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Key bindings

938 bytes added, 08:29, 24 January 2019
m
Added "Quick Binding" section to cover the new key binding method
== Introduction ==
Game actions, toggles and chat or console commands may be bound to certain keys on the keyboard or buttons of a mouse to allow quick access to actions or commands. These may be modified via the launcher settings under the '''Keybindings''' tab. This page provides an overview of what each command does along with its alias for when setting manually via the console or in the textfile. See the topic [[Key_bindings#Advanced_key_binding|advanced binding]] below for more information on manual changes. It's advisable to always use the launcher settings for creating binds as a warning is presented when duplicate assignments are chosen so that none are unexpectedly overwritten, unless the action is not available in the settings.
 
== Quick Binding ==
 
New as of 01/24/19 update: Players can utilize the quick bind method to more quickly create keybinds. To do so, hold the desired key to be bound while hovering the mouse over the desired right-click menu option to be bound to that key.
==Default keybindings==
| ALIGN=LEFT | ACTIVATE_TOOL#
| ALIGN=CENTER | Bind
| ALIGN=LEFT | Switch to Activate item in [[toolbelt]] configuration slot of number #|-  | ALIGN=LEFT | Activate toolbelt previous slot| ALIGN=CENTER || ALIGN=CENTER | [[Toolbelt]]| ALIGN=LEFT | ACTIVATE_TOOL_PREVIOUS| ALIGN=CENTER | Bind| ALIGN=LEFT | Activate item in previous [[toolbelt]] slot|-  | ALIGN=LEFT | Activate toolbelt next slot| ALIGN=CENTER || ALIGN=CENTER | [[Toolbelt]]| ALIGN=LEFT | ACTIVATE_TOOL_NEXT| ALIGN=CENTER | Bind| ALIGN=LEFT | Activate item in next [[toolbelt]] slot
|-
| ALIGN=CENTER | Bind
| ALIGN=LEFT | [[Combine]]s the selected items
|-
| ALIGN=LEFT | Combine fragment
| ALIGN=CENTER |
| ALIGN=CENTER | [[Action]]
| ALIGN=LEFT | COMBINE_FRAGMENT
| ALIGN=CENTER | Bind
| ALIGN=LEFT | [[Combine]]s the selected gragments
|-
| ALIGN=LEFT | Lock
| ALIGN=CENTER | Bind
| ALIGN=LEFT | [[Pave]]s the nearest corner on the highlighted tile
|-
| ALIGN=LEFT | Destroy pavement
| ALIGN=CENTER |
| ALIGN=CENTER | [[Paving]]
| ALIGN=LEFT | DESTROY_PAVEMENT
| ALIGN=CENTER | Bind
| ALIGN=LEFT | [[Destroy pavement|Destroys]] pavement on the tile selected.
|-
| ALIGN=LEFT | Dredge
|ALIGN=CENTER |
|ALIGN=CENTER | [[Spells]]
|ALIGN=LEFT | TANGLE_WEAVETANGLEWEAVE
|ALIGN=CENTER | Bind
|ALIGN=LEFT | Cast [[Tangle weave]] on highlighted item
|ALIGN=CENTER |
|ALIGN=CENTER | [[Spells]]
|ALIGN=LEFT | HEALHEAL_SPELL
|ALIGN=CENTER | Bind
|ALIGN=LEFT | Cast [[Heal]] on highlighted item
| ALIGN=CENTER | {{key|MB5}}
| ALIGN=CENTER | {{key|MB5}}
|-
| ALIGN=LEFT | <TT>SCROLLUP</TT>*
| ALIGN=CENTER | {{key|MWheel-Up}}
| ALIGN=CENTER | {{key|MWheel-Up}}
|-
| ALIGN=LEFT | <TT>SCROLLDOWN</TT>*
| ALIGN=CENTER | {{key|MWheel-Down}}
| ALIGN=CENTER | {{key|MWheel-Up}}
|-
| ALIGN=LEFT | <TT>AT</TT>
| ALIGN=CENTER | {{key|^}}
|}
* Most mouse buttons will be detected by Java and the game may make them all available. Simply increment the number at the end of <tt>MOUSE</tt> to test if your buttons will accept binds. Java mouse button labels are: left, right, MOUSE2, MOUSE3, and MOUSE4. On windows this corresponds to buttons: left, right, middle or button3, button4, and button5.* <nowiki>*</nowiki> Only available in Preview client.
==Notes==
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