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Metal lumps

7,884 bytes removed, 05:26, 1 February 2020
m
The game refers to them as moon metals, see for example the marks rewards list.
* [[Lead lump]] ([[:Category:Lead products|list of products]])
==[[metallurgy|Metallurgy]] metals(Alloys)==
* [[Steel lump]] ([[:Category:Steel products|list of products]])
* [[Brass lump]] ([[:Category:Brass products|list of products]])
* [[Bronze lump]] ([[:Category:Bronze products|list of products]])
* [[Electrum lump]] ([[:Category:Electrum_products|list of products]])
== Special Moon metals ==
*[[Glimmersteel lump]] ([[:Category:Glimmersteel products|list of products]])
*[[Adamantine lump]] ([[:Category:Adamantine products|list of products]])
* An enchanted lump can be combined with unenchanted lumps to maintain the enchant. Activate the enchanted lump, and combine with others.
==Properties== <div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">===Adamantine===<div class="mw-collapsible-content">'''Armour'''*5% DR*5% Movement Speed'''Weapons'''*10% Damage Dealt'''General'''*-60% Damage Taken*8x Trader Price*15% shatter resistance*-60% decay reduction*5% lockpicking bonus*15% Pendulum Area Regardless of Effect bonus*7.5% bash damage bonus*10% metal type, lump ql bonus to items created</div></div> <div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">===Brass===<div class="mw-collapsible-content">'''Armour'''*1% DR bonus'''Weapon'''*-1% damage dealt*5% bonus to damage dealt to armour'''General'''*-5% damage taken*2.5% ql gain per improvement action*6x trader price*-5% decay damage*10% bonus to quality upon creation*2.5% bonus to repairing*2.5% bonus to pendulum area of effect*5% bonus to bash damage</div></div> <div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">===Bronze===<div class="mw-collapsible-content">'''Armour'''*1% DR bonus'''Weapons'''*-1.5% damage dealt*7.5% bonus damage dealt to armour'''General'''*-10% damage taken*5x trader price*-15% decay damage*5% bonus to quality upon creation*5% bonus to pendulum area of effect*2.5% bonus to bash damage</div></div> <div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">===Copper===<div class="mw-collapsible-content">'''Armour'''*-1% DR*1% movement speed bonus*-2% glance rate'''Weapon'''*Deals 35% less damage*Deals extra poison wound at 30% of damage after 35% reduction'''General'''*5x trader price*15% extra damage taken*-5% decay damage taken*5% bonus to quality gain per improvement action*2.5% bonus to repairing*-5% lockpicking penalty*-5% to pendulum area of effect*-10% to bash damage</div></div> <div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">===Glimmersteel===<div class="mw-collapsible-content">'''Armour'''*5% DR Bonus*10% movement speed bonus'''Weapons'''*10% attack speed'''General'''*-40% damage taken*25% shatter resistance*10x Trader prices*-40% decay taken*5% bonus to repairing*5% lockpicking bonus*20% bonus to pendulum area of effect*10% ql bonus to items created</div></div> <div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">===Gold===<div class="mw-collapsible-content">'''Armour'''*-1% DR*-5% movement speed*2.5% bonus to glance rate'''Weapons'''*-5% attack speed*-2.5% damage dealt*5% bonus to armour damage'''General'''*10x trader prices*20% extra damage taken*-60% decay damage taken*20% resistance to shatter*-5% penalty to repairing*-2.5 penalty to lockpicking*10% bonus to pendulum area of effect*15% bonus to bash damage*Can be used to make unicorn Shoes</div></div> <div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">===Lead===<div class="mw-collapsible-content">'''Armour'''*-2.5% DR*-2.5% movement speed'''Weapons'''*-50% damage dealt*Deals extra poison wound at 75% of damage after 50% reduction'''General'''*.75x trader prices*30% extra damage taken*-20% decay damage taken*10% bonus to quality gain per improvement action*5% bonus to quality upon creation*-10% repair speed*-5% penalty to lockpicking*-10% penalty affects how long it takes for a lump to pendulum area of effect*20% bonus heat to bash damage</div></div> <div class="toccolours mw-collapsible mw-collapsed" style="width:25%;"> ===Seryll===<div class="mw-collapsible-content">'''Armour'''*5% DR*10% bonus to movement speed'''Weapons'''*5% attack speed*5% damage dealt'''General'''*12x trader prices*-50% damage taken*-50% decay damage taken*100% shatter resistance*5% bonus to repair speed*5% bonus to lockpicking*25% bonus to pendulum area of effect*7a glowing hot temperature as well