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Mining

2,357 bytes added, 12:56, 28 August 2023
[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]
== Description ==
'''Mining''' is the skill of excavating [[rock stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins. '''
==Opening a mine == Characteristics gained ====Body / Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' > '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''*The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].*The minimum slope is +1.*Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[Body strengthstone shards]]are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.*The two lowest slopes of your tile will form the bottom tile border of your opening, which will be completely flat. The top of your mine opening will be completely flat as well. *'''You cannot [[Body staminaMining#Surface_mining|surface mine]]to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.*If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. *You may create a mine entrance up to 3 tiles wide.**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!* Mine Entrances cannot have a reinforced cave floor. So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.
Mind / == Tunnel excavation ==Activate [[Mind logicpickaxe]]'''right click''' on [[rock tile]] select '''mining''' > '''mine'''.
Soul / [[Soul strength]]Mining a cave wall inside of a mine will remove that tile of rock. It takes 45 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the tile.
== Method =={{see also|Mining warnings}}* It is possible to mine up, down or flat but only the final action is taken into account. The resulting slope of up or down will be approximately 20.* There are several slight deviations in mine slopes (up to 3 "modesSlope" ) when a mine shaft progresses.This is based off Mining Skill.** skill less than 50, +-3** skill = 50, variance is +-2** skill = 70, variance is +-1** skill = 90+ no variance* When connecting two mine shafts, the direction of the mining, depending on where is irrelevant; one floor will connect to the other floor and what you mineceilings will likewise connect.* Each action will produce one stone shard. The method is much * All items mined from the same for all of them: Activate cave wall will appear in a pile on the ground on the tile you're standing; this often includes items such as [[salt]] and [[pickaxegem]]s, right-click all of which are found randomly.* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.* If the place outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and select Mining -> (action)dirt flows in.You would be buried alive}}
Because Wurm == Mining resources==[[Ore]] is not produced by mining metal ore [[vein]]s found inside of a true 3D worldmine. [[Marble]], [[slate]], the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few [[Mining warningsrock salt vein|limitationsrock salt]]. You may not mine upward out of rock , and into the [[dirtsandstone vein|sandstone]] that is covering itveins produce shards. You can mine downward until you reach the A [[waterRock salt]] table, but can not mine deeper than one tile level below water level. It is also not possible to have one tunnel pass under or over another without forming has about the same amount of shards as a vertical shaft. Each regular rock tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally. It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartacheapproximately 50 shards.
=== Opening *When an ore or shard vein is depleted a mine ===The first step in all mines tunnel is to make created. However, a mine entrance on the surface. This vein can be done on any [[cliff]] or [[rock tile]]. Equip a mining pick, and select the "Tunnel" option. After 51 tunneling take several thousand actionsto deplete, the message "You will soon create an entrance" will appear. A few actions later an entrance will be created. The exact value so it is random, averaging advised to mine around 5 mining actions after the message appearsore and shard veins for tunneling purposes.
Tunneling on == Mining floors and ceiling ==*Mining the floor or ceiling of a shallow cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''Note that, as with [[slopedigging]] , these actions affect the closest corner of the tile and not the tile itself.''' *A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|You cannot reach the ceiling}}. (given that you haven't lowered the floor before you start).*A floor tile can be mined down well past swimming depth to let boats pass through. It is dangerous since a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. *Each rock tile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you are basically want them to be higher. The floor section will match up (providing you didn't mine up or down). *You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.*Mining ceilings for stone shards is much faster than mining straight down and may dig yourself into on a steep slope or wall tile, this can be used to your advantage when not wishing to extend a pitmine, but shards are required. A slope of 10+ *If you have raised the ceiling and try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.*For the best access in a mine it is probably safe (estimate)recommended not to mine the floor directly, because it can create uneven surfaces making it hard to move around. *The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good news is that if you want a poor tunnel slopes sloped passage, although floor mining can be fixedvery useful if used in the right way. The bad news '''Proceed with caution when adjusting the floors as mining is that it not easily reversed.''' When digging you can always drop the dirt and refill the hole - this is a lot of work!'''not''' possible when mining.
Tunnels can not be opened == Mine Up/Down ==* Mining up/down will create a slope of 20 or to the corresponding next level, if the northwest corner there is more than 4 dirts below another tunnel (see [[WaterMining#Water levelDropshaft|water levelDropshaft]].)
=== Opening a ship tunnel =Leveling ==Look for Standing on a [[rock flat cave tile will permit the leveling of an adjacent tile]] so that is approximately two-thirds below it will be at the [[Water#Water level|waterline]]same height. Needing to [[dredge]] such To see if a [[tile]] is not unusualflat, especially to make activate a pickaxe and hover over the surrounding terrain look natural for those concealed ship dockstile (as long as you have at least 15 mining skill).
