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Large cart

1,115 bytes removed, 28 February
m
fixed wrong number of planks in materialbreakdown
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}''' {{ItemItemBox
|name=Large cart
|image=Large cartLargecart.jpg
|active=[[plank]] (2.00 kg)
|passive=[[small wheel axle]]
|group=Carts
|materials=* 15 16x [[plank]]s* 2 1x [[small wheel axle]]* 2x [[shaft]]s* 4x [[small nails]]* 1x [[yoke]]|materialbreakdown=* 22x [[plank]]s* 7x [[shaft]] (1.00 kg)s* 4 4x [[small nails]]* 1 1x [[yoke]]
|result=* '''{{PAGENAME}}'''
|skill=fine carpentry}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''== Description ==
''A fairly large two wheel cart designed to be dragged by an animal.''
<span style="color:red;">'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''</span>= Usage ==*A '''large cart''' is a mobile [[container]] used to transport cargo or and [[player]]s. *It has a larger capacity than its smaller counterpart the [[small cart]], it . *It can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]]. A large cart *It can have a commander and up to three additional passengers. A large cart must *It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be at least 10 quality for passengers to ride itincreased== Subcomponents ==* 1x [[small wheel axle]] === Total Materials ===* 7 [[shaft]]* 22 [[plank|planks]]* 4 [[small nails]]* A player must have 20.1 [[yokemind logic]] Large carts can be difficult to start and continue at very low [[fine carpentry]] skill. The last piece of wood will determine wood type of command the large cart when attached== Hitching ==*To hitch an animal All carts need to a cart, lead it with be of at least 10 [[ropequality]], right-click the cart, and select "Hitch"to be functional.*To unhitch one of the animals, embark the Quality has no effect on cart as commander, right-click that animal and choose "Unhitch"speed but does affect decay rates.*To unhitch both animals from the cart, right-click the cart and select "Unhitch"See Additional Notes below for more.
=== Hitching Notes =Hitchable Creatures ==* 20.10 [[mind logic]] is needed to hitch animals.* The large cart needs to be at least 10 [[quality]] before animals can Many of Wurm's creatures may be harnessed, or "hitched to it.* Hitching any animal will allow you to move the the cart slowly. Weight doesn't matter", only quantity. A second animal only makes it faster.* [[Hell horse]]s are the fastest hitched animals yet discovered (use to be [[brown bear]]s)* Carts do not gain a speed advantage from travelling downhill, but are slowed when going uphill as with mounted creatures.* Animals cannot drag pull a cart over tiles that have a total [[slope]] of any two adjacent edges over 39or wagon.* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.* Driver [[stamina]] Below is drained while driving the cart. Running out of stamina has a complete list, in no effect on the speed.* Animals remain hitched during a server restartparticular order=== Animals that can be hitched ===* [[Horse]] (adult, not foal)s* [[Bull]] (not cows)s
* [[Bison]]
* [[Hell horse]] (, young and , adolescent, fastest known)and the last stages of aged* [[Brown bearBear]]s, if [[tame]] when tamed (d, both young and adolescent)* [[Black bearTroll]] s when tamed ([[dominate]]d, young and adolescent)* [[TrollUnicorn]]s when tamed* [[Weta]] when dominated (young and adolescent)on Jackal
Note : - the strength of a creature can prevent it from being hitched - . [[Animal conditions|conditions]] such as "greenish" can also affect their strength.
== Security ==
Upon finishing the large cart, the last person who had the unfinished cart in the [[inventory]] becomes the owner. However if it was finished in the inventory no owner is set and the ''Manage vehicle'' option is not available even to the player who finished the large cart. Ownership can be transferred by the owner to any other player in the vehicle management window. ''*The no owner bug has been fixed.'' The owner and any person with the ''Manage'' right can manage modify the usage permissions through a window available via the ''right-click > Manage vehicle'' context menu option.  The permissions control ''drive'' Driver (embarking as commander), ''mount'' Mount (embarking as a passenger), ''accessing the Access inventory hold'' of the cart , and ''managing the Manage these settings''. Each of these rights can be granted or denied to ''all friends''Friends, Villagers, ''all villagers'' and ''everyone''Everyone. The owner will always has have all permissions. <span style="color:red;">'''The settings only take affect if the cart is locked, however.'''</span>
The owner of the large cart *Any player can attach drag a non-hitched cart in the wilderness, regardless of whether or not it's locked. [[large padlockSettlement|Deed]] to it to enable permissions. The lock settings, hitched animals, weight constraints, and local security can be removed help prevent carts from being undesirably taken by everyone in possession of the key, but only the owner can attach it againothers.
