Changes

Jump to navigation Jump to search

Large cart

388 bytes removed, 28 February
m
fixed wrong number of planks in materialbreakdown
* 1x [[small wheel axle]]
* 2x [[shaft]]s
* 4x [[small nails]]
* 1x [[yoke]]
|materialbreakdown=* 22x [[plank]]s
* 7x [[shaft]]s
* 4x [[small nails]]
* 1x [[yoke]]
== Usage ==
*A '''large cart''' is a mobile [[container]] used to transport cargo and [[player]]s. *It has a larger capacity than its smaller counterpart, the [[small cart]].
*It can be [[drag]]ged by a player or led by up to two [[animals]].
*It can have a commander and up to three passengers.
*It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be increased.
*A player must have 20.1 [[mind logic]] to command the large cart.
*All carts need to be of at least 10 [[quality]] to be functional. *Quality has no effect on cart speed but does affect decay rates. See Additional Notes below for more.
==== Hitchable Creatures ====
Many of Wurm's creatures may be harnessed, or "hitched", to pull a cart or wagon. Below is a complete list, in no particular order.
* Adult [[Horse]]s
* [[Bull]]s
* [[Bison]]
* [[Troll]]s when [[dominate]]d, young and adolescent
* [[Unicorn]]s when tamed
* [[Weta]] when on Jackal
Note - the '''strength''' of a creature can prevent it from being hitched. [[Animal conditions|conditions]] such as "greenish" can also affect strength. === Hitching ===* To '''Hitch''': Lead an animal with a [[rope]], '''right-click''' the cart, and select '''Hitch'''.* To '''Unhitch one animal''': embark the cart as commander, '''right-click''' that animal, and choose '''Unhitch'''.* To '''Unhitch both''': '''right-click''' the cart and select '''Animals''' > '''Unhitch'''. ==== Additional Notes ====* Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20. as the cap is for most other skills. This, in turn, will allow them to command the large cart. * A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.* Animal [[Horse#Traits|traits]] and conditions will affect the cart speed.* Commander [[stamina]] is drained while driving the cart, however, having zero stamina has no effect on the cart movement itself.* Animals remain hitched to carts during server restarts. == Creation == *The cart is comprised of two main sections: a small wheel axle and the bed/hold.*Large carts can be difficult to start or continue at very low [[fine carpentry]] skill. Additionally, like many other products in Wurm, the higher the quality of the materials used in creation, the easier it is to create the cart.*Also, like all other items made of a wood component in Wurm, the final piece of wood added during the creation process will determine the final wood type of the cart.
== Security ==
*The owner and any person with the '''Manage''' right can modify the usage permissions through a window available via the '''right-click''' > '''Manage vehicle''' context menu. The permissions control '''Driver''' (embarking as commander), '''Mount''' (embarking as a passenger), '''Access inventory hold''' of the cart, and '''Manage these settings'''. Each of these rights can be granted or denied to all '''Friends''', '''Villagers''', and '''Everyone'''. The owner will always have all permissions.
*Any player can drag a non-hitched cart in the wilderness, regardless of whether or not it's locked. [[Settlement|Deed]] settings, hitched animals, weight constraints, and local security can help prevent carts from being undesirably taken by others.
*'''Important''': Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]], and '''anyone''' can attach one , if one isn't attached already, to enable the permissions. Older carts may not have locks attached; however, all newly created carts automatically include a working lock upon creation.
*On [[Freedom]], carts cannot be [[Lockpicking|lockpicked]] except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.
*[[Peat]]
*[[Ore]]s
*[[Rock Stone shards]]
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38
|-
* [[Archery target]]
== Additional Notes ==* Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not have permissions to embark again, or unhitch the animals.
* The [[quality]] of the cart affects its [[decay]] rate; there are no other bonuses from increasing the QL of carts.
* Although carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
* 26.65 15 kg of [[dye]] is needed to paint a large cart.
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.
* {{haul|hitch=yes}}
* Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 20. as the cap is for most other skills. This, in turn, will allow them to command the large cart.
* A cart cannot be driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.
* Animal [[Horse#Traits|traits]] and conditions will affect the cart speed.
* Commander [[stamina]] is drained while driving the cart, however, having zero stamina has no effect on the cart movement itself.
* Animals remain hitched to carts during server restarts.
* Hunger is the primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the barrier protecting said animal and then kill it.
==See Also==

Navigation menu