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Large cart

101 bytes removed, 28 February
m
fixed wrong number of planks in materialbreakdown
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}''' {{ItemItemBox
|name=Large cart
|image=Large cartLargecart.jpg
|active=[[plank]] (2.00 kg)
|passive=[[small wheel axle]]
|group=Carts
|materials=* 15 16x [[plank]]s* 2 1x [[small wheel axle]]* 2x [[shaft]]s* 4x [[small nails]]* 1x [[yoke]]|materialbreakdown=* 22x [[plank]]s* 7x [[shaft]] (1.00 kg)s* 4 4x [[small nails]]* 1 1x [[yoke]]
|result=* '''{{PAGENAME}}'''
|skill=fine carpentry}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''== Description ==
''A fairly large two wheel cart designed to be dragged by an animal.''
<span style="color:red;">'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''</span>= Usage ==*A '''large cart''' is a mobile [[container]] used to transport cargo or and [[player]]s. *It has a larger capacity than its smaller counterpart the [[small cart]], it . *It can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]]. A large cart *It can have a commander and up to three additional passengers. *It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be increased. *A player must have 20.1 [[mind logic]] to command the large cart must .*All carts need to be of at least 10 [[quality ]] to be functional. *Quality has no effect on cart speed but does affect decay rates. See Additional Notes below for passengers to ride itmore.
== Subcomponents Hitchable Creatures ==* 1x [[small wheel axle]] === Total Materials ===* 7 [[shaft]]* 22 [[plank|planks]]* 4 [[small nails]]* 1 [[yoke]] Large carts can Many of Wurm's creatures may be difficult to start and continue at very low [[fine carpentry]] skill. The last piece of wood will determine wood type of cart when attached. == Hitching ==*To hitch an animal to a cart, lead it with [[rope]], right-click the cartharnessed, and select or "Hitchhitched".*To unhitch one of the animals, embark the to pull a cart as commander, right-click that animal and choose "Unhitch"or wagon.*To unhitch both animals from the cart, right-click the cart and select "Unhitch". === Hitching Notes ===* 20.10 [[mind logic]] Below is needed to hitch animals.* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.* Hitching any animal will allow you to move the the cart slowly. Weight doesn't matter, only quantity. A second animal only makes it faster.* [[Hell horse]]s are the fastest hitched animals yet discovered (use to be [[brown bear]]s)* Carts do not gain a speed advantage from travelling downhillcomplete list, but are slowed when going uphill as with mounted creatures.* Animals cannot drag a cart over tiles that have a total [[slope]] of any two adjacent edges over 39.* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.* Driver [[stamina]] is drained while driving the cart. Running out of stamina has in no effect on the speed.* Animals remain hitched during a server restartparticular order=== Animals that can be hitched ===* [[Horse]] (adult, not foal)s* [[Bull]] (not cows)s
* [[Bison]]
* [[Hell horse]] (, young and , adolescent, fastest known)and the last stages of aged* [[Brown bearBear]]s, if [[tame]] when tamed (d, both young and adolescent)* [[Black bearTroll]] s when tamed ([[dominate]]d, young and adolescent)* [[TrollUnicorn]]s when tamed* [[Weta]] when dominated (young and adolescent)on Jackal
Note : - the strength of a creature can prevent it from being hitched - . [[Animal conditions|conditions]] such as "greenish" can also affect their strength.
== Security ==
Upon finishing the large cart, the last *The owner and any person who had with the unfinished cart in Manage right can modify the [[inventory]] becomes usage permissions through a window available via the ownerright-click > Manage vehicle context menu. However if it was finished in The permissions control Driver (embarking as commander), Mount (embarking as a passenger), Access inventory hold of the inventory no owner is set cart, and the ''Manage vehicle'' option is not available even to the player who finished the large cartthese settings. Ownership Each of these rights can be transferred by the owner granted or denied to any other player in the vehicle management windowall Friends, Villagers, and Everyone. ''*The no owner bug has been fixedwill always have all permissions.''
The owner and any person with the ''Manage'' right *Any player can manage the usage permissions through drag a window available via non-hitched cart in the wilderness, regardless of whether or not it''Manage vehicle'' menu options locked. [[Settlement|Deed]] settings, hitched animals, weight constraints, and local security can help prevent carts from being undesirably taken by others.
The permissions control ''drive'' (embarking as commander), ''mount'' (embarking as *Important: Permissions only take effect when the cart is locked with a passenger)[[small padlock|small]] or [[large padlock]], ''accessing the inventory hold'' of the cart and ''managing the settings''. Each of these rights anyone can be granted or denied to ''all friends'attach one, if one isn't attached already, ''all villagers'' and ''everyone''. The owner always has all to enable the permissions. <span style="color:redOlder carts may not have locks attached;">'''The settings only take affect if the cart is lockedhowever, howeverall newly created carts automatically include a working lock upon creation.'''</span>
The owner of the large cart can attach a *On [[large padlockFreedom]] to it to enable permissions. The lock can , carts cannot be removed [[Lockpicking|lockpicked]] except by everyone the owner. Attempting to do so will result in possession of the key, but only the owner can attach it againfollowing warning: ''Stealing carts is punished with death penalty here. You decide not to''.
Another player can drag an unhitched locked cart regardless of what [[== Capacity ==A large padlock]] enabled management settings are used. Three simple solutions are 1) Leave it with an hitched animal or 2) put heavy things in your cart or 3) store normally holds the cart in a secure area. As an example, if you were to put a [[small barrel]] in a cart and then a bunch maximum of 100 kg unfinished [[charcoal pile]]s items directly in the barrelhold, it would make dragging more difficult. Furthermorehowever, as mentioned above, management option will prevent these others from accessing the inventory or using animals to drive the cart away. On [[Freedom]] carts can not be [[Lockpicking|lockpicked]] unless you are the owner. Trying to do so will result in the following message: ''Stealing carts is punished with death penalty here. You decide not to''. == Useful total capacity quantities == The capacity of a large cart can may be adjusted increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside. Up to 7 rafts can be added to a large cartor 3/5 large/small crates. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.{| border="1" cellpaddingclass="5" wikitable |! Item !! No containers !! With 6 rafts !! With 7 rafts!! 5 small crates & raft !! 3 large crates
|-
| Any of:
*[[Clay]]
*[[Dirt]]
*[[Heap of sand]]
*[[Peat]]
*[[Ore]]s
*[[Rock Stone shards]]| 100 (320 combined) || 312 || 312|| 750+40(1 raft)+7 || 900 + 38
|-
| Finished [[support beam]] || 7
| bgcolor="#FF8888" colspan="2" align="center" | Does not fit in rafts?
|-
| [[Felled tree]] || 18 || 12+1 (2 per) || 14+? || 0 || ??
|-
| [[Slab]] || 59 || 42+13 (7 per) || 49+6|| 0+7(1 raft)+1 || 0 + 7
|-
| [[Log]] || 73 || 71 || 70|| 750+9(1 raft)+1 || 900 + 9
|-
| [[Plank]] || 100 || 600+94 (100 per) || 700+93
|-
| [[Stone brick]] || 100 || 564+94 (94 per) || 658+76 || 750+94(1 raft)+18 || 900 + 90
|-
| [[Troll]] || 3||
|-
| [[Stone brickBackpack]] || 100 78|| 564+94 (94 per) || 658+76
|}
Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.
 
