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Mining

1,906 bytes added, 12:56, 28 August 2023
[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]== Description =='''Mining''' is the skill of excavating [[rock stone shards]] and , [[ore]] veins. The act of mining increases several [[characteristics]]: [[body strengthmarble shards]], [[body staminaslate shards]], [[mind logicsandstone shards]] and [[soul strengthore]]veins.'''
== Method Opening a mine ==There Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' > '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''*The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].*The minimum slope is +1.*Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[stone shards]] are several "modes" created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.*The two lowest slopes of your tile will form the bottom tile border of miningyour opening, depending which will be completely flat. The top of your mine opening will be completely flat as well. *'''You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.*If you don't want any ugly water on where and what the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).*The maximum height of a tunnel entrance is 270 slope, but you minewould not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235. *The method maximum height of an tunnel entrance is much 90 slope if you plan to add a mine door. *You may create a mine entrance up to 3 tiles wide.**To widen a tunnel, the same tile you mine must only be connected to ONE open tunnel only** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for all of them: Activate wider entrances!* Mine Entrances cannot have a [[pickaxe]]reinforced cave floor. So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, right-click you most likely have a reinforced floor inside the place tunnel you are trying to open. Enter the mine from another angle and select Mining -> (action)remove the reinforced floor.
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations. You may not mine upward out of rock and into the == Tunnel excavation ==Activate [[dirtpickaxe]] that is covering it. You can mine downward until you reach the '''right click''' on [[waterrock tile]] table, but can not select '''mining''' > '''mine deeper than one tile level below water level. It is also not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally. It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartache'''.
=== Surface excavation ===The first step in all mines is to make Mining a cave wall inside of a mine entrance on the surface. This can be done on any [[cliff]] or [[will remove that tile of rock]] tile. Equip a It takes 45 mining pick, and select the "Tunnel" option. After 51 tunneling actions, to produce the message "You {{event|inline|The wall will break soon create an entrance" will appear. A few }} after which it takes 1 to 11 actions later an entrance will be created. The exact value is random, averaging around 5 mining actions after to fully remove the message appearstile.
Tunneling on a shallow [[slope]] * It is dangerous since you are basically mining straight possible to mine up, down and may dig yourself or flat but only the final action is taken into a steep account. The resulting slope of up or a pitdown will be approximately 20. A slope of 10+ is probably safe * There are slight deviations in mine slopes (estimateup to 3 "Slope")when a mine shaft progresses. The good news This is that a poor tunnel slopes can be fixedbased off Mining Skill. The bad news ** skill less than 50, +-3** skill = 50, variance is +-2** skill = 70, variance is that it +-1** skill = 90+ no variance* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.* Each action will produce one stone shard.* All items mined from the cave wall will appear in a lot pile on the ground on the tile you're standing; this often includes items such as [[salt]] and [[gem]]s, all of work!which are found randomly.* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.* If the outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}
A == Mining resources==[[Ore]] is produced by mining metal ore [[vein]]s found inside of a mine. [[Marble]], [[sculpting wandslate]], if you have access to one[[rock salt vein|rock salt]], is and [[sandstone vein|sandstone]] veins produce shards. A [[Rock salt]] tile has about the fastest way to shape same amount of shards as a regular rocktile, approximately 50 shards.
The slope of surface rock can be changed with *When an ore or shard vein is depleted a mining picktunnel is created. It is time consumingHowever, but possible. Here's a step-by-step on how vein can take several thousand actions to do this:deplete, so it is advised to mine around ore and shard veins for tunneling purposes.
