Changes

Jump to navigation Jump to search

Mining

2,793 bytes added, 12:56, 28 August 2023
[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]
== Description ==
'''Mining is the skill of excavating [[stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins.'''
Mining is the skill of excavating == Opening a mine ==Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and ore veinsselect '''mining''' > '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''*The act of mining increases several first step is to make a '''mine entrance''' on the surface which may be done on any [[characteristicscliff]]: or [[body strengthrock tile]], .*The minimum slope is +1.*Each tunneling action has a chance to create a [[body staminastone shards|stone shard]], . After a number of [[mind logicstone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.*The two lowest slopes of your tile will form the bottom tile border of your opening, which will be completely flat. The top of your mine opening will be completely flat as well. *'''You cannot [[soul strengthMining#Surface_mining|surface mine]]to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.*If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. *You may create a mine entrance up to 3 tiles wide.**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!* Mine Entrances cannot have a reinforced cave floor. So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.
== Method Tunnel excavation ==There are several "modes" of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], '''right-click the place to mine and ''' on [[rock tile]] select Mining -'''mining''' > (action)'''mine'''.
Remember that Wurm is Mining a 2D world. The cave layer is essentially wall inside of a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations. You may not mine upward out will remove that tile of rock and into the dirt that is covering it. You can mine downward until you reach the water table, but can not mine deeper than one tile level below water level. It is also not possible takes 45 mining actions to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from produce the upper tunnel message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the lower tunnel. This can be useful when done intentionally. It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartachetile.
* It is possible to mine up, down or flat but only the final action is taken into account. The resulting slope of up or down will be approximately 20.* There are slight deviations in mine slopes (up to 3 "Slope") when a mine shaft progresses.This is based off Mining Skill.** skill less than 50, +-3** skill =50, variance is +-2** skill =70, variance is +-1** skill = Surface excavation ===90+ no variance* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.* Each action will produce one stone shard.* All items mined from the cave wall will appear in a pile on the ground on the tile you're standing; this often includes items such as [[salt]] and [[gem]]s, all of which are found randomly.* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.* If the outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}
The first step in all mines == Mining resources==[[Ore]] is to make produced by mining metal ore [[vein]]s found inside of a mine entrance on the surface. This can be done on any [[cliffMarble]] or , [[slate]], [[rock salt vein|rocksalt]] tile. Equip a mining pick, and select the Tunnel option[[sandstone vein|sandstone]] veins produce shards. After 51 tunneling actions, A [[Rock salt]] tile has about the message "You will soon create an entrance" will appear. A few actions later an entrance will be created. The exact value is randomsame amount of shards as a regular rock tile, averaging around 5 mining actions after the message appearsapproximately 50 shards.
Tunneling on a shallow slope *When an ore or shard vein is dangerous since you are basically mining straight down and may dig yourself into depleted a steep slope or a pit. A slope of 10+ tunnel is probably safe (estimate)created. The good news is that However, a poor tunnel slopes vein can be fixed. The bad news is that take several thousand actions to deplete, so it is a lot of work!advised to mine around ore and shard veins for tunneling purposes.
== Mining floors and ceiling ==*Mining the floor or ceiling of a cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''Note that, as with [[Sculpting wanddigging]], these actions affect the closest corner of the tile and not the tile itself.''' *A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|Sculpting wandsYou cannot reach the ceiling}}. (given that you haven't lowered the floor before you start).*A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. *Each rock tile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you want them to be higher. The floor section will match up (providing you didn't mine up or down). *You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.*Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, if but shards are required.*If you have raised the ceiling and try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.*For the best access in a mine it is recommended not to onemine the floor directly, because it can create uneven surfaces making it hard to move around. *The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the fastest right way to shape rock. '''Proceed with caution when adjusting the floors as mining is not easily reversed.''' When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.
