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Meditating

1,240 bytes removed, 12:41, 26 November 2009
→‎Bonus: moving Bonus
| ? || ? || Erupt || ?
|}
 
 
==== Get Info ====
 
You get the option on living creatures and characters. You seem to only be able to use this option once every 20 hours.
 
"You decide to classify the Adolescent fat Haltchaser using numbers.<br>
Stamina level 65535, damage level 0.<br>
Hunger value 36001, fat level 126, nutrition level 90.0, thirst level 0, dominated by none, loyalty level 0.0.<br>
Kingdom is no known kingdom, leader is none, hitched to none<br>
Not busy doing anything.<br>
Adolescent fat Haltchaser targets none, and fights none"<br>
 
==== Clean Wound ====
 
You get the option on wounds. This will clean the wound of any [[Rotten Touch]] "You gleefully clean the wound."
 
If the wound is not dirty or infected it will not clean the wound.
 
==== Trap Immunity ====
 
You get the option on your Body (in your inventory). This will make you immune to traps for 30 minutes.
 
==== Refresh ====
 
You get the option on other players. This will restore the players food/water 100% and give them 99.99 nutrition.
 
==== Erupt ====
 
You get the option on rock and cliff tiles. The tile is transformed into a lava tile. You don't need to be on the tile you want to transform, just next to it. The lava tile won't flow down a hill and will dry up after 5 days.
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