<table><tr valign=top><td>= Mining floors and ceiling ==1*Mining the floor or ceiling of a cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) Clear a square the cave. '''Note that, as with [[digging]], these actions affect the closest corner of four tiles all the way tile and not the tile itself.''' *A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|You cannot reach the ceiling}}. (given that you haven't lowered the floor before you start).*A floor tile can be mined down well past swimming depth to rock in order let boats pass through. It is a good idea to lower keep a rowboat/sailboat close by for stamina regain when mining past the water level. *Each rock at the point where those four tiles intersecttile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you want them to be higher. The floor section will match up (providing you didn't mine up or down). To clear all *You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt off or 1 mine action.*Mining ceilings for stone shards is much faster than mining on a single rock wall tile, you must dig down this can be used to your advantage when not wishing to rock on all four cornersextend a mine, but shards are required. You will know that *If you have hit rock by watching raised the ceiling and try to mine the floor too low, you will receive the message:{{event messages for messages that indicate you are |inline|Lowering the floor further would make the cavern unstable}} before hitting rockthe water level.*For the best access in a mine it is recommended not to mine the floor directly, because it can create uneven surfaces making it hard to move around. You will also cease collecting dirt *The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in inventory the right way. '''Proceed with caution when adjusting the floors as mining is not easily reversed.''' When digging you start hitting rockcan always drop the dirt and refill the hole - this is '''not''' possible when mining. Example:
If you want to lower rock at point E, you will have to dig down to rock at all points A through I. Points A== Mine Up/BDown ==* Mining up/E/D down will clear the top left square, B/C/F/E will clear create a slope of 20 or to the top right, etccorresponding next level, etc.</td><td> A--B--C if there is another tunnel (see [[Mining#Dropshaft| | | D--E--F | | | G--H--I</td></tr></table>Dropshaft]])
2) Activate your mining pick and stand at == Leveling ==Standing on a flat cave tile will permit the intersection leveling of an adjacent tile so that it will be at the four tiles (point E), click the groundsame height. To see if a tile is flat, activate a pickaxe and select hover over the mining action. Be sure that tile (as long as you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (have at least not yet15 mining skill).
3) Roughly once per every 10 mining actions, according to recent notes, you will drop the rock level at the point where you are mining by 1 dirt. This does not appear to be Activate a cumulative chance. Sometimes you will drop pickaxe and '''right click''' the rock level very quickly for a short spurtcave floor tile, other times you might select '''Mining''' > '''Level'''.*Will mine 25 times the highest corners and not drop make the leveltile flat. In other words, many failures in a row does not make future success more likelyActivate [[concrete]] '''right click''' the corner to be raised select '''raise corner'''.
4) Surface mining is reported to allow '''The corner you are standing nearest will be raised, so make sure you are standing in the correct spot.'''*To raise corners [[concrete]] must be held in the inventory and activated.*One concrete will raise one corner equivalent to lower surface rock below the level of existing tunnels underground1 [[dirt]]. It would *Concrete can be good used to raise an underwater cave tile as long as the tile is 25 [[dirt]]s deep or less; below that you get some additional confirmation of this, though I am rather certain that at one of my personal surface lowering locations, I did precisely that, lowering the level of rock to a point below where it should have broken through into a tunnel. Remember Wurm message: {{event|inline|The water is not truly 3Dtoo deep and would only dissolve the concrete.}}
<table><tr valign=top><td>= Surface mining ==5) *needs more input* Lowering surface rock with a pick may be more successful in the daytime than at night. A campfire at night does seem to help. I might just have had several very long strings of failures at night Activate [[pickaxe]] and many quick successes in the daytime by sheer luck. My (whose?) experience was over a period of probably 8 '''right click''' [[cliff]] or 9 Wurm day/night cycles. Not enough to be truly sure[[rock tile]], but enough to make me doubt coincidenceselect '''Mining''' > '''Mine'''.
Note that Surface mining is the example above is only action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for one pointaesthetic reasons. *To lower mine on the surface, all adjacent corners of the face tile must be clear of dirt. '''You will need dig all four corners of a tile to make expose rock.''' *When mining into water the maximum depth permitted is -25 from the water level. *It may take one or more actions to lower a nice single [[dirt]] level of [[rock]]. *Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].*You will only be able to mine entry tunnelslopes which are 3 times your mining skill. For example, if you mining skill is 3, here's a more complex example:you can mine slopes of 9 or below.