You can now change the == Mine Up/Down ==* Mining up/down will create a slope of surface rock with a mining pick. It 20 or to the corresponding next level, if there is time consuming, but possible. Here's a step-by-step on how to do this.another tunnel (see [[Mining#Dropshaft|Dropshaft]])
1) You must clear == Leveling ==Standing on a square flat cave tile will permit the leveling of four tiles all the way down to rock in order to lower the rock an adjacent tile so that it will be at the point where those four tiles intersectsame height. To clear all the dirt off see if a single rock tileis flat, you must dig down to rock on all four corners. You will know that activate a pickaxe and hover over the tile (as long as you have hit rock by watching event messages for messages that indicate you are hitting rockat least 15 mining skill). You will also cease collecting dirt in inventory when you start hitting rock. Example:
A--B--CActivate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' > '''Level'''. | | |*Will mine the highest corners and make the tile flat. D--E--F | | | G--H--IActivate [[concrete]] '''right click''' the corner to be raised select '''raise corner'''.
If '''The corner you want to lower rock at point Eare standing nearest will be raised, so make sure you are standing in the correct spot.'''*To raise corners [[concrete]] must be held in the inventory and activated.*One concrete will have raise one corner equivalent to dig down 1 [[dirt]]. *Concrete can be used to rock at all points A through I. Points A/B/E/D will clear raise an underwater cave tile as long as the tile is 25 [[dirt]]s deep or less; below that you get the top left square, B/C/F/E will clear message: {{event|inline|The water is too deep and would only dissolve the top right, etc, etcconcrete.}}
2) == Surface mining ==Activate your mining pick [[pickaxe]] and stand at the intersection of the four tiles (point E), '''right click the ground''' [[cliff]] or [[rock tile]], and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet)'''Mining''' > '''Mine'''.
3) Roughly once per every 10 Surface mining actionsis the action of shaping external rock or cliff faces to prepare an area for tunneling, according to recent notesadjusting terrain for other uses or simply for aesthetic reasons. *To mine on the surface, you all adjacent corners of the tile must be clear of dirt. '''You will drop need dig all four corners of a tile to expose rock.''' *When mining into water the maximum depth permitted is -25 from the rock water level at the point where you are mining by 1 . *It may take one or more actions to lower a single [[dirt]] level of [[rock]]. This does not appear to *Border [[slope]] depth may be seen with a cumulative chancepickaxe activated just as with a [[shovel]]. Sometimes you *You will drop the rock level very quickly for a short spurt, other times you might only be able to mine 25 slopes which are 3 times and not drop the levelyour mining skill. In other wordsFor example, if you mining skill is 3, many failures in a row does not make future success more likelyyou can mine slopes of 9 or below.
4) Surface mining is reported to allow you to lower surface rock below the level of existing tunnels underground. It would be good to get some additional confirmation of this, though I am rather certain that at one of my personal surface lowering locations, I did precisely that, lowering the level of rock to a point below where it should have broken through into a tunnel. Remember Wurm is not truly 3D.
5) *needs more input* Lowering surface rock with a pick may be more successful in the daytime than at night. A campfire at night does seem to help:Slope reduction: {{event|inline|You mine some stone shards. I might just have had several very long strings of failures }}:No reduction: {{event|inline|You chip away at night and many quick successes in the daytime by sheer luck. My experience was over a period of probably 8 or 9 Wurm day/night cycles. Not enough to be truly sure, but enough to make me doubt coincidencerock.}}
Note that the example above is only for one point. If you want == Mine doors ==You can limit access to lower your mine with the face use of a tile to make a nice '''[[mine entry tunnel, heredoor]]'s a more complex example:''. Several types of mine doors are available.
'''Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A--B--C--Ddeed [[perimeter]] does NOT protect mine doors.''' | | | |* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door. E--F--G--H | | | | I--J--K--L* On [[Elevation]] and [[Defiance]] servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. There is a check in a 5 tile radius around the door being placed.
You == Dropshaft ==Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have prospected on tile B/C/G/F a height difference of many dirts. They are not easily traveled through. Vehicles and want horses will not be able to create move between the levels, and a tunnel there player must [[Climbing|climb]] to start a mine, but move between the slope is just not righttwo.
You want to *When a drop corners F and G shaft is going to make a nice slope for your mine entrancebe created you will receive this message before the wall breaks: {{event|inline|You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.}}
