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Large cart

1,025 bytes removed, 28 February
m
fixed wrong number of planks in materialbreakdown
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}''' {{ItemItemBox
|name=Large cart
|image=Large cartLargecart.jpg
|active=[[plank]] (2.00 kg)
|passive=[[small wheel axle]]
|group=Carts
|materials=* 15 16x [[plank]]s* 2 1x [[small wheel axle]]* 2x [[shaft]]s* 4x [[small nails]]* 1x [[yoke]]|materialbreakdown=* 22x [[plank]]s* 7x [[shaft]] (1.00 kg)s* 4 4x [[small nails]]* 1 1x [[yoke]]
|result=* '''{{PAGENAME}}'''
|skill=fine carpentry}}[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''== Description ==
''A fairly large two wheel cart designed to be dragged by an animal.''
<span style="color:red;">'''Large carts now requires 20.10 [[mind logic]] to be commanded, but they can still be dragged at any skill level.'''</span>= Usage ==*A '''large cart''' is a mobile [[container]] used to transport cargo or and [[player]]s. *It has a larger capacity than its smaller counterpart the [[small cart]], it . *It can be [[drag]]ged by a player or led by up to two [[animals]], and it can be locked with a [[large padlock]]. A large cart *It can have a commander and up to three additional passengers. A large cart must *It can store up to 100 items directly on the bed. By using a combination of other containers, this storage limitation may be at least 10 quality for commander or passengers to ride itincreased== Subcomponents ==* 1x A player must have 20.1 [[small wheel axle]] === Total Materials ===* 7 [[shaft]]* 22 [[plank|planks]]* 4 [[small nailsmind logic]]to command the large cart.* 1 [[yoke]] Large All carts can need to be difficult to start and continue of at very low least 10 [[fine carpentryquality]] skillto be functionalThe last piece of wood will determine wood type of *Quality has no effect on cart when attachedspeed but does affect decay rates. See Additional Notes below for more.
== Hitching Hitchable Creatures ==*To hitch an animal to a cart, lead it with [[rope]], right-click the cart, and select "Hitch".*To unhitch one Many of the animals, embark the cart as commanderWurm's creatures may be harnessed, right-click that animal and choose or "Unhitch".*To unhitch both animals from the cart, right-click the cart and select "Unhitchhitched". === Hitching Notes ===* 20.10 [[mind logic]] is needed to hitch animals.* The large cart needs to be at least 10 [[quality]] before animals can be hitched to it.* Hitching any animal will allow you to move the the cart slowly. Weight doesn't matter, only quantity. A second animal only makes it faster.* [[Hell horse]]s are the fastest hitched animals yet discovered (use to be [[brown bear]]s)* Animals cannot drag pull a cart over tiles that have a total [[slope]] of any two adjacent edges over 39or wagon.* All the usual animal traits and statuses like hurting will affect their cart-dragging speed.* Driver [[stamina]] Below is drained while driving the cart. Running out of stamina has a complete list, in no effect on the speed.* Animals remain hitched during a server restartparticular order=== Animals that can be hitched ===* [[Horse]] (adult, not foal)s* [[Bull]] (not cows)s
* [[Bison]]
* [[Hell horse]] (, young and , adolescent, fastest known)and the last stages of aged* [[Brown bearBear]]s, if [[tame]] when tamed (d, both young and adolescent)* [[Black bearTroll]] s when tamed ([[dominate]]d, young and adolescent)* [[TrollUnicorn]]s when tamed* [[Weta]] when dominated (young and adolescent)on Jackal
Note : - the strength of a creature can prevent it from being hitched - . [[Animal conditions|conditions]] such as "greenish" can also affect their strength.
== Security ==
*The owner and any person with the Manage right can modify the usage permissions through a window available via the right-click > Manage vehicle context menu. The permissions control Driver (embarking as commander), Mount (embarking as a passenger), Access inventory hold of the cart, and Manage these settings. Each of these rights can be granted or denied to all Friends, Villagers, and Everyone. The owner will always have all permissions.
The owner and any person with the ''Manage'' right *Any player can manage the usage permissions through drag a window available via non-hitched cart in the ''Manage vehicle'' menu option.  The permissions control ''drive'' (embarking as commander)wilderness, ''mount'' (embarking as a passenger), ''accessing the inventory hold'' regardless of the cart and ''managing the settings''. Each of these rights can be granted whether or denied to not it''all friends'', ''all villagers'' and ''everyone''. The owner always has all permissions. <span style="color:red;">'''The settings only take effect if the cart is s locked, however.'''</span> The owner of the large cart can attach a [[large padlockSettlement|Deed]] to it to enable permissions. The lock can be removed by everyone in possession of the keysettings, but only the owner can attach it again. Another player can drag an unhitched locked cart regardless of what [[large padlock]] enabled management settings are used. Three simple solutions are 1) Leave it with a hitched animal or 2) put heavy things in your cart or 3) store the cart in a secure area. As an exampleanimals, weight constraints, if you were to put a [[small barrel]] in a cart and then a bunch of 100 kg unfinished [[charcoal pile]]s in the barrel, it would make dragging more difficult. Furthermore, management options will local security can help prevent these carts from being undesirably taken by others from accessing the inventory or using animals to drive the cart away.
On *Important: Permissions only take effect when the cart is locked with a [[Freedomsmall padlock|small]] carts can not be or [[Lockpicking|lockpickedlarge padlock]] unless you are , and anyone can attach one, if one isn't attached already, to enable the ownerpermissions. Trying to do so will result in the following message: ''Stealing Older carts is punished with death penalty here. You decide may not to''have locks attached; however, all newly created carts automatically include a working lock upon creation.
== Useful capacity quantities ==*On [[Freedom]], carts cannot be [[Lockpicking|lockpicked]] except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.
The capacity of a == Capacity ==A large cart can normally holds the maximum of 100 items directly in the hold, however, as mentioned above, the total capacity may be adjusted increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside. Up to 7 rafts can be added to a large cartor 3/5 large/small crates. Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.{| borderclass="1" cellpadding="5" wikitable |! Item !! No containers !! With 6 rafts !! With 7 rafts !! With 5 S.Crates small crates & raft !! With Large Crates3 large crates
|-
| Any of:
*[[Clay]]
*[[Dirt]]
*[[Heap of sand]]
*[[Peat]]
*[[Ore]]s
*[[Rock Stone shards]]
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38
|-
Quantities ending in a question mark are estimated or otherwise unconfirmed. Quantities denoted as "??" are unknown and need to be tested.
== Crate and Raft raft combinations ==There are various configurations of [[small crate]], [[large crate]] and [[small raft|rafts]] that can be placed together into a large cart.
There are various configurations of [[Small crate]], [[Large crate]] and [[Small raft|rafts]] that can be placed together into a large cart. {| border="1" cellpaddingclass="5" wikitable |
! Large crates !! Small crates !! Rafts
|-
| 3 || 0 || 0
|-
| 2 || 3 0 || 03
|-
| 2 || 2 || 0|-| 2 || 1 || 1
|-
| 1 || 4 || 0
== Loadable items ==
Most containers (not the crates) must be empty before loading. Not all are items currently listed. You In order to load you must be embarked as commander in order or passenger, have permission to be able to load thingsaccess the cart's hold, and have 23 body strength or higher. Right click them item and select load them.
* [[Small crate]]
* [[Large dining table]]
* [[Archery target]]
 