The important thing is Activate a pickaxe and ''not'right click' to tunnel '' the cave floor tile, select '''Mining''' > '''Level'''.*Will mine the ship entrance from highest corners and make the surfacetile flat. You mine Activate [[concrete]] '''right click'to'' the surface from inside, thus leaving an opening deep enough corner to sail throughbe raised select '''raise corner'''.
How '''The corner you get inside doesnt matterare standing nearest will be raised, so make sure you are standing in the correct spot.'''*To raise corners [[concrete]] must be held in the inventory and activated. Everything ranging from alternative entries *One concrete will raise one corner equivalent to making temp openings and collapsing them with 1 [[shaker_orb|orbsdirt]] works. All *Concrete can be used to raise an underwater cave tile as long as the tile is 25 [[dirt]]s deep or less; below that matters is you mine get the cave floor message: {{event|inline|The water is too deep enough and then mine straight out. Just make sure you have some means of restoring [[stamina]] nearbywould only dissolve the concrete.}}
Even if you get the entrance wrong on the first try. Do not worry. Simply collapse the == Surface mining ==Activate [[pickaxe]] and '''right click''' [[cliff]] or [[rock tile with an orb or Mag priest and try again]], select '''Mining''' > '''Mine'''.
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. *To mine on the surface, all adjacent corners of the tile must be clear of dirt. '''You will need dig all four corners of a tile to expose rock.''' *When mining into water the maximum depth permitted is -25 from the water level. *It may take one or more actions to lower a single [[dirt]] level of [[rock]]. *Border [[Sculpting wandslope]]depth may be seen with a pickaxe activated just as with a [[shovel] is also something ].*You will only be able to look into mine slopes which are 3 times your mining skill. For example, if you mining skill is 3, you can`t find a tilemine slopes of 9 or below.
Note: You can tunnel at 0 stamina while climbing but a boat close by for stamina regain is recommended as its slow.
=== Surface mining ===:Slope reduction: {{event|inline|You mine some stone shards.}}:No reduction: {{event|inline|You chip away at the rock.}}
The slope of surface rock (or mining tunnel rock) == Mine doors ==You can be changed limit access to your mine with the use of a pickaxe or a '''[[sculpting wandmine door]]'''. The sculpting wand is the fastest way to shape rock. Using a pickaxe is time consuming but possible as only 1 in 5 mining actions will lower the rockSeveral types of mine doors are available. Here's a step-by-step on how to do this:
<table><tr valign=top><td>'''Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does NOT protect mine doors.'''* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.1) Clear * On [[Elevation]] and [[Defiance]] servers, there must be a square minimum of four 3 tiles all the way down to rock between mine doors and only 4 mine doors in order to lower the rock at the point where those four tiles intersectan 11x11 area. To clear all the dirt off There is a check in a single rock 5 tile, you must dig down to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rockradius around the door being placed. Example:
If you want to lower rock at point E, you will == Dropshaft ==Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have to dig down to rock at all points A a height difference of many dirts. They are not easily traveled through I. Points A/B/E/D Vehicles and horses will clear not be able to move between the top left squarelevels, B/C/F/E will clear and a player must [[Climbing|climb]] to move between the top right, etc, etctwo.</td><td> A--B--C | | | D--E--F | | | G--H--I</td></tr></table>
2) Activate your mining pick and stand at *When a drop shaft is going to be created you will receive this message before the intersection wall breaks: {{event|inline|You hear falling rocks from the other side of the four tiles (point E), click the ground, and select the mining action. Be sure that you do not select tunnelingwall. Tunneling A deep shaft will eventually create a mine entrance, which we do not want (at least not yet)probably emerge.}}
3) Randomly, with *Should a 20% chancedropshaft be required, you will drop simply mine out the rock level at the point where you are mining by 1 dirt and produce a tile which separates two mines of different levels. Some players have created dropshafts to gain fast access to water or create short-cuts. There is no falling [[rock sharddamage]]. This inside mines, so falling down these shafts is not cumulative. Sometimes you will drop going to injure the rock level very quickly for a short spurt, other times you might mine for along time not drop the level. In other words, many failures in a row does not make future success more likelyplayer.
4) Attempting '''Proceed with caution as these are very hard, often impossible, to lower surface rock below modify once created.''' *Collapsing a dropshaft tile with the ceiling of [[Strongwall]] spell or a mine below results in the message "The rock sounds hollow, [[shaker orb]] will allow you will need to tunnel remine a tile to continue". At this pointthe height of the tiles around it, but proceed carefully and ask for assistance, you cannot lower the surface rock any furtheras careful planning is required.