After prospecting tile B/C/G/F to create a tunnel there to start a mine, the slope is just not right.
* Drop corners F and G to make a nice slope for the mine entrance.
* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rock.
* To drop the rock level at G dig B/C/D/F/G/H/J/K/L down to rock.
</td><td>
A--B--C--D
| | | |
E--F--G--H
| | | |
I--J--K--L
</td></tr></table>
Remember: surface rock lowering is done Slope reduction: {{event|inline|You mine some stone shards.}}:No reduction: {{event|inline|You chip away at intersections of the rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.}}
Surface excavation will produce == Mine doors ==You can limit access to your mine with the use of a '''[[rock shardsmine door]] on some actions'''. The probability seems to be around 25%Several types of mine doors are available.
=== Mine '''Remember that off-deed mine doors ===You can limit access to be bashed by other players, so your mine with the use of is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does NOT protect mine doors.'''* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.* On [[Elevation]] and [[Defiance]]. Several types servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors are availablein an 11x11 area. There is a check in a 5 tile radius around the door being placed.
=== Tunnel Excavation =Dropshaft ==Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts. They are not easily traveled through. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.
Mining *When a cave drop shaft is going to be created you will receive this message before the wall inside a mine will create a tunnel further into breaks: {{event|inline|You hear falling rocks from the mine. It takes 45 mining actions to produce other side of the message "The wall . A deep shaft will break soon", after which it takes average 5 actions to open the tunnelprobably emerge.}}
Tunnel excavation produces *Should a dropshaft be required, simply mine out the rock shards on every actiontile which separates two mines of different levels. Some players have created dropshafts to gain fast access to water or create short-cuts. There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.
==== Dropshaft ===='''Proceed with caution as these are very hard, often impossible, to modify once created.''' To create *Collapsing a dropshaft, mine a tile that is either above with the [[Strongwall]] spell or below a [[shaker orb]] will allow you to remine a tile that has already been dug outto the height of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required.
Primary uses of dropshafts are fast travel from one level == Cave-ins ==Any excavated cave tile has a chance of a mine to a lower levelcaving in.
For example*When a tile caves in the it will become either a rock, if you dig down ore or shard vein and will need to be re-excavated. *A recently collapsed rock tile may not require as many actions to water level re-open, however an ore tile will likely require many hundred, or even thousand, actions to get remove.*Reinforcing a cave wall with a source [[support beam]] will lower the chance of watera cave-in on tiles surrounding that support. Once reinforced they may not be excavated, you can create however a water-filled cave and mayor may mine out over that the support should it reside on their deed. This would take approximately 50 actions just to remove the support. '''A cave wall reinforced with a [[support beam]] off deed is literally impossible to get remove. Please be mindful of this.''' *Ore veins are considered similar to reinforced walls for purposes of stability.*The chance that a tile is replaced with a dropshaft that takes you straight down vein or shard other than rock is extremely low.*You also have the option to manually cave in mine tiles using the waterspell [[Strongwall]] or using a [[shaker orb]] which can be bought from a trader for 4 silver and is a one time use item.
There is no falling [[damage]] inside mines.== Skillgain ==
=== Tunnel exits ===* You '''cannotOre Difficulty''' mine out from a tunnel if the tile outside has dirt on it.* You '''can''' mine out from a tunnel if the tile outside is bare rock.
=== Ore *The easiest is mining ===Ore is produced plain rock or [[zinc]], followed by mining ore veins found inside a mine[[iron vein]]s and [[tin vein]]s. When an ore vein is depleted, a tunnel is created as when tunnel mining*The hardest are silver and gold. However'''As with most things in Wurm, a vein can take several thousand actions too low difficulty leads to depletereduced skill gain, so it is advised to mine around ore veins for tunneling purposeswhile too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.'''
Each action will produce one *Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[oreprospecting]] of the vein's typefor details about tile quality.
