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Mining

4,336 bytes added, 12:56, 28 August 2023
[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]
== Description ==
'''Mining''' is the skill of excavating [[rock stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins. '''
==== Characteristics gained ==Opening a mine ==Body / Activate [[pickaxe]] '''right click''' any [[cliff]] or [[Body strengthrock tile]], and select '''mining''' > '''tunnel'''. '''[[Body staminaMining warnings|Find potential error messages here.]]'''Mind / *The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[Mind logicrock tile]].*The minimum slope is +1.Soul / *Each tunneling action has a chance to create a [[stone shards|stone shard]]. After a number of [[Soul strengthstone shards]]are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.*The two lowest slopes of your tile will form the bottom tile border of your opening, which will be completely flat. The top of your mine opening will be completely flat as well. *'''You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.*If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. *You may create a mine entrance up to 3 tiles wide.**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!* Mine Entrances cannot have a reinforced cave floor. So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.
== Method Tunnel excavation =={{see also|Mining warnings}}There are several "modes" of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], '''right-click the place to mine and ''' on [[rock tile]] select Mining -'''mining''' > (action)'''mine'''.
Mining speed is determined by a cave wall inside of a mine will remove that tile of rock. It takes 45 mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxeactions to produce the message {{event|pickaxe skill]] and inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the [[Wind of Ages]] cast, ordered from greatest effect to leasttile.
Because Wurm * It is not a true 3D worldpossible to mine up, down or flat but only the cave layer final action is essentially taken into account. The resulting slope of up or down will be approximately 20.* There are slight deviations in mine slopes (up to 3 "Slope") when a second world beneath the surfacemine shaft progresses. It This is possible to mine upwards and downwards with a few [[based off Mining warnings|limitations]]Skill.* You may not * skill less than 50, +-3** skill = 50, variance is +-2** skill = 70, variance is +-1** skill = 90+ no variance* When connecting two mine upward out shafts, the direction of rock the mining is irrelevant; one floor will connect to the other floor and into ceilings will likewise connect.* Each action will produce one stone shard.* All items mined from the cave wall will appear in a pile on the ground on the tile you're standing; this often includes items such as [[dirtsalt]] that is covering it.* You can mine downward until you reach the and [[watergem]] tables, but can not mine deeper than one tile level below water levelall of which are found randomly.* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile create an exit from the inside if there is essentially a pillardirt covering the planned exit, so this must be fully uncovered and bare just as if two tunnels cross at different elevations they you were to create a shaft going an entrance from the upper tunnel outside.* If the outside tile is covered by dirt while trying to mine out, the lower tunnelmessage {{event|inline|The cave wall looks very unstable and dirt flows in. his can You would be useful when done intentionally. It can also ruin your mine if unplanned.Planning your mine with an overhead view of your mine on graph paper can save you some heartache.buried alive}}
=== Opening a mine =Mining resources==The first step [[Ore]] is to make produced by mining metal ore [[vein]]s found inside of a mine entrance on the surface which may be done on any . [[Marble]], [[cliffslate]] or , [[rock tilesalt vein|rock salt]], and [[sandstone vein|sandstone]] veins produce shards. A [[Rock salt]]tile has about the same amount of shards as a regular rock tile, approximately 50 shards.
The [[slope]] of the [[tile border]]s around the left and right of the required entrance are an important factor, too shallow of *When an opening and the entrance would be too steep to easily walk in and out of and may even prevent [[cart]]s, [[horse]]s ore or [[wagon]]s from using the entrance. The slope on both sides should ideally be greater than 10 each to ensure that the entrance shard vein is depleted a tunnel is easy to navigatecreated. The good news is that However, a poor tunnel slopes vein can be fixed. The bad news is that take several thousand actions to deplete, so it is a lot of work!advised to mine around ore and shard veins for tunneling purposes.
: Activate == Mining floors and ceiling ==*Mining the floor or ceiling of a pickaxe cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''Note that, as with [[digging]], these actions affect the closest corner of the tile and use not the tile itself.''' *A ceiling tile can be mined upward around 31 times before you will receive the message {{keyevent|inline|RMBYou cannot reach the ceiling}} on . (given that you haven't lowered the floor before you start).*A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. *Each rock tile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you want them to be higher. The floor section will match up (providing you didn't mine up or cliffdown). *You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.*Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.*If you have raised the ceiling and try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.*For the best access in a mine it is recommended not to mine the floor directly, because it can create uneven surfaces making it hard to move around. *The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, select although floor mining can be very useful if used in the right way. '''MiningProceed with caution when adjusting the floors as mining is not easily reversed.''' > When digging you can always drop the dirt and refill the hole - this is '''Tunnelnot'''possible when mining.
