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Mining

851 bytes added, 22:44, 6 August 2018
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Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].
 
* Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: <50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined.
* You may not mine upward out of rock and into the [[dirt]] that is covering it.
* You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level.
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.
 
 
:'''Read More''': [[Wind of Ages]] | [[quality|Quality]] | [[pickaxe|Pickaxe]]
* Tunnels can not be opened if the north-west corner is more than 4 dirts below [[Water#Water level|water level]].
* You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open. So you must make sure to have the tile in the exact shape you want it to be before you open the mine.
* The maximum height of a tunnel entrance is 270 slope.
* The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door.
* You may create a mine entrance up to 3 tiles wide.
** To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only
** Mine doors cannot be placed on tunnel entrances that are 2 or more tiles wide.
 
:'''Read More''': [[Slope]] | [[Digging]] | [[Water#Water level|Water Table]]
Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts. They are not easily traversable. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.
When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|The cave all sounds hallowYou hear falling rocks from the other side of the wall. A dangerous deep shaft could will probably emerge.}}
Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels. Some players have created dropshafts to gain fast access to water or create short-cuts. There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.
|-
| Marble || 40
|-
| Sandstone || 45
|-
|}
! Tile type !! Mining By-Products
|-
| [[Rock]] || [[Rock Shardsshards]]
|-
| [[Slate]] || [[Slate shards|Slate Shards]]
|-
| [[Sandstone]] || [[Sandstone Shardsshards]]
|-
| [[Marble wall|Marble]] || [[Marble shards|Marble Shards]]
|-
| [[Iron Vein]] || [[Iron Oreore]]
|-
| [[Copper Vein]] || [[Copper Oreore]]
|-
| [[Tin Vein]] || [[Tin Oreore]]
|-
| [[Zinc Vein]] || [[Zinc Oreore]]
|-
| [[Lead Vein]] || [[Lead Oreore]]
|-
| [[Silver Vein]] || [[Silver Oreore]]
|-
| [[Gold Vein]] || [[Gold Oreore]]
|+ Mining Resources
|}
* Mastermine at 90 skill
*'''The World is Mine''' at 100 skill
 
== Notes ==
* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
* See [[Mining_warnings]] for more indepth information on each situation.
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/M]]
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