To drop *Should a dropshaft be required, simply mine out the rock level at F you need tile which separates two mines of different levels. Some players have created dropshafts to dig A/B/C/E/F/G/I/J/K gain fast access to water or create short-cuts. There is no falling [[damage]] inside mines, so falling down these shafts is not going to rockinjure the player.
To drop the rock level at G you need to dig B/C/D/F/G/H/J/K/L down to rock Remember! Surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.  Surface excavation will produce [[rock shards]] on some actions. The probability seems to be around 25%. === Mine doors === You can limit access to your mine '''Proceed with the use of a [[mine door]]. Several types of mine doors caution as these are available. === Tunnel Excavation === Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message "The wall will break soon"very hard, after which it takes average 5 actions to open the tunnel. Tunnel excavation produces [[rock shards]] on every action. ==== Dropshaft ==== To create a dropshaftoften impossible, you need to mine a tile that is either above or below a tile that has already been dug out. Primary uses of dropshafts are fast travel from one level of a mine to a lower levelmodify once createdFor example, if you dig down to water level to get a source of water, you can create a water filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water. There is no falling damage inside mines. === Tunnel Exits === *You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.*You '''can''' mine out from Collapsing a tunnel if dropshaft tile with the tile outside is bare rock. ''Thanks, Kediec, for that info.'' === Ore mining === Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes. Each action will produce one [[oreStrongwall]] of the vein's type. === Floor and ceiling mining === Mining the floor spell or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that as with [[diggingshaker orb]], these actions affect the closest corner of the tile, and not the tile itself. A ceiling tile can be mined upward approximately 40-50 times before it is too high will allow you to reach. A floor tile can be mined downward a maximum of ?? times. Excavating remine a new tile from a tile that has raised ceiling or lowered floor does not open at those levels. The new tile will be standard to the height with of the the ceiling tiles around it, but proceed carefully and floor sloping ask for assistance, as appropriatecareful planning is required.
== Cave-ins ==
Any excavated cave tile has a chance of caving in.
Any excavated cave *When a tile has caves in the it will become either a chance of caving in. When this happensrock, the tile is simply returned ore or shard vein and will need to its former nonbe re-excavated state and can be excavated again. If you mine a *A recently collapsed rock tile soon after it collapses, it won't need may not require as many mine actions as usual to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove. Ore veins may appear in cave-ins.  *Reinforcing a cave wall with a [[support beam]] lowers will lower the chance of a cave-insin on tiles surrounding that support. Once reinforced they may not be excavated, but however a mayor may mine out the support should it reside on their deed. This would take approximately 50 actions just to remove the support. '''A cave wall reinforced walls cannot with a [[support beam]] off deed is literally impossible to remove. Please be excavated or minedmindful of this. ''' *Ore veins are said considered similar to count as reinforced walls for purposes of stability.*The chance that a tile is replaced with a vein or shard other than rock is extremely low.== Skill *You also have the option to manually cave in mine tiles using the spell [[Strongwall]] or using a [[shaker orb]] which can be bought from a trader for 4 silver and difficulty ==is a one time use item.
Different ore veins have different difficulty. The easiest is mining plain rock, followed by iron ore and copper ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore.== Skillgain ==
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL.''Ore Difficulty'''
*The easiest is mining plain rock or [[zinc]], followed by [[iron vein]]s and [[tin vein]]s. *The hardest are silver and gold. ''Optimal Skill Gain'As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.'''
*Rock 1-50*Iron 50-60*Copper 60-70*Tin or lead 70-85*Silver 90-99Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.
For '''Note''': In order to gain skill from a mining action the best skill gain, you will want by‑product has to fail to mine the ore sometimes, about 10-15 failures (1QL) is the best skill gainbe anywhere in between 1.01 and 39. If you fail more, improve your pickaxe or downgrade an ore difficulty99 quality range.
'''Note''': Never mine gold for skill, it is All tests were done with a waste of materials and time25ql pickaxe. You have less than the optimal skill gain %chance to get ore-QL > 1/2 skill.''
''Note: You will need to adjust your pickaxe quality to stay at the line of optimal %chance success. For the most part{| class="wikitable"|-! Tile type !! Skill|-| [[Rock]], [[Zinc vein|Zinc]] || 1-25|-| [[Iron vein|Iron]], [[Rock salt]] || 25-35|-| [[Tin vein|Tin]] || 35-50|-| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75|-| [[Silver vein|Silver]] || 75-90|-| [[Gold vein|Gold]], [[Marble]], 20[[Sandstone vein|Sandstone]] || 90+|-30QL pickaxe will work for skill gain.''|+ Optimal Skill Gain|}
