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Large cart

1,356 bytes removed, 28 February
m
fixed wrong number of planks in materialbreakdown
{{ItemBox
|name=Large cart
|image=Large cartLargecart.jpg
|active=[[plank]] (2.00 kg)
|passive=[[small wheel axle]]
* 1x [[small wheel axle]]
* 2x [[shaft]]s
* 4x [[small nails]]
* 1x [[yoke]]
|materialbreakdown=* 22x [[plank]]s
* 7x [[shaft]]s
* 4x [[small nails]]
* 1x [[yoke]]
}}
[[CDB|Main]] / [[Skills]] / [[Carpentry]] / [[Fine carpentry]] / '''{{PAGENAME}}'''
==Description==
''A fairly large two wheel cart designed to be dragged by an animal.''
A '''large cart''' is a mobile [[container]] used to transport cargo and [[player]]s. It has a larger capacity than its smaller counterpart, the [[small cart]] and it can be [[drag]]ged by a player or led by up to two [[animals]]. A large cart can have a commander and up to three passengers.
== Usage ==
The *A large cart may is a mobile [[container]] used to transport cargo and [[player]]s. *It has a larger capacity than the [[small cart]]. *It can be dragged [[drag]]ged by a player or led by up to two [[animals ]]. *It can have a commander and up to three passengers.*It can store up to 100 items directly on the bed, by . By using a combination of other containers , this limit storage limitation may be increased.=== Hitching ===Carts may be driven by one *A player must have 20.1 [[animalmind logic]], however hitching two will provide a faster pullto command the large cart. *All carts need to be of at least 10 [[quality]] before animals can be hitched to it or it can be embarked by a player, either as passenger or driver; [[Hell horse]]s are said to be the fastest of all functional. *Quality has no effect on cart driversspeed but does affect decay rates. See Additional Notes below for more.
* '''Hitch''': Lead an animal with a [[rope]] and '''right-click''' the cart and select '''Hitch'''.* '''Unhitch one animal''': embark the cart as commander, '''right-click''' that animal and choose '''Unhitch'''.* '''Unhitch both''': '''right-click''' the cart and select '''Animals''' > '''Unhitch'''.==== Harnesses ==Hitchable Creatures ==Many of Wurm's creatures may be harnessed , or "hitched", to pull a cart or wagon. Below is a complete list, in no particular order.* Adult [[Horse]]s
* [[Bull]]s
* [[Bison]]
* [[Hell horse]], young , adolescent, and adolescentthe last stages of aged
* [[Bear]]s, if [[tame]]d, both young and adolescent
* [[Troll]]s when [[dominate]]d, young and adolescent
The '''* [[Unicorn]]s when tamed* [[Weta]] when on Jackal Note - the strength''' of a creature can prevent it from being hitched - . [[Animal conditions|conditions]] such as "greenish" can also affect their strength.==== Notes ====* Non premium players can hitch animals to the cart but not command it.* A cart cannot be driven over tiles that have a total [[slope]] over any two adjacent edges of 39 or more.* Animal [[Horse#Traits|traits]] and conditions will affect the cart speed.* Commander [[stamina]] is drained while driving the cart, however having zero stamina has no effect on the cart movement itself.* Animals remain hitched to carts during server restarts.== Creation ==The cart compromises of two main sections, a [[small wheel axle]] and the bed or hold. Large carts can be difficult to start or continue at very low [[fine carpentry]] skill, so the higher the quality of the starting plank and the axle, the better the chances of succeeding the creation.
The final piece of wood added will determine the wood type of the cart when attached.
=== Total materials ===
This list includes all base materials needed to create the cart and the axle.
* 1 [[yoke]]
* 4 [[small nails]]
* 7 [[shaft]]
* 22 [[plank]]s
== Security ==
*The owner and any person with the '''Manage''' right can modify the usage permissions through a window available via the '''right-click''', '''> Manage vehicle''' context menu. The permissions control '''Driver''' (embarking as commander), '''Mount''' (embarking as a passenger), '''Access inventory hold''' of the cart , and '''Manage these settings'''. Each of these rights can be granted or denied to all '''Friends''', '''Villagers''' , and '''Everyone'''. The owner will always have all permissions.
*Any player can drag an a non-hitched cart in the wilderness, regardless of whether or not it's locked. Correct [[Settlement|deedDeed]] settings , hitched animals, weight constraints, and local security will can help prevent carts from being dragged away, as will keeping animals hitched or having it above the weight possible to be draggedundesirably taken by others.
'''*Important''': Permissions only take effect when the cart is locked with a [[small padlock|small]] or [[large padlock]] , and '''anyone''' can attach one , if one isn't attached already, to enable the permissions. The Older carts may not have locks attached; however, all newly created carts automatically include a working lock can upon creation. *On [[Freedom]], carts cannot be removed [[Lockpicking|lockpicked]] except by anyone in possession of the keyowner. Another player that cannot normally access the cart Attempting to do so will gain full inventory and drive permissions as if they were added to result in the settings should they attach a lock. To this end, following warning: '''it's important Stealing carts is punished with death penalty here. You decide not to lock your own cart as soon after creation as possible'''.
On [[Freedom]] carts cannot be [[Lockpicking|lockpicked]] unless except by the owner. Attempting to do so will result in the following warning: ''Stealing carts is punished with death penalty here. You decide not to''.
== Capacity ==
{{cleanup}} <!-- Text above has been copyedited, everything below this section needs work, Marni -->A large cart normally holds the maximum of 100 items directly in the hold , however , as mentioned above, the total capacity may be increased by stacking other [[container]]s, such as [[raft]]s and [[crate]]s, inside. Up to 7 rafts can be added to a large cart or 3/5 large/small crates . Some items, such as felled trees, cannot fit in rafts, and are indicated as such below.
{| class=wikitable |
! Item !! No containers !! 6 rafts !! 7 rafts !! 5 small crates & raft !! 3 large crates
*[[Peat]]
*[[Ore]]s
*[[Rock Stone shards]]
| 100 (320 combined) || 312 || 312 || 750+40(1 raft)+7 || 900 + 38
|-
|-
| 3 || 0 || 0
|-
| 2 || 0 || 3
|-
| 2 || 2 || 0
== Loadable items ==
Not all items currently listed. All containers (except crates) must be empty before loading. In order to load you must be embarked as commander or passenger, have permission to access the cart's hold, and have 23 body strength or higher. Right click item and select load.
* [[Small crate]]
* [[Large dining table]]
* [[Archery target]]
 