as how long it actually holds that temperature.5% bonus to bash damage</div></div> <div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">===Silver===<div class="mw-collapsible-content">'''Armour'''*-.75% DR*-2% movement speed*1% glance rate bonus'''Weapons'''*10% damage to hunter mobs (most aggressive)*-2.5% parry rate'''General'''*8x Trader prices*2.5% extra damage taken*-30% decay damage taken*10% resistance to shatter*2.5% bonus to lockpicking*Can be used to make unicorn shoes*5% bonus to pendulum area of effect*10% bonus to bash damage</div></div> <div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">===Steel===<div class="mw-collapsible-content">'''Armour'''*2.5% DR'''Weapons'''*2.5% extra damage to armour'''General'''*2.5x trader prices*-20% damage taken*-30% decay damage taken*2.5% bonus to repair speed*5% lockpicking bonus*2.5% bonus to pendulum area of effect*5% bonus to bash damage</div></div> <div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">===Tin===<div class="mw-collapsible-content">'''Armour'''*-1.75% DR*2% bonus to movement speed'''Weapons'''*4% bonus to attack speed*-7.5% damage dealt*-5% parry rate'''General'''*20% bonus damage taken*-7.5% decay penalty*2.5% bonus to quality gain per improvement action*5% bonus to quality upon creation*-2.5% penalty to repair speed*-2.5% lockpicking penalty*-5% penalty to pendulum area of effect*-10% bash damage</div></div> <div class="toccolours mw-collapsible mw-collapsed" style="width:25%;">===Zinc===<div class="mw-collapsible-content">'''Armour'''*-2% DR*2.5% bonus to movement speed'''Weapons'''*5% attack speed*-10% damage dealt'''General'''*.9x trader prices*25% extra damage taken*20% extra decay damage taken*7.5% bonus to quality gain per improvement action*-5% repair speed*-2.5% lockpicking bonus*-5% penalty to pendulum area of effect*-15% bash damage</div></div>
== Table of properties ==
=== Armour ===
{|class="wikitable sortable" style="text-align:center;"!Material!DR!Movement !Glance|-|Adamantine||5.00%||5.00%|||-|Brass||1.00%|| |||-|Bronze||1.00%|| |||-|Copper||-1.00%||1.00%||-2.00%|-|Glimmersteel ||5.00% ||10.00%|||-|Gold||-1.00%||-5.00%||2.50%|-|Iron|| || |||-|Lead||-2.50%||-2.50%|||-|Seryll||5.00%||10.00%|||-|Silver||-0.75%||-2.00%||1.00%|-|Steel||2.50%|| |||-|Tin||-1.75%||2.00%|||-|Zinc||-2.00%||2.50%|||{Metal armour properties}}
=== Weapon ===
{|class="wikitable sortable" style="text-align:center;"!Material!Attack Speed!Damage Dealt!Armour Damage!Parry Rate!Extra Wound!Extra Wound Type|-|Adamantine|| ||10.00% || || || |||-|Brass|| ||-1.00% || 5.00%|| || |||-|Bronze|| ||-1.50%||7.50%|| || || |-|Copper|| ||-35.00%|| || ||30.00%||Poison|-|Glimmersteel||10.00%|| || || || || |-|Gold||-5.00%||-2.50%||5.00%|| || || |-|Iron|| || || || || || |-|Lead|| ||-50.00%|| || ||75.00%||Poison|-|Silver|| ||10.00% (Hunter Mobs)|| || -2.50%|| || |-|Steel|| || ||2.50%|| || || |-|Tin||4.00%||-7.50%|| ||-5.00%|| || |-|Zinc||5.00%||-10.00%|| || || || |{Metal weapon properties}
=== General ===
{|class="wikitable sortable" style="text-align:center;"!Material!Trader Price!Damage Taken!Decay Damage!Shatter Resistance!Imp Speed!Creation QL!Repair Speed|-|Adamantine||8x||-60% ||-60%||15%|| || ||10%|-|Brass||6x||-5%||-5%|| ||2.50%||10%|| |-|Bronze||5x||-10%||-15%|| || ||5%||2.50%|-|Copper||5x||15%||-5%|| ||5%|| ||-7.50%|-|Glimmersteel||10x||-40%||-40%||25%|| || ||5%|-|Gold||10x||20%||-60%||20%|| || ||-5%|-|Iron|| || || || || || || |-|Lead||0.75x||30%||-20%|| ||10%||5%||-10%|-|Seryll||12x||-50%||-50%||100%|| || ||5%|-|Silver||8x||2.50%||-30%||10%|| || || |-|Steel||2.5x||-20%||-30%|| || || ||2.50%|-|Tin|| ||20%||-7.50%|| ||2.50%||5%||-2.50%|-|Zinc||0.90x||25%||20%|| ||7.50%|| ||-5%|{Metal general properties}
=== Special ===
{|class="wikitable sortable" style="text-align:center;"!Material!Lockpicking Bonus!Holy Items!Unicorn Shoes!Anchor!Pendulum AOE!Bash Damage!Created Item QL|-|Adamantine||5%|| || ||150%||15%||7.50%||10%|-|Brass|| || || ||90%||2.50%||5%|| |-|Bronze|| || || ||85%||5%||2.50%|| |-|Copper||-5%|| || ||95%||-5%||-10%|| |-|Glimmersteel||5%|| || ||125%||20%||10%||10%|-|Gold||-2.50%||YES||YES||170%||10%||15%|| |-|Iron|| || || ||85%|| || || |-|Lead||-5%|| || ||100%||-10%||20%|| |-|Seryll||5%||YES|| ||125%||25%||7.50%|| |-|Silver||2.50%||YES||YES||97.50%||5%||10%|| |-|Steel||5%|| || ||85%||2.50%||5%|| |-|Tin||-2.50%|| || ||80%||-5%||-10%|||-|Zinc||-2.50%|| || ||75%||-5%||-15%||  |{Metal special properties}}
[[Category:Lumps]]
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