<table><tr valign=top><td>= Cave-ins ==Note that the example above is only for one point. To lower the face of a Any excavated cave tile to make has a nice mine entry tunnel, here's a more complex example:chance of caving in.
After prospecting *When a tile B/C/G/F caves in the it will become either a rock, ore or shard vein and will need to create be re-excavated. *A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.*Reinforcing a cave wall with a [[support beam]] will lower the chance of a tunnel there to start cave-in on tiles surrounding that support. Once reinforced they may not be excavated, however a mayor may mine, out the support should it reside on their deed. This would take approximately 50 actions just to remove the slope support. '''A cave wall reinforced with a [[support beam]] off deed is just not rightliterally impossible to remove. Please be mindful of this.''' * Drop corners F and G Ore veins are considered similar to make a nice slope reinforced walls for the mine entrancepurposes of stability.* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to The chance that a tile is replaced with a vein or shard other than rockis extremely low.* To drop You also have the rock level at G dig B/C/D/F/G/H/J/K/L down option to rockmanually cave in mine tiles using the spell [[Strongwall]] or using a [[shaker orb]] which can be bought from a trader for 4 silver and is a one time use item.
Remember: surface rock lowering is done at intersections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at a intersection of 4 tiles, you might get a tunnel at an unexpected location, so be sure to be standing on one tile, and be sure to be clicking that one tile when creating a tunnel.</td><td align="right"> A--B--C--D | | | | E--F--G--H | | | | I--J--K--L</td></tr></table>= Skillgain ==
'''Ore Difficulty'''
Surface *The easiest is mining will produce plain rock or [[zinc]], followed by [[iron vein]]s and [[rock shardstin vein]] on each action that lowered the corners. *The hardest are silver and gold. '''As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.'''
Slopes created with surface *Items from successful mining are limited to 3x have random QL, but the maximum possible is the lower of your mining skill on PvE and 1x mining skill on PvP. Be careful as its possible to surface mine a slopethe tile's steepness one mine action beyond what your skill will allowinherent quality. This small mistake prevents any mining actions on top of the slopeSee [[prospecting]] for details about tile quality.
=== Mine doors ===You can limit access to your mine with the use of a [[mine door]]. Several types of mine doors are available. <br>Remember that offdeed minedoors can be bashed, so your mine is not entirely safe just because it has a mine door attached. Perimeter does '''notNote''' protect mine doors: In order to gain skill from a mining action the by&#8209;product has to be anywhere in between 1.01 and 39.99 quality range.
Walls can be built around any slope of tunnel entrance by standing within the mine and selecting the tile borders. '''Note that you should build these walls ''before'' placing : All tests were done with a mine door if you wish to install one aswell25ql pickaxe.
{| class=== Tunnel Excavation ==="wikitable"|-! Tile type !! Skill|-| [[Rock]], [[Zinc vein|Zinc]] || 1-25|-| [[Iron vein|Iron]], [[Rock salt]] || 25-35|-| [[Tin vein|Tin]] || 35-50|-| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75|-| [[Silver vein|Silver]] || 75-90|-| [[Gold vein|Gold]], [[Marble]], [[Sandstone vein|Sandstone]] || 90+|-|+ Optimal Skill Gain|}
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message "The wall will break soon", after which it takes average 5 actions to open the tunnel.
==== Dropshaft ====To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out.'''Optimal Pickaxe Selection for Skill Gain'''
Primary uses of dropshafts If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are fast travel from one level of a mine to a lower levelmining. You can use the formula:
For example'''(Skill + Tool QL) divided by 2, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that cave to get a dropshaft that takes you straight down to the water.then subtract 20 = <optimal difficulty>'''
There is no falling [[damage]] inside minesPlug in the variables you know, and solve for the remaining variable.
