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Mining

381 bytes added, 09:26, 3 February 2022
== Opening a mine ==
Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' > '''tunnel'''.'''[[Mining warnings|Find potential error messages here.]]'''*The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].*The minimum slope is +1.
*Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.
* The two lowest slopes of your tile will form the bottom tile border of your opening, which will be completely flat. The top of your mine opening will be completely flat as well.
*'''You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.
* If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 26 28 (hover the corner with the mouse).* The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.* The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. * You may create a mine entrance up to 3 tiles wide.
**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only
** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!
== Mining resources==
[[Ore]] is produced by mining metal ore [[vein]]s found inside of a mine. [[Marble]], [[slate]], [[rock salt vein|rock salt]], and [[sandstone vein|sandstone]] veins produce shards. A [[Rock salt]] tile has about the same amount of shards as a regular rock tile, approximately 50 shards.
*When an ore or shard vein is depleted a tunnel is created. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore and shard veins for tunneling purposes.
== Mining floors and ceiling ==
*The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way.
'''Proceed with caution when adjusting the floors as mining is not easily reversed.''' When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.
 
== Mine Up/Down ==
* Mining up/down will create a slope of 20 or to the corresponding next level, if there is another tunnel (see [[Mining#Dropshaft|Dropshaft]])
== Leveling ==
'''Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does NOT protect mine doors.'''
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.
* There On [[Elevation]] and [[Defiance]] servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. There is a check in a 5 tile radius around the door being placed.
== Dropshaft ==
| [[Rock]] || [[Stone shards]]
|-
| [[Rock saltvein]] || [[Rock salt|Rock salt shards]]
|-
| [[Slate]] || [[Slate shards]]
|-
| [[Sandstonevein]] || [[Sandstone shards]]
|-
| [[Marble wall (vein)|Marble]] || [[Marble shards]]
|-
| [[Iron vein]] || [[Iron ore]]
* Prime Minester at 70 skill
* Mastermine at 90 skill
*'''The World is Mine''' at 100 skill
== Notes ==

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