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Large cart

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* 1x [[small wheel axle]]
* 2x [[shaft]]s
* 4x [[small nails]]
* 1x [[yoke]]
|materialbreakdown=* 24x [[plank]]s
* 7x [[shaft]]s
* 4x [[small nails]]
* 1x [[yoke]]
''A fairly large two wheel cart designed to be dragged by an animal.''
A '''large cart''' is a mobile [[container]] used to transport cargo and [[player]]s. It has a larger capacity than its smaller counterpart, the [[small cart]] and it can be [[drag]]ged by a player or led by up to two [[animals]]. A large cart can have a commander and up to three passengers.
== Usage ==
The *A large cart may is a mobile [[container]] used to transport cargo and [[player]]s. *It has a larger capacity than the [[small cart]]. *It can be dragged [[drag]]ged by a player or led by up to two [[Creatures|animals ]]. *It can have a commander and up to three passengers.*It can store up to 100 items directly on the bed, by . By using a combination of other containers , this limit storage limitation may be increased.=== Hitching ===Carts may be driven by one *A player must have 20.1 [[animalmind logic]], however hitching two will provide a faster pullto command the large cart. *All carts need to be of at least 10 [[quality]] before animals can be hitched to it or it can be embarked by a player, either as passenger or driver; [[Hell horse]]s are said to be the fastest of all cart driversfunctional.
* '''Hitch''': Lead an animal with a [[rope]] and '''right-click''' the cart and select '''Hitch'''.* '''Unhitch one animal''': embark the cart as commander, '''right-click''' that animal and choose '''Unhitch'''.* '''Unhitch both''': '''right-click''' the cart and select '''Animals''' > '''Unhitch'''.==== Harnesses ==Hitchable Creatures ==Many of Wurm's creatures may be harnessed hitched to pull a cart or wagon. Below is a complete list, in no particular order.* Adult [[Horse]]s* [[Bull]]s* [[Bison]]* [[Hell horse]], young and adolescent* [[Bear]]s, if [[tame]]d, both young and adolescent* [[Troll]]s when [[dominate]]d, young and adolescentThe '''strength''' of a creature can prevent it from being hitched - [[Animal conditions|conditions]] such as "greenish" affect their strength.==== Notes ====* Non premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20 as the cap is for most other skills, which in turn will allow them to command the large cart. * A cart cannot be driven over tiles that have a total [[slope]] over any two adjacent edges of 40 or more.* Animal [[Horse#Traits|traits]] and conditions will affect the cart speed.* Commander [[stamina]] is drained while driving the cart, however having zero stamina has no effect on the cart movement itself.* Animals remain hitched to carts during server restarts. == Creation ==The cart compromises of two main sections, a [[small wheel axle]] and the bed or hold. Large carts can be difficult to start or continue at very low [[fine carpentry]] skill, so the higher the quality of the starting plank and the axle, the better the chances of succeeding the creation.{{Hitchable}}
The final piece of wood added will determine the wood type of the cart when attached.
=== Total materials ===
This list includes all base materials needed to create the cart and the axle.
* 1 [[yoke]]
* 4 [[small nails]]
* 7 [[shaft]]
* 22 [[plank]]s
== Security ==
*The owner and any person with the '''Manage''' right can modify the usage permissions through a window available via the '''right-click''', '''> Manage vehicle''' context menu. The permissions control '''Driver''' (embarking as commander), '''Mount''' (embarking as a passenger), '''Access inventory hold''' of the cart , and '''Manage these settings'''. Each of these rights can be granted or denied to all '''Friends''', '''Villagers''' , and '''Everyone'''. The owner will always have all permissions.
*Any player can drag an push a non-hitched cart in the wildernessoff deed, regardless of whether or not it's locked. Correct [[Settlement|deedDeed]] settings , hitched animals, weight constraints, and local security will can help prevent carts from being dragged away, as will keeping animals hitched undesirably taken by others. Dragging an unhitched cart off deed requires that it is unlocked or having it above that the weight possible to be draggedplayer has permissions.