I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable thus making it unable to be mined. === Tunnel exits ===* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.* You '''can''' mine out from a tunnel if the tile outside is bare rock. === Ore mining ===Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes. Each action will produce one [[ore]] of the vein's type. === Floor and ceiling mining =={| class=Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined downward all the way to a bit below the water level.  Excavating a new tile from a tile that has a raised ceiling will not create a new tile with the same ceiling height as the adjacent: the new tile will have the standard ceiling height for cave tiles. However, if you have lowered the floor you might excavate a new tile at the same floor level. If you have mined down the two floor corners that are in contact with the wall you mine down the floor will stay at that level (the ceiling will still have standard height, but at the new level). This is very useful for making tunnels, for example for boats, as you only have to reach the wished floor level on the first tile and the rest will go along in accordance to it. Please note that when mining the floor you can create uneven surfaces thus make it hard to move around in your mine. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions "mine upwikitable" and "mine down" create somewhat predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed floor excavations with caution as the mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining. You can fix slopes with [[Concrete]]: one concrete will raise one corner, the equivalent of 1 dirt, (or 1 mine action.) It's advised that you mine cave ceilings when in need of rock shards, since it's faster than mining cave walls. == Cave|-ins ==Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. ! Ore veins may appear in cavetype !! Difficulty|-ins. | Stone || 2Reinforcing a cave wall with a [[support beam]] lowers the chance of cave|-ins, but reinforced walls cannot be excavated, but they can be mined. Ore veins are said to count as reinforced for purposes of stability.| Zinc || 2Note: The only cave|-ins/tile collapse that I have seen are those next to other unmined tiles.For example: If you mine a three (| Iron || 3) tile wide path, the center tile won't cave in but the outter tiles will have a chance to cave in...|-| Tin || 10|-== Other considerations ==You can either mine "up", "down" or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents the equivalent of a | Copper || 20 dirt [[slope]]. There are slight deviations in slope (up to 1 "dirt") when a mine shaft progresses. So, "level" is actually 0 slope, 1, or |-1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.| Slate || 20|-== Tips ==| Lead || 20Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least. == Skillgain ==-{{see also|Mining guide}}Different ore veins have different difficulties. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL rock or ore. Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL. ''Optimal Skill Gain'' * Rock: 1-50salt || 30 * [[Iron vein]]: 50|-60* [[Copper vein]]: 60-70| Silver || 35* [[Tin vein]], [[Zinc vein]], or [[Lead vein]]: 70|-85* [[Silver vein]] or [[Marble wall]]: 90-99 == Resources ==There are several types of resource which can be found while mining:{| border="1" cellpadding="3"! Resource! Vein / Tile! Crude! RefinedGold || 40
|-
| [[Copper]]Reinforced ||[[Copper vein]]||[[Copper ore]]||[[Copper lump]]40
|-
| [[Gold]]Marble ||[[Gold vein]]||[[Gold ore]]||[[Gold lump]]40
|-
| [[Iron]]Sandstone ||[[Iron vein]]||[[Iron ore]]||[[Iron lump]]45
|-
| [[Lead]]} == Resources ==There are several types of resource which can be found while mining: {||[[Lead vein]]||[[Lead ore]]||[[Lead lump]]class="wikitable"
|-
| [[Silver]]||[[Silver vein]]||[[Silver ore]]||[[Silver lump]]! Tile type !! Mining By-Products
|-
| [[TinRock]]||[[Tin Stone shards]]|- | [[Rock salt vein]]||[[Tin oreRock salt|Rock salt shards]]|- | [[Slate]]||[[Tin lumpSlate shards]]
|-
| [[ZincSandstone vein]] || [[Sandstone shards]]|- |[[Zinc Marble vein|Marble]]||[[Zinc Marble shards]]|- | [[Iron vein]] || [[Iron ore]]|- | [[Copper vein]]||[[Zinc lumpCopper ore]]
|-
| [[SlateTin vein]]||[[Slate wallTin ore]]|- |[[Slate shardZinc vein]]||N/A[[Zinc ore]]
|-
| [[MarbleLead vein]]||[[Marble wallLead ore]]|- |[[Marble shardSilver vein]]||N/A[[Silver ore]]
|-
| [[RockGold vein]]||[[Rock tileGold ore]]||[[Rock shard]]||[[Stone_cutting]]+ Mining Resources
|}
Other resources which can be found include [[salt]], [[gems]] , [[source crystal]]s and [[flint]].
For details about ore location== Notes ==*Mining speed is determined by mining skill, see pickaxe [[prospectingquality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: <50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined. * You may not mine upward out of rock and into the [[dirt]] that is covering it.* You can mine downward until you reach 25 dirts below the [[water]] table.* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.  ==PVP Servers==* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance]] and [[Epic]] servers and capped at 60 slope. * There is a minimum of 3 tiles required between mine doors on all PVP servers==Mining Warning Messages==See: [[Mining warnings]]
== See also ==
* [[Prospecting]]
* [[Support beam]]
* [[Clad]]
* [[Stuck]]
* [[Mining warnings]]
* [[Strongwall]]
 
==Skills & Characteristics==
* Mining
* [[Body]] > [[Body strength]]
* [[Body]] > [[Body stamina]] (On PVE servers only)
* [[Mind]] > [[Mind logic]]
* [[Soul]] > [[Soul strength]]
== [[Titles]] ==
* Prime Minester at 70 skill
* Mastermine at 90 skill
* The World is Mine at 100 skill
==GuidesNotes ==* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* See [[Mining guidewarnings]]for more indepth information on each situation.
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/M]]
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