== Other considerations ==
You can either mine "up", "down" or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take.Mining up or down represents the equivalent of a 20 dirt slope.'''Optimal Pickaxe Selection for Skill Gain'''
There are slight deviation in slope (up If you want to 1 "dirt") when a mine shaft progresses. so "level" is actually 0 slope, 1 or -1.Note that when connecting two mine shaftsoptimize mining skill gain, you need to pick the direction of correct QL pickaxe for your skill and for the vein you are mining is irrelevant. one floor will connect to You can use the other floor and ceilings will likewise connect.formula:
'''(Skill + Tool QL) divided by 2, then subtract 20 == Warning messages ==<optimal difficulty>'''
'''''Note:''' Some of these messages aren't exactly as presented Plug in-game. Feel free to correct the wordingvariables you know, and solve for the remaining variable.''
Sometimes you will be unable to continue mining and presented with a warning message.{| class="wikitable"|-! Ore type !! Difficulty|-| Stone || 2|-| Zinc || 2|-| Iron || 3|-| Tin || 10|-| Copper || 20|-| Slate || 20|-| Lead || 20|-| Rock salt || 30 |-| Silver || 35|-| Gold || 40|-| Reinforced || 40|-| Marble || 40|-| Sandstone || 45|-|}
[[Image== Resources ==There are several types of resource which can be found while mining:Sideshaft.png|frame|right|Side shaft example]]
; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore {| class="wikitable"|-! Tile type !! Mining By-Products|-| [[Rock]] || [[Stone shards]]|- | [[Rock salt vein]] || [[Rock salt|Rock salt shards]]|- | [[Slate]] || [[Slate shards]]|-| [[Sandstone vein]] || [[Sandstone shards]]|- | [[Marble vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the |Marble]] || [[Marble shards]]|- | [[Iron vein, the tunnel will open right into the ]] || [[Iron ore]]|- | [[Copper vein and cannot be extended until the ]] || [[Copper ore]]|-| [[Tin vein is depleted. The best course of action at this point would probably be to mine out a rock dile next to the one you get this message on.]] || [[Tin ore]]; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.|- ; A dangerous crack is starting to form on the floor. You will have to find another way. The cave shudders from some imbalance. : Think it is caused by undermining previous tile mined above. No fix though mining another wall and therefore changing tunnel direction, on same tile worked.| [[Zinc vein]] || [[Zinc ore]]; ? The cave wall sounds hollow. : Appears when you are mining into another mine shaft and the height difference is not dangerous.|-; ? A dangerous side shaft will appear. : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.| [[Lead vein]] || [[Lead ore]]; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Exact cause unknown, it happens when mining close to the top of the rock layer, and can sometimes be avoided by mining downwards.|- ; You hear falling rocks on the other side of the wall. A deep shaft will probably emerge. : Occurs inside a mine. Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.| [[Silver vein]] || [[Silver ore]]; The cave walls look very unstable and dirt flows in. You would be buried alive.: Occurs inside a mine. Happens when the tile you are mining on will break out to the surface, but the surface is not exposed rock. To excavate it, you must first expose the rock on the surface.|-; There's also a message for attempting to mine underwater, text unknown.| [[Gold vein]] || [[Gold ore]]; There is no space to mine here. Please clear the area before continuing. : Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue.|+ Mining Resources ; The topology here makes it impossible to mine in a good way. : Occurs when trying to create a mine entrance on a perfectly flat rock tile. Lower at least 1 corner with surface mining to continue.|}
== Ore veins ==Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].
There are several types == Notes ==*Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of ore variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: <50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined. * You may not mine upward out of rock and into the [[dirt]] that is covering it.* You can be found while miningmine downward until you reach 25 dirts below the [[water]] table.* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.
* [[Iron ore]]==PVP Servers==* Maximum slope for surface mining is limited to your 1x mining skill on [[Copper oreDefiance]]* and [[Gold oreEpic]]servers and capped at 60 slope. * [[Silver ore]]* [[Lead ore]]* [[Tin ore]]* [[Zinc ore]]There is a minimum of 3 tiles required between mine doors on all PVP servers.
For details about ore location, see ==Mining Warning Messages==See: [[prospectingMining warnings]].
== See also ==
 
* [[Pickaxe]]
* [[Prospecting]]
* [[Support Beambeam]]* [[Clad]]
* [[Stuck]]
* [[Mining warnings]]
* [[Strongwall]]
 
==Skills & Characteristics==
* Mining
* [[Body]] > [[Body strength]]
* [[Body]] > [[Body stamina]] (On PVE servers only)
* [[Mind]] > [[Mind logic]]
* [[Soul]] > [[Soul strength]]
== [[Titles]] ==
* Prime Minester at 70 skill
* Mastermine at 90 skill
* The World is Mine at 100 skill
==GuidesNotes ==* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* See [[Mining Guidewarnings]]for more indepth information on each situation.
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/M]]
31

edits

Navigation menu