After 51 tunnelling actions the message ''You == Mine Up/Down ==* Mining up/down will soon create an entrance'' will appear. A few actions later an entrance will be createda slope of 20 or to the corresponding next level, the exact number of actions if there is random; averaging around 5 mining actions after the message first appears.another tunnel (see [[Mining#Dropshaft|Dropshaft]])
* Tunnels can not be opened if == Leveling ==Standing on a flat cave tile will permit the north-west corner is more than 4 dirts below [[Water#Water level|water level]].* You cannot [[Mining#Surface_mining|surface mine]] to correct leveling of an oddly shaped entrance adjacent tile so you must make sure to have the tile in the exact shape you want that it to will be before you open at the minesame height.* You may not open To see if a tile is flat, activate a mine entrance directly adjacent to anotherpickaxe and hover over the tile (as long as you have at least 15 mining skill).
=== Tunnel excavation ===Mining Activate a pickaxe and '''right click''' the cave wall inside of a floor tile, select '''Mining''' > '''Level'''.*Will mine will remove that the highest corners and make the tile of rockflat. It takes 45 mining actions Activate [[concrete]] '''right click''' the corner to produce the message be raised select '''raise corner'The wall will break soon'', after which it takes average of 5 actions to fully remove the tile.
: Activate a pickaxe and use the {{key|RMB}} on the cave tile, select '''Mining''' > '''Mine'''.* It is possible to mine up, down or flat but only the final action is taken into account. The resulting slope of up or down corner you are standing nearest will be approximately 20.* There raised, so make sure you are slight deviations standing in mine slopes (up to 1 "dirt") when a mine shaft progresses. The idea of "level" is actually between -1 and 1 slopethe correct spot.'''* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to To raise corners [[concrete]] must be held in the other floor inventory and ceilings will likewise connectactivated.* Each action One concrete will produce raise one rock shardcorner equivalent to 1 [[dirt]].* All items mined from the Concrete can be used to raise an underwater cave wall will appear in a pile on the ground on tile as long as the tile you're stood, this often includes items such as is 25 [[saltdirt]] s deep or less; below that you get the message: {{event|inline|The water is too deep and [[gem]]s all of which are found randomlywould only dissolve the concrete.}}
=== Ore Surface mining ===Activate [[Orepickaxe]] is produced by mining on ore and '''right click''' [[veincliff]]s found inside of a mine. When an ore vein is depleted a tunnel is created the same as as when mining rock. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunnelling purposes. Shards may also be produced from or [[marblerock tile]] and [[slate]] veins, select '''Mining''' > '''Mine'''.
: Activate a pickaxe and use Surface mining is the {{key|RMB}} action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. *To mine on the ore or shard surface, all adjacent corners of the tile, select must be clear of dirt. '''Mining''' > '''MineYou will need dig all four corners of a tile to expose rock.'''*When mining into water the maximum depth permitted is -25 from the water level.* Each action will produce It may take one ore or shard more actions to lower a single [[dirt]] level of the vein's type on the floor in [[rock]]. *Border [[slope]] depth may be seen with a pickaxe activated just as with a pile where [[shovel]].*You will only be able to mine slopes which are 3 times your mining skill. For example, if you mining skill is 3, you are standingcan mine slopes of 9 or below.
=== Tunnel exits ===
It is not possible to create an exit from a tunnel from the inside if there is dirt covering the planned exit, this must fully uncovered and bare just as if you were to create an entrance from outside.
=== Floor and ceiling mining ===:Slope reduction: {{event|inline|You mine some stone shards.}}Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined downward all the way to a bit below :No reduction: {{event|inline|You chip away at the water levelrock.}}
: Activate a pickaxe and use the {{key|RMB}} on the floor or ceiling tile, select '''Mining''' > '''== Mine'''.* When removing a rock tile adjacent to a section of the mine which has been modified as such it's important to know that the floor of the new section connecting the modified corners will match up (providing you didn't mine up or down), but the ceiling will not. The ceiling will take the standard height.doors ==* You can fix slopes with [[Concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.* Mining ceilings for rock shards is much faster than mining on a wall tile, this can be used limit access to your advantage when not wishing to extend a mine, but shards are required.* When mining with the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions "mine up" and "mine down" create a predictable slopes use of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed caution when adjusting the floors as mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not[[mine door]]''' possible when mining.Several types of mine doors are available.