'''*Important''': Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]] , and '''anyone''' can attach one , if one isn't attached already, to enable the permissions. Older carts may not have locks attached; however, all newly created carts are locked automatically include a working lock upon creation.
*On [[Freedom]] , carts cannot be [[Lockpicking|lockpicked]] unless except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.
== Capacity ==
{{cleanup}} <!-- Text above has been copyedited, everything below this section needs work, Marni -->A large cart normally holds the maximum of 100 items directly in the hold , however , as mentioned above, the total capacity may be increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside. Up to 7 rafts can be added to a large cart or 3/5 large/small crates . Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.{| class="wikitable sortable" |
! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates & raft !! 3 large crates
|-
*[[Peat]]
*[[Ore]]s
*[[Rock Stone shards]]
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38
|-
| Finished [[support beam]] || 7
| bgcolor="#FF8888" colspan="2" align="center" | Does not fit in rafts?|| ||
|-
| [[Felled tree]] || 18 || 12+1 (2 per) || 14+? || 0 || ??
| [[Log]] || 73 || 71 || 70 || 750+9(1 raft)+1 || 900 + 9
|-
| [[Plank]] || 100 || 600+94 (100 per) || 700+93|| ||
|-
| [[Stone brick]] || 100 || 564+94 (94 per) || 658+76 || 750+94(1 raft)+18 || 900 + 90
|-
| [[Troll]] || 3|| || || ||
|-
| [[Backpack]] || 78|| || || ||
|}
There are various configurations of [[small crate]], [[large crate]] and [[small raft|rafts]] that can be placed together into a large cart.
{| class="wikitable sortable" |
! Large crates !! Small crates !! Rafts
|-
| 3 || 0 || 0
|-
| 2 || 0 || 3
|-
| 2 || 2 || 0
== Loadable items ==
Not all items currently listed. All containers (except crates) must be empty before loading. In order to load you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right click item and select load.
* [[Small crate]]
* [[Archery target]]
== Non-loadable items ==See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.  == General Notes ==* The type of wood currently does not effect the texture or color of the '''Never use an abandoned cart, even if unlocked.* The [[quality]] of If you drive the cart affects its [[decay]] rate; there is no other bonuses from increasing the quality of carts.* You onto a deed and disembark, you may not have permissions to have 20.1 [[mind|mind logic]] to command a large cart.* The volume of items will affect what fits in the cart. See embark again, or unhitch the [[container]] page for a item volume listanimals.'''
* Although carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
* 26.65 15 kg of [[dye]] is needed to paint a large cart.
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.
 *'''As Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 120.0 it is no longer known if as the following cap is truefor most other skills. Use caution when building This, in carts:''' Items can be stowed in large carts during constructionturn, but will drop out when too heavy allow them to command the large cart. * A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.==Speed Notes==* Animal [[Horse#Traits|traits]] and conditions will encumber affect the cart speed.* Commander [[stamina]] is drained while driving the cart, however, having zero stamina has no effect on the cart movement itself.* Animals remain hitched to carts during constructionserver restarts. If *Hunger is the item becomes too heavy to remove primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and too heavy then kill it.*Vehicles now slow down as they gain load.*The vehicle itself does not add to finish, the weight of itself only its contents this allows cart speeds to stay consistent with before unloaded.*Weight of the vehicle is split evenly between all the haulers.*Empty carts will be useless and continue to go the item cannot be removedsame speed, only loaded carts will see any reduction. If boats are being made *A vehicle’s quality helps offset the weight in ita vehicle, then it is advisable to take this effect starts at above 30 quality and will reduce the cart weight penalty up to 3x at 100 quality.*The weight of the water before finishing user’s inventory counts onto the boatvehicle’s weight now.* {{haul|hitch=yes}}Having all draft traits will give a speed bonus instead of speed traits when a creature is hitched.
==See Also==
[[Category:Vehicles]]
[[Category:Travel]]
[[Category:Hauled items]]
[[Category:Babel/L]]
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