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Mining

1,892 bytes added, 22:44, 6 August 2018
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Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].
 
* Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: <50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined.
* You may not mine upward out of rock and into the [[dirt]] that is covering it.
* You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level.
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.
 
 
:'''Read More''': [[Wind of Ages]] | [[quality|Quality]] | [[pickaxe|Pickaxe]]
: Activate a pickaxe and '''right click''' the rock or cliff, select '''Mining''' > '''Tunnel'''.
Each tunneling action has a chance to create a [[rock shard]]. After about 50 tunneling actions a number of [[rock shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear. A few actions [[rock shard]] or two later , and an entrance will be created, the exact number of actions is random; averaging around 5 mining actions after the message first appears.
* Tunnels can not be opened if the north-west corner is more than 4 dirts below [[Water#Water level|water level]].
* You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open. So you must make sure to have the tile in the exact shape you want it to be before you open the mine.
* The maximum height of a tunnel entrance is 270 slope.* The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. * You may not open create a mine entrance directly adjacent up to another3 tiles wide.** To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only** Mine doors cannot be placed on tunnel entrances that are 2 or more tiles wide
:'''Read More''': [[Slope]] | [[Digging]] | [[Water#Water level|Water Table]]
: Activate a pickaxe and '''right click''' the cave tile, select '''Mining''' > '''Mine'''.
* It is possible to mine up, down or flat but only the final action is taken into account. The resulting slope of up or down will be approximately 20.
* There are slight deviations in mine slopes (up to 1 3 "dirtSlope") when a mine shaft progresses. The idea of "level" This is based off Mining Skill.** skill less than 50, +-3** skill = 50, variance is +-2** skill = 70, variance is actually between +-1 and 1 slope.** skill = 90+ no variance
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.
* Each action will produce one rock shard.
* Mining ceilings for rock shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.
* When mining the ceiling to high you will receive the message {{event|inline|You cannot reach the ceiling}}.
* When mining the floor too low, (with an already high ceiling, before hitting the water level) you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}}.
* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions "mine up" and "mine down" create a predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way.
:Proceed with caution when adjusting the floors as mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.
Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts. They are not easily traversable. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.
When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|The cave all sounds hallowYou hear falling rocks from the other side of the wall. A dangerous deep shaft could will probably emerge.}}
Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels. Some players have created dropshafts to gain fast access to water or create short-cuts. There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.
| [[Silver vein|Silver]] || 75-90
|-
| [[Gold vein|Gold]], [[Marble]], [[Sandstone]] || 90+
|-
|+ Optimal Skill Gain
|}
 
 
'''Optimal Pickaxe Selection for Skill Gain'''
 
If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are mining. You can use the formula:
 
''(Skill + Tool QL) divided by 2, then subtract 20 = <optimal difficulty>
''
 
Plug in the variables you know, and solve for the remaining variable.
 
{| class="wikitable"
|-
! Ore type !! Difficulty
|-
| Stone || 2
|-
| Zinc || 2
|-
| Iron || 3
|-
| Tin || 10
|-
| Copper || 20
|-
| Slate || 20
|-
| Lead || 20
|-
| Silver || 35
|-
| Gold || 40
|-
| Reinforced || 40
|-
| Marble || 40
|-
| Sandstone || 45
|-
|}
! Tile type !! Mining By-Products
|-
| [[Rock]] || [[Rock Shardsshards]]
|-
| [[Slate]] || [[Slate shards]]|Slate Shards-| [[Sandstone]] || [[Sandstone shards]]
|-
| [[Marble wall|Marble]] || [[Marble shards|Marble Shards]]
|-
| [[Iron Vein]] || [[Iron Oreore]]
|-
| [[Copper Vein]] || [[Copper Oreore]]
|-
| [[Tin Vein]] || [[Tin Oreore]]
|-
| [[Zinc Vein]] || [[Zinc Oreore]]
|-
| [[Lead Vein]] || [[Lead Oreore]]
|-
| [[Silver Vein]] || [[Silver Oreore]]
|-
| [[Gold Vein]] || [[Gold Oreore]]
|+ Mining Resources
|}
*'''The World is Mine''' at 100 skill
==GuidesNotes ==* [[Mining guide]]can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* See [[Mining With MamadarknessMining_warnings]]for more indepth information on each situation.
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/M]]
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