:HealthbarHealthBar.pngjpg|right|thumb|Health bar]]
; '''<font color="green">Green</font>''' : Remaining [[stamina]]; this will decrease while performing actions and walking. Remaining still (while not climbing) and not performing any actions will replenish stamina.
; '''<font color="red">Red</font>''' : [[Healing|Damage]] taken; this indicates how much damage the player has taken and directly impacts how much stamina can be stored. Once this reaches 100% (red) the player dies.
; '''<font color="orange">Orange</font>/<font color="green">Green</font>''' : Hunger level and [[nutrition]]al status; directly proportional to stamina regeneration. The higher the hunger of a player the slower their stamina replenishes. A player cannot die from hunger. Colour changes to green at higher nutritional level and orange at lower. Low food level can prevent a player from completing strenuous tasks such as digging and felling trees.
; '''<font color="grey">Grey</font>''' : Sleep bonus; Remaining [[sleep bonus]].
; '''<font color="purple">Purple</font>''' : Favor; Remaining [[favor]] ([[priest]]s only).
See also: [[healing]] | [[wounds]] | [[cooking]] | [[stamina]] | [[nutrition]] | [[sleep bonus]]
UserManager, editor
1,721

edits

Navigation menu