== Crate and raft combinations ==
There are various configurations of [[small crate]], [[large crate]] and [[small raft|rafts]] that can be placed together into a large cart.
 
{| class=wikitable |
! Large crates !! Small crates !! Rafts
|-
| 3 || 0 || 0
|-
| 2 || 0 || 3
|-
| 2 || 2 || 0
|-
| 2 || 1 || 1
|-
| 1 || 4 || 0
|-
| 1 || 3 || 1
|-
| 1 || 2 || 2
|-
| 1 || 1 || 4
|-
| 1 || 0 || 5
|-
|0 || 5 || 1
|-
|0 || 4 || 2
|-
|0 || 3 || 3
|-
| 0 || 2 || 5
|-
| 0 || 1 || 6
|-
|0 || 0 || 7
|}
 
== Loadable items ==
Not all items currently listed. In order to load you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right click item and select load.
 
* [[Small crate]]
* [[Large crate]]
* [[Large chest]]
* [[Small cart]]
* [[Statue]]
* [[Bed]]
* [[Bow rack]]
* [[Weapons rack]]
* [[Coffin]]
* [[Bench]]
* [[Large dining table]]
* [[Archery target]]
== Notes ==
* The type of wood currently does Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not effect the texture have permissions to embark again, or color of unhitch the cartanimals.* The [[quality]] of the cart affects its [[decay]] rate; there is are no other bonuses from increasing the quality QL of carts.* The volume of items will affect what fits in the cart. See the [[container]] page for a item volume list.
* Although carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
* 24.60 15 kg of [[dye]] is needed to paint a large cart.
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.
*'''As {{haul|hitch=yes}}* Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 120.0 it is no longer known if as the following cap is truefor most other skills. Use caution when building in carts:''' Items can be stowed This, in large carts during constructionturn, but will drop out when too heavy and will encumber allow them to command the large cart during construction. If the item becomes too heavy to remove and too heavy to finish, the * A cart will cannot be useless driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.* Animal [[Horse#Traits|traits]] and conditions will affect the item cannot be removedcart speed. If boats are being made in it* Commander [[stamina]] is drained while driving the cart, however, then it is advisable to take having zero stamina has no effect on the cart movement itself.* Animals remain hitched to carts during server restarts.* Hunger is the water before finishing primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the boatbarrier protecting said animal and then kill it==See Also==*[[Small cart]]*[[Wagon]]
[[Category:Containers]]
[[Category:Carts]]
[[Category:Vehicles]]
[[Category:Travel]]
[[Category:Babel/L]]

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