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Large cart

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[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
 
{{ItemBox
|name=Large cart
|image=Large cartLargecart.jpg
|active=[[plank]] (2.00 kg)
|passive=[[small wheel axle]]
* 1x [[small wheel axle]]
* 2x [[shaft]]s
* 4x [[small nails]]
* 1x [[yoke]]
|materialbreakdown=* 24x [[plank]]s
* 7x [[shaft]]s
* 4x [[small nails]]
* 1x [[yoke]]
|result=* '''{{PAGENAME}}'''
|skill=fine carpentry}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''== Description ==
''A fairly large two wheel cart designed to be dragged by an animal.''
<span style="color:red;">'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''</span>= Usage ==*A '''large cart''' is a mobile [[container]] used to transport cargo or and [[player]]s. *It has a larger capacity than its smaller counterpart the [[small cart]], it . *It can be [[drag]]ged by a player or led by up to two [[Creatures|animals]], and it can be locked with a [[large padlock]]. A large cart *It can have a commander and up to three additional passengers. A large cart must *It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be at least 10 quality for commander or passengers to ride itincreased== Subcomponents ==* 1x A player must have 20.1 [[small wheel axlemind logic]] === Total Materials ===to command the large cart.* 7 All carts need to be of at least 10 [[shaft]]* 22 [[plank|planks]]* 4 [[small nails]]* 1 [[yokequality]]to be functional.
Large carts can be difficult to start and continue at very low [[fine carpentry]] skill. The last piece of wood will determine wood type of cart when attached. == Hitching Hitchable Creatures ==*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select "Hitch".*To unhitch one Many of the animals, embark the cart as commander, right-click that animal and choose "Unhitch".*To unhitch both animals from the cart, right-click the cart and select "Animals" > "Unhitch". === Hitching Notes ===* Free players can hitch animals but cannot drive it.* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.* Hitching any animal will allow you to move the the cart slowly. Weight doesnWurm't matter, only quantity. A second animal only makes it faster.* [[Hell horse]]s are the fastest creatures may be hitched animals yet discovered (use to be [[brown bear]]s)* Animals cannot drag pull a cart over tiles that have a total [[slope]] of any two adjacent edges over 39.* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.* Driver [[stamina]] is drained while driving the cartor wagon. Running out of stamina has no effect on the speed.* Animals remain hitched during a server restart. === Animals that can be hitched ===* [[Horse]] (adult, not foal)* [[Bull]] (not cows)* [[Bison]]* [[Hell horse]] (young and adolescent, fastest known)* [[Brown bear]] when tamed (young and adolescent)* [[Black bear]] when tamed (young and adolescent)* [[Troll]] when dominated (young and adolescent) Note : the strength of a creature can prevent it from being hitched - [[Animal conditions|conditions]] such as "greenish" affect their strength.{{Hitchable}}
== Security ==
*The owner and any person with the Manage right can modify the usage permissions through a window available via the right-click > Manage vehicle context menu. The permissions control Driver (embarking as commander), Mount (embarking as a passenger), Access inventory hold of the cart, and Manage these settings. Each of these rights can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.
The owner and any person with the ''Manage'' right *Any player can manage the usage permissions through push a window available via the non-hitched cart off deed, regardless of whether or not it''Manage vehicle'' menu options locked.  The permissions control ''drive'' (embarking as commander)[[Settlement|Deed]] settings, hitched animals, ''mount'' (embarking as a passenger)weight constraints, ''accessing the inventory hold'' of the cart and ''managing the settings''local security can help prevent carts from being undesirably taken by others. Each of these rights can be granted Dragging an unhitched cart off deed requires that it is unlocked or denied to ''all friends'', ''all villagers'' and ''everyone''. The owner always that the player has all permissions. <span style="color:red;">'''The settings only take effect if the cart is locked, however.'''</span>
Anyone can attach *Important: Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]] to it , and anyone can attach one, if one isn't attached already, to enable the permissions. The Older carts may not have locks attached; however, all newly created carts automatically include a working lock can be removed by anyone in possession of the keyupon creation.
Another player can drag an unhitched locked cart regardless of what *On [[large padlockFreedom]] enabled management settings are used. Three simple solutions are 1) Leave it with a hitched animal or 2) put heavy things in your cart or 3) store the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished carts cannot be [[charcoal pileLockpicking|lockpicked]]s in except by the barrel, it would make dragging more difficultowner. Furthermore, management options Attempting to do so will prevent these others from accessing result in the inventory or using animals following warning: ''Stealing carts is punished with death penalty here. You decide not to drive the cart away''.