=== Floor and ceiling mining ===Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''Note that as with [[digging]], these actions affect the closest corner of the tile, and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high ''': In order to reach. A floor tile can be mined downward a maximum of ?? times. Excavating a new tile gain skill from a tile that mining action the by&#8209;product has raised ceiling or lowered floor does not open at those levelsto be anywhere in between 1. The new tile will be standard height with the the ceiling 01 and floor sloping as appropriate39.99 quality range.
Please Also note that when mining the floor you can create uneven surfaces. Making it hard to move around in your mine. I would suggest mining straight, Left, right, up or down, don't combine say up and down in one tile, as it will make the floor and next tile all weird. Instead mine down and keep mining down till that tile is removed''Note''': All tests were done with a 25ql pickaxe.
{| class== Cave"wikitable"|-! Tile type !! Skill|-| [[Rock]], [[Zinc vein|Zinc]] || 1-25|-ins ==Any excavated cave tile has a chance of caving in. When this happens| [[Iron vein|Iron]], the tile is simply returned to its former non[[Rock salt]] || 25-35|-| [[Tin vein|Tin]] || 35-50|-excavated state and can be excavated again. If you mine a tile soon after it collapses| [[Copper vein|Copper]], [[Slate]], it won't need as many mine actions as usual to re[[Lead vein|Lead]] || 50-75|-| [[Silver vein|Silver]] || 75-90|-open. Ore veins may appear in cave| [[Gold vein|Gold]], [[Marble]], [[Sandstone vein|Sandstone]] || 90+|-ins. |+ Optimal Skill Gain|}
Reinforcing a cave wall with a [[support beam]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or mined. Ore veins are said to count as reinforced for purposes of stability.
Note: The only cave-ins/tile collapse that I have seen are those next to other unmined tiles.For example: If you mine a three (3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...''Optimal Pickaxe Selection for Skill Gain'''
== Skill and difficulty ==Different ore veins have different difficulty. The easiest is If you want to optimize mining plain rockskill gain, followed by iron ore you need to pick the correct QL pickaxe for your skill and copper ore. The hardest for the vein you are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skillgain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or oremining. You can use the formula:
Items from successful mining have random '''(Skill + Tool QL) divided by 2, but the maximum possible is the lower of your mining skill and the tilethen subtract 20 = <optimal difficulty>'''s inherent quality. See [[prospecting]] for details about tile QL.
''Optimal Skill Gain''Plug in the variables you know, and solve for the remaining variable.
* Rock: 1{| class="wikitable"|-! Ore type !! Difficulty|-| Stone || 2|-| Zinc || 2|-50* | Iron: 50|| 3|-| Tin || 10|-60* | Copper: 60|| 20|-| Slate || 20|-70* Tin or lead: 70| Lead || 20|-| Rock salt || 30 |-85* | Silver: 90|| 35|-| Gold || 40|-| Reinforced || 40|-| Marble || 40|-99| Sandstone || 45|-|}
For the best skill gain, you will want to fail to mine the ore sometimes; about 10-15 failures (1QL) is the best skill gain. If you fail more, improve your pickaxe or downgrade an ore difficulty.== Resources ==There are several types of resource which can be found while mining:
''Note: Never mine gold for skill; it is a waste of materials and time. You have less than the optimal skill gain % chance to get {| class="wikitable"|-! Tile type !! Mining By-Products|-| [[Rock]] || [[Stone shards]]|- | [[Rock salt vein]] || [[Rock salt|Rock salt shards]]|- | [[Slate]] || [[Slate shards]]|-| [[Sandstone vein]] || [[Sandstone shards]]|- | [[Marble vein|Marble]] || [[Marble shards]]|- | [[Iron vein]] || [[Iron ore]]|-QL > 1/2 skill.''| [[Copper vein]] || [[Copper ore]]|-| [[Tin vein]] || [[Tin ore]]|- | [[Zinc vein]] || [[Zinc ore]]|-| [[Lead vein]] || [[Lead ore]]|- | [[Silver vein]] || [[Silver ore]]|-| [[Gold vein]] || [[Gold ore]]|+ Mining Resources |}
''Note: You will need to adjust your pickaxe quality to stay at the line of optimal %chance success. For the most partOther resources which can be found include [[salt]], [[gems]], 20-30QL pickaxe will work for skill gain[[source crystal]]s and [[flint]].''