=== Leveling ===Standing on a flat cave tile will permit the levelling of an adjacent tile so '''Remember that it will off-deed mine doors can be at the same height. To see if a tile bashed by other players, so your mine is flat simply activate not entirely safe just because it has a pickaxe and hover over the tilemine door attached. A deed [[perimeter]] does NOT protect mine doors.: Activate a pickaxe and use the {{key|RMB}} on the cave floor tile, select '''Mining''' > '''Level'''* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.In order to raise any corners * On [[Elevation]] and [[concreteDefiance]] servers, there must be held a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. There is a check in a 5 tile radius around the inventorydoor being placed.
=== Surface mining =Dropshaft =={{Main|Surface mining}}Surface mining is the action Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of shaping external rock or cliff faces to prepare an area for tunnelling, adjusting terrain for other uses or simply for aesthetic reasonsmany dirts. To mine on the surface all adjacent corners of the tile must be clear of dirtThey are not easily traveled through.: Activate a pickaxe Vehicles and use horses will not be able to move between the {{key|RMB}} on the rock of cliff tilelevels, select '''Mining''' > '''Mine'''.After anywhere between 1 and several actions a single dirt level of rock will be removed. Border slope depth may be seen with a pickaxe activated just as with a player must [[shovelClimbing|climb]].:Event message with [[slope]] change: ''You mine some rock shards.'':Event message without [[slope]] change: ''You chip away at to move between the rocktwo.''
== Other information ===== Mine doors ===*When a drop shaft is going to be created you will receive this message before the wall breaks: {{Mainevent|inline|Mine door}}You can limit access to your mine with hear falling rocks from the use other side of a mine door. Several types of mine doors are available. Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attachedthe wall. A deed [[perimeter]] does '''not''' protect mine doors.* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine doordeep shaft will probably emerge.}}
=== Dropshaft ===Dropshafts are typically unfavourable in mines. They link two sections of *Should a dropshaft be required, simply mine together out the rock tile which have a height difference separates two mines of many dirtsdifferent levels. They are not easily traversableSome players have created dropshafts to gain fast access to water or create short-cuts. Vehicles and horses will not be able to move between the levels, and a player must There is no falling [[Climbing|climbdamage]] inside mines, so falling down these shafts is not going to move between injure the twoplayer.
Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels. These '''Proceed with caution as these are very hard, often impossible, to modify once created. Some players have created dropshafts to gain fast access to water ''' *Collapsing a dropshaft tile with the [[Strongwall]] spell or create short-cuts. There is no falling a [[damageshaker orb]] inside mineswill allow you to remine a tile to the height of the tiles around it, but proceed carefully and ask for assistance, so falling down these shafts as careful planning is not going to injure the playerrequired.
=== Cave-ins ===Any excavated cave tile has a chance of caving in. When this occurs the tile will become either a rock or ore/shard vein and will need to be re-excavated. A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.
*When a tile caves in the it will become either a rock, ore or shard vein and will need to be re-excavated. *A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.*Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support. Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed. This would take approximately 50 actions just to remove the support. '''A cave wall reinforced with a [[support beam]] off deed is literally impossible to remove. Please be mindful of this.''' *Ore veins are considered similar to reinforced walls for purposes of stability.* The chance that a tile is replaced with a vein or shard other than rock is extremely low.*You also have the option to manually cave in mine tiles using the spell [[Strongwall]] or using a [[shaker orb]] which can be bought from a trader for 4 silver and is a one time use item.
== Skillgain ==
{{see also|Mining guide}}
Different ore veins have different difficulties. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL by-product.
'''Ore Difficulty''' *The easiest is mining plain rock or [[zinc]], followed by [[iron vein]]s and [[tin vein]]s. *The hardest are silver and gold. '''As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.''' *Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality. '''Note''': In order to gain skill from a mining action the by‑product has to be anywhere in between 1.01 and 39.99 quality range. '''Note''': All tests were done with a 25ql pickaxe.
