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Key bindings

165 bytes added, 12:16, 21 October 2014
m
|-
| ALIGN=LEFT | <TT>MOUSE2</TT>
| ALIGN=CENTER | {{key|RMBMMB}}| ALIGN=CENTER | {{key|RMBMMB}}
|-
| ALIGN=LEFT | <TT>MOUSE3</TT>
| ALIGN=CENTER | {{key|MB3MB4}}| ALIGN=CENTER | {{key|MB3MB4}}
|-
| ALIGN=LEFT | <TT>MOUSE4</TT>
| ALIGN=CENTER | {{key|MB4MB5}}| ALIGN=CENTER | {{key|MB4MB5}}
|-
| ALIGN=LEFT | <TT>AT</TT>
| ALIGN=CENTER | {{key|^}}
|}
Most mouse buttons will be detected by Java and the game may make them all available. Simply increment the number at the end of <tt>MOUSE</tt> to test if your buttons will accept binds. Java mouse button labels are: left, right, MOUSE2, MOUSE3, and MOUSE4. On windows this corresponds to buttons: left, right, middle or button3, button4, and button5.
==Notes==
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