Another player can drag an unhitched *Important: Permissions only take effect when the cart is locked cart regardless of what with a [[large small padlock|small]] enabled management settings are used. Three simple solutions are 1) Leave it with an hitched animal or 2) put heavy things in your cart or 3) store the cart in a secure area. As an example, if you were to put a [[small barrellarge padlock]] in a cart , and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrelanyone can attach one, it would make dragging more difficult. Furthermoreif one isn't attached already, management option will prevent these others from accessing the inventory or using animals to drive enable the cart awaypermissions. Older carts may not have locks attached; however, all newly created carts automatically include a working lock upon creation.
*On [[Freedom]] , carts can not cannot be [[Lockpicking|lockpicked]] unless you are except by the owner. Trying Attempting to do so will result in the following messagewarning: ''Stealing carts is punished with death penalty here. You decide not to''.
== Useful capacity quantities Capacity == The capacity of a A large cart can normally holds the maximum of 100 items directly in the hold, however, as mentioned above, the total capacity may be adjusted increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside. Up to 7 rafts can be added to a large cartor 3/5 large/small crates. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.{| border="1" cellpaddingclass="5" wikitable |! Item !! No containers !! With 6 rafts !! With 7 rafts !! With 5 S.Crates small crates & raft !! With Large Crates3 large crates
|-
| Any of:
*[[Clay]]
*[[Dirt]]
*[[Heap of sand]]
*[[Peat]]
*[[Ore]]s
*[[Rock Stone shards]]| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38
|-
| Finished [[support beam]] || 7
| bgcolor="#FF8888" colspan="2" align="center" | Does not fit in rafts?
|-
| [[Felled tree]] || 18 || 12+1 (2 per) || 14+? || 0 || ??
|-
| [[Slab]] || 59 || 42+13 (7 per) || 49+6|| 0+7(1 raft)+1 || 0 + 7
|-
| [[Log]] || 73 || 71 || 70 || ? 750+9(1 raft)+1 || 900 + 9
|-
| [[Plank]] || 100 || 600+94 (100 per) || 700+93
|-
| [[Stone brick]] || 100 || 564+94 (94 per) || 658+76 || 750+94(1 raft)+18 || 900 + 90
|-
| [[Stone brickTroll]] || 100 3|| 564+94 (94 per) |-| 658+76 [[Backpack]] || ? 78|| 900 + 90
|}
Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.
== Crate and Raft raft combinations ==There are various configurations of [[small crate]], [[large crate]] and [[small raft|rafts]] that can be placed together into a large cart.
There are various configurations of [[Small crate]], [[Large crate]] and [[Small raft|rafts]] that can be placed together into a large cart. {| border="1" cellpaddingclass="5" wikitable |
! Large crates !! Small crates !! Rafts
|-
| 3 || 0 || 0
|-
| 2 || 3 0 || 03
|-
| 2 || 2 || 0|-| 2 || 1 || 1
|-
| 1 || 4 || 0
== Loadable items ==
Containers must be empty before loading. Not all are items currently listed. In order to load you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right click item and select load.
* [[Small crate]]
* [[Weapons rack]]
* [[Coffin]]
 == Unloadable items ==These may be loaded onto a [[wagon]]. Not all are currently listed. * [[Food storage bin]]* [[Bulk storage bin]]* [[ForgeBench]]* [[OvenLarge dining table]]* [[Floor loomArchery target]]
== Notes ==
* The type of wood currently does Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not effect the texture have permissions to embark again, or color of unhitch the cartanimals.* The [[quality]] of the cart affects its [[decay]] rate; there is are no other bonuses from increasing the quality QL of carts.* The volume of items will affect what fits in the cart. See the [[container]] page for a item volume list.
* Although carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
* 26.65 15 kg of [[dye]] is needed to paint a large cart.
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.
*'''As {{haul|hitch=yes}}* Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 120.0 it is no longer known if as the following cap is truefor most other skills. Use caution when building in carts:''' Items can be stowed This, in large carts during constructionturn, but will drop out when too heavy and will encumber allow them to command the large cart during construction. If the item becomes too heavy to remove and too heavy to finish, the * A cart will cannot be useless driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.* Animal [[Horse#Traits|traits]] and conditions will affect the item cannot be removedcart speed. If boats are being made in it* Commander [[stamina]] is drained while driving the cart, however, then it is advisable to take having zero stamina has no effect on the cart movement itself.* Animals remain hitched to carts during server restarts.* Hunger is the water before finishing primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the boatbarrier protecting said animal and then kill it==See Also==*[[Small cart]]*[[Wagon]]
[[Category:Containers]]
[[Category:Carts]]
[[Category:Vehicles]]
[[Category:Travel]]
[[Category:Babel/L]]

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