Alternately, if someone other than the owner locks the cart, no one without drive permissions can drag it. When on a deed, even having the key will not allow you to take from the cart if you do not have inventory permissions. On [[Freedom]] carts can not be [[Lockpicking|lockpicked]] unless you are the owner. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''. == Useful capacity quantities Capacity == The capacity of a A large cart can normally holds the maximum of 100 items directly in the hold, however, as mentioned above, the total capacity may be adjusted increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside. Up to 7 rafts can be added to a large cartor 3/5 large/small crates. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.{| border="1" cellpaddingclass="5wikitable sortable" |! Item !! No containers !! With 6 rafts !! With 7 rafts !! With 5 S.Crates small crates & raft !! With Large Crates3 large crates
|-
| Any of:
*[[Peat]]
*[[Ore]]s
*[[Rock Stone shards]]
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38
|-
| Finished [[support beam]] || 7
| bgcolor="#FF8888" colspan="2" align="center" | Does not fit in rafts?|| ||
|-
| [[Felled tree]] || 18 || 12+1 (2 per) || 14+? || 0 || ??
| [[Log]] || 73 || 71 || 70 || 750+9(1 raft)+1 || 900 + 9
|-
| [[Plank]] || 100 || 600+94 (100 per) || 700+93|| ||
|-
| [[Stone brick]] || 100 || 564+94 (94 per) || 658+76 || 750+94(1 raft)+18 || 900 + 90
|-
| [[Troll]] || 3|| || || ||
|-
| [[Backpack]] || 78|| || || ||
|}
Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.
== Crate and Raft raft combinations ==There are various configurations of [[small crate]], [[large crate]] and [[small raft|rafts]] that can be placed together into a large cart.
There are various configurations of [[Small crate]], [[Large crate]] and [[Small raft|rafts]] that can be placed together into a large cart. {| border="1" cellpaddingclass="5wikitable sortable" |
! Large crates !! Small crates !! Rafts
|-
| 3 || 0 || 0
|-
| 2 || 0 || 3
|-
| 2 || 2 || 0
== Loadable items ==
Not all items currently listed. All containers (except crates) must be empty before loading. You In order to load you must be embarked as commander in order or passenger, have permission to load itemsaccess the cart's hold, and have 23 body strength or higher. Right click item and select load.
* [[Small crate]]
* [[Archery target]]
== Non-loadable items ==See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.  == General Notes ==* The type of wood currently does not effect the texture or color of the '''Never use an abandoned cart, even if unlocked.* The [[quality]] of If you drive the cart affects its [[decay]] rate; there is no other bonuses from increasing the quality of carts.* The volume of items will affect what fits in the cart. See onto a deed and disembark, you may not have permissions to embark again, or unhitch the [[container]] page for a item volume listanimals.'''
* Although carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
* 26.65 15 kg of [[dye]] is needed to paint a large cart.
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.
 *'''As Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 120.0 it is no longer known if as the following cap is truefor most other skills. Use caution when building in carts:''' Items can be stowed This, in large carts during constructionturn, but will drop out when too heavy allow them to command the large cart. * A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.==Speed Notes==* Animal [[Horse#Traits|traits]] and conditions will encumber affect the cart speed.* Commander [[stamina]] is drained while driving the cart , however, having zero stamina has no effect on the cart movement itself.* Animals remain hitched to carts during constructionserver restarts. If *Hunger is the item becomes too heavy to remove primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and too heavy then kill it.*Vehicles now slow down as they gain load.*The vehicle itself does not add to finish, the weight of itself only its contents this allows cart speeds to stay consistent with before unloaded.*Weight of the vehicle is split evenly between all the haulers.*Empty carts will be useless and continue to go the item cannot be removedsame speed, only loaded carts will see any reduction. If boats are being made *A vehicle’s quality helps offset the weight in ita vehicle, then it is advisable to take this effect starts at above 30 quality and will reduce the cart weight penalty up to 3x at 100 quality.*The weight of the water before finishing user’s inventory counts onto the boatvehicle’s weight now.*Having all draft traits will give a speed bonus instead of speed traits when a creature is hitched.
==See Also==
[[Category:Carts]]
[[Category:Vehicles]]
[[Category:Travel]]
[[Category:Hauled items]]
[[Category:Babel/L]]
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