== Non-loadable items ==
See [[Load cargo]] for exhaustive list of loadable/non-loadable items by smallest vehicle type.
== Notes ==
* The type of wood currently does Never use an abandoned cart, even if unlocked. If you drive the cart onto a deed and disembark, you may not effect the texture have permissions to embark again, or color of unhitch the cartanimals.* The [[quality]] of the cart affects its [[decay]] rate; there is are no other bonuses from increasing the quality QL of carts.* The volume of items will affect what fits in the cart. See the [[container]] page for a item volume list.
* Although carts cannot be dragged in [[water tile]]s, they can be pushed. They can be dragged through tiles with 5 slope of water or less.
* 26.65 15 kg of [[dye]] is needed to paint a large cart.
* The maximum weight a player can drag in a large cart is determined by the formula: ([[strength|body strength]] * 7 - carried weight) * 10 - 240.
*'''As {{haul|hitch=yes}}* Non-premium players can hitch animals to the cart but not command it. However, if the player has been premium before and has their mind logic skill at or above 20.1 before they lose premium, their cap will be at 30 instead of 120.0 it is no longer known if as the following cap is truefor most other skills. Use caution when building This, in carts:''' Items can be stowed in large carts during constructionturn, but will drop out when too heavy and will encumber allow them to command the large cart during construction. If the item becomes too heavy to remove and too heavy to finish, the * A cart will cannot be useless driven over tiles that have a total [[slope]] of 40 or more over any two adjacent edges.* Animal [[Horse#Traits|traits]] and conditions will affect the item cannot be removedcart speed. If boats are being made in it* Commander [[stamina]] is drained while driving the cart, however, then it is advisable to take having zero stamina has no effect on the cart movement itself.* Animals remain hitched to carts during server restarts.* Hunger is the water before finishing primary and quite rare reason that a creature may go aggressive, attack, and kill another that is hitched or destroy the boatbarrier protecting said animal and then kill it.
==See Also==
[[Category:Carts]]
[[Category:Vehicles]]
[[Category:Travel]]
[[Category:Babel/L]]

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