== Unloadable items ==
These cannot be loaded onto a cart, but may be loaded onto a [[wagon]]. Not all are currently listed.
 
* [[Ornate fountain]]
* [[Food storage bin]]
* [[Bulk storage bin]]
* [[Forge]]
* [[Oven]]
* [[Floor loom]]
== Notes ==
* The type of wood currently does Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not effect the texture have permissions to embark again, or color of unhitch the cartanimals.* The [[quality]] of the cart affects its [[decay]] rate; there is are no other bonuses from increasing the quality QL of carts.* The volume of items will affect what fits in the cart. See the [[container]] page for a item volume list.
* Although carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
* 26.65 15 kg of [[dye]] is needed to paint a large cart.
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.
*'''As {{haul|hitch=yes}}* Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 120.0 it is no longer known if as the following cap is truefor most other skills. Use caution when building This, in carts:''' Items can be stowed in large carts during constructionturn, but will drop out when too heavy and will encumber allow them to command the large cart during construction. If the item becomes too heavy to remove and too heavy to finish, the * A cart will cannot be useless driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.* Animal [[Horse#Traits|traits]] and conditions will affect the item cannot be removedcart speed. If boats are being made in it* Commander [[stamina]] is drained while driving the cart, however, then it is advisable to take having zero stamina has no effect on the cart movement itself.* Animals remain hitched to carts during server restarts.* Hunger is the water before finishing primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the boatbarrier protecting said animal and then kill it.
==See Also==
[[Category:Containers]]
[[Category:Carts]]
[[Category:Vehicles]]
[[Category:Travel]]
[[Category:Babel/L]]

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