== Other considerations Notes ==You can either *Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine "up"upwards and downwards with a few [[Mining warnings|limitations]].*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, "down" or level when mining a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: <50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the last mining final action is relevant to determine that breaks the wall (upward, downward, or straight) determines the direction mined. * You may not mine upward out of rock and into the [[dirt]] that is covering it.* You can mine shaft will take. Mining up or down represents downward until you reach 25 dirts below the equivalent of a 20 dirt [[slopewater]]table.* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.
There are slight deviations in ==PVP Servers==* Maximum slope (up for surface mining is limited to 1 "dirt") when a mine shaft progressesyour 1x mining skill on [[Defiance]] and [[Epic]] servers and capped at 60 slope. So, "level" * There is actually 0 slope, 1, or -1. Note that when connecting two a minimum of 3 tiles required between mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connectdoors on all PVP servers.
== Mining Warning messages Messages=='''''Note:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.'' Sometimes you will be unable to continue mining and presented with a warning message. [[Image:Sideshaft.png|frame|right|Side shaft example]] ; You fail to produce anything here. The rock is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. The best course of action at this point would probably be to mine out a rock dile next to the one you get this message on. You can also get this message when mining a floor tile but the exact cause is unknown.; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs on the surface. This means there's already a tunnel on the tile you're trying to excavate. There's nothing to do about it, you simply have to make your entrance on another tile. Or you could search for the entrance (possibly caved in) to the existing tunnel.; A dangerous crack is starting to form on the floor. You will have to find another way. The cave shudders from some imbalance. : Think it is caused by undermining previous tile mined above. No fix, though mining another wall, and therefore changing tunnel direction, worked on same tile.; ? The cave wall sounds hollow. : Appears when you are mining into another mine shaft and the height difference is not dangerous.; ? A dangerous side shaft will appear. : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Happens when mining close to the top of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards or by lowering the mine floor and thereby opening the new tile a bit lower.; You hear falling rocks on the other side of the wall. A deep shaft will probably emerge. : Occurs inside a mine. Caused when there is already another mine nearby, but there is too much of a height difference to connect the two mines.; The cave walls look very unstable and dirt flows in. You would be buried alive. : Occurs inside a mine. Happens when the tile you are mining on will break out to the surface, but the surface is not exposed rock. To excavate it, you must first expose the rock on the surface.; There's also a message for attempting to mine underwater; text unknown.; There is no space to mine here. Please clear the area before continuing. : Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue.; The topology here makes it impossible to mine in a good way. : Occurs when trying to create a mine entrance on a perfectly flat rock tile. Lower at least 1 corner with surface mining to continue.; The ground is too steep to mine at here. You need to make it more flat. : Occurs occasionally when mining the floor down. The cause is unknown. == Ore veins ==There are several types of ore which can be found while mining: * [[Copper ore]]* [[Gold ore]]* [[Iron ore]]* [[Lead ore]]* [[Silver ore]]* [[Tin ore]]* [[Zinc ore]] For details about ore location, see [[prospectingMining warnings]].
== See also ==
* [[Pickaxe]]
* [[Prospecting]]
* [[Support Beambeam]]* [[Clad]]
* [[Stuck]]
* [[Mining warnings]]
* [[Strongwall]]
 
==Skills & Characteristics==
* Mining
* [[Body]] > [[Body strength]]
* [[Body]] > [[Body stamina]] (On PVE servers only)
* [[Mind]] > [[Mind logic]]
* [[Soul]] > [[Soul strength]]
== [[Titles]] ==
* Prime Minester at 70 skill
* Mastermine at 90 skill
* The World is Mine at 100 skill
==GuidesNotes ==* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* See [[Mining Guidewarnings]]for more indepth information on each situation.
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/M]]
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