{| class="wikitable"
! Tile type !! Skill
|-
| [[Rock]], [[Zinc vein|Zinc]] || 1-5025
|-
| [[Iron vein|Iron]], [[Rock salt]] || 5025-6035
|-
| [[Copper Tin vein|CopperTin]] || 6035-7050
|-
| [[Tin Copper vein|TinCopper]], [[Zinc Slate]], [[Lead vein|ZincLead]] or || 50-75|-| [[Lead Silver vein|LeadSilver]] || 7075-8590|-| [[Gold vein|Gold]], [[Marble]], [[Sandstone vein|Sandstone]] || 90+
|-
| [[Silver vein|Silver]] or [[Marble wall|Marble]] || 90+
|+ Optimal Skill Gain
|}
== Resources ==There '''Optimal Pickaxe Selection for Skill Gain''' If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are several types of resource which mining. You can be found while mininguse the formula'''(Skill + Tool QL) divided by 2, then subtract 20 = <optimal difficulty>''' Plug in the variables you know, and solve for the remaining variable. 
{| class="wikitable"
! width=100 | Resource
! width=100 | Vein / Tile
! width=100 | Crude
! width=100 | Refined
|-
| [[Copper]]||[[Copper vein]]||[[Copper ore]]||[[Copper lump]]! Ore type !! Difficulty
|-
| [[Gold]]Stone ||[[Gold vein]]||[[Gold ore]]||[[Gold lump]]2
|-
| [[Iron]]Zinc ||[[Iron vein]]||[[Iron ore]]||[[Iron lump]]2
|-
| [[Lead]]Iron ||[[Lead vein]]||[[Lead ore]]||[[Lead lump]]3
|-
| [[Silver]]Tin ||[[Silver vein]]||[[Silver ore]]||[[Silver lump]]10
|-
| [[Tin]]Copper ||[[Tin vein]]||[[Tin ore]]||[[Tin lump]]20
|-
| [[Zinc]]Slate ||[[Zinc vein]]||[[Zinc ore]]||[[Zinc lump]]20
|-
| [[Slate]]Lead ||[[Slate wall]]||[[Slate shard]]||N/A20
|-
| [[Marble]]Rock salt ||[[Marble wall]]||[[Marble shard]]||N/A30
|-
| Silver || 35|-| Gold || 40|-| Reinforced || 40|-| Marble || 40|-| Sandstone || 45|-|} == Resources ==There are several types of resource which can be found while mining: {| class="wikitable"|-! Tile type !! Mining By-Products|-| [[Rock]]|| [[Stone shards]]|- |[[Rock tilesalt vein]]||[[Rock shardsalt|Rock salt shards]]|- |[[Stone_cuttingSlate]] ||Stone cutting[[Slate shards]]|-| [[Sandstone vein]] || [[Sandstone shards]]|- | [[Marble vein|Marble]] || [[Marble shards]]|- | [[Iron vein]] || [[Iron ore]]|- | [[Copper vein]] || [[Copper ore]]|-| [[Tin vein]] || [[Tin ore]]|- | [[Zinc vein]] || [[Zinc ore]]|-| [[Lead vein]] || [[Lead ore]]|- | [[Silver vein]] || [[Silver ore]]|-| [[Gold vein]] || [[Gold ore]]|+ Mining Resources
|}
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].
For details about ore location== Notes ==*Mining speed is determined by mining skill, see pickaxe [[prospectingquality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: <50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined. * You may not mine upward out of rock and into the [[dirt]] that is covering it.* You can mine downward until you reach 25 dirts below the [[water]] table.* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.  ==PVP Servers==* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance]] and [[Epic]] servers and capped at 60 slope. * There is a minimum of 3 tiles required between mine doors on all PVP servers==Mining Warning Messages==See: [[Mining warnings]]
== See also ==
* [[Prospecting]]
* [[Support beam]]
* [[Clad]]
* [[Stuck]]
* [[Mining warnings]]
* [[Strongwall]]
 
==Skills & Characteristics==
* Mining
* [[Body]] > [[Body strength]]
* [[Body]] > [[Body stamina]] (On PVE servers only)
* [[Mind]] > [[Mind logic]]
* [[Soul]] > [[Soul strength]]
== [[Titles]] ==
* Prime Minester at 70 skill
* Mastermine at 90 skill
*'''The World is Mine''' at 100 skill
==GuidesNotes ==* [[Mining guide]]can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* See [[Mining With Mamadarknesswarnings]]for more indepth information on each situation.
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/M]]
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