Changes

Jump to navigation Jump to search

Mining

3,990 bytes added, 12:56, 28 August 2023
[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''
== Overview ==[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]==== Description ===='''Mining''' is the skill of excavating [[rock stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins. '''
==Opening a mine == Characteristics gained ====Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' > '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''* Body / The first step is to make a '''mine entrance''' on the surface which may be done on any [[Body strengthcliff]], or [[Body staminarock tile]].*The minimum slope is +1.* Mind / Each tunneling action has a chance to create a [[Mind logicstone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.*The two lowest slopes of your tile will form the bottom tile border of your opening, which will be completely flat. The top of your mine opening will be completely flat as well. * Soul / '''You cannot [[Soul strengthMining#Surface_mining|surface mine]]to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.*If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. *You may create a mine entrance up to 3 tiles wide.**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!* Mine Entrances cannot have a reinforced cave floor. So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.
== Method Tunnel excavation =={{see also|Mining warnings}}There are several "modes" of mining, depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], '''right-click the place to mine and ''' on [[rock tile]] select Mining -'''mining''' > (action)'''mine'''.
Mining speed is determined by a cave wall inside of a mine will remove that tile of rock. It takes 45 mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxeactions to produce the message {{event|pickaxe skill]] and inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the [[Wind of Ages]] cast, ordered from greatest effect to leasttile.
Because Wurm * It is not a true 3D worldpossible to mine up, down or flat but only the cave layer final action is essentially taken into account. The resulting slope of up or down will be approximately 20.* There are slight deviations in mine slopes (up to 3 "Slope") when a second world beneath mine shaft progresses.This is based off Mining Skill.** skill less than 50, +-3** skill = 50, variance is +-2** skill = 70, variance is +-1** skill = 90+ no variance* When connecting two mine shafts, the surface. It direction of the mining is possible irrelevant; one floor will connect to mine upwards the other floor and downwards with ceilings will likewise connect.* Each action will produce one stone shard.* All items mined from the cave wall will appear in a few pile on the ground on the tile you're standing; this often includes items such as [[salt]] and [[Mining warnings|limitationsgem]]s, all of which are found randomly.* You may It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.* If the outside tile is covered by dirt while trying to mine upward out , the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}} == Mining resources==[[Ore]] is produced by mining metal ore [[vein]]s found inside of a mine. [[Marble]], [[slate]], [[rock salt vein|rock salt]], and into the [[dirtsandstone vein|sandstone]] veins produce shards. A [[Rock salt]] that tile has about the same amount of shards as a regular rock tile, approximately 50 shards.  *When an ore or shard vein is depleted a tunnel is covering created. However, a vein can take several thousand actions to deplete, so itis advised to mine around ore and shard veins for tunneling purposes== Mining floors and ceiling ==* You can mine downward until you reach Mining the floor or ceiling of a cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''Note that, as with [[waterdigging]] table, but can these actions affect the closest corner of the tile and not mine deeper than one the tile itself.''' *A ceiling tile level below water levelcan be mined upward around 31 times before you will receive the message {{event|inline|You cannot reach the ceiling}}. (given that you haven't lowered the floor before you start).* A floor tile can be mined down well past swimming depth to let boats pass through. It is not possible a good idea to have one tunnel pass under or over another without forming keep a vertical shaftrowboat/sailboat close by for stamina regain when mining past the water level. *Each rock tile is essentially a pillarremoved will have that standard ceiling height, so each ceiling tile must be mined individually, if two tunnels cross at different elevations they create a shaft going from the upper tunnel you want them to be higher. The floor section will match up (providing you didn't mine up or down). *You can fix slopes with [[concrete]]: one concrete will raise one corner, the lower tunnelequivalent of 1 dirt or 1 mine action. his *Mining ceilings for stone shards is much faster than mining on a wall tile, this can be useful used to your advantage when done intentionallynot wishing to extend a mine, but shards are required.*If you have raised the ceiling and try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level. It *For the best access in a mine it is recommended not to mine the floor directly, because it can also ruin your create uneven surfaces making it hard to move around. *The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if unplannedused in the right way.Planning your mine '''Proceed with an overhead view of your mine on graph paper caution when adjusting the floors as mining is not easily reversed.''' When digging you can save you some heartachealways drop the dirt and refill the hole - this is '''not''' possible when mining.
=== Opening a mine =Mine Up/Down ==The first step is * Mining up/down will create a slope of 20 or to make a mine entrance on the surface which may be done on any [[cliff]] or corresponding next level, if there is another tunnel (see [[rock tileMining#Dropshaft|Dropshaft]].)
The [[slope]] of the [[== Leveling ==Standing on a flat cave tile border]]s around will permit the left and right leveling of the required entrance are an important factor, too shallow of an opening and the entrance would adjacent tile so that it will be too steep to easily walk in and out of and may even prevent [[cart]]s, [[horse]]s or [[wagon]]s from using at the entrancesame height. The slope on both sides should ideally be greater than 10 each to ensure that the entrance To see if a tile is easy to navigate. The good news is that flat, activate a poor tunnel slopes can be fixedpickaxe and hover over the tile (as long as you have at least 15 mining skill). The bad news is that it is a lot of work!
: Activate a pickaxe and use '''right click''' the {{key|RMB}} on the rock or cliffcave floor tile, select '''Mining''' > '''TunnelLevel'''.*Will mine the highest corners and make the tile flat.Activate [[concrete]] '''right click''' the corner to be raised select '''raise corner'''.
After about 50 tunnelling actions the message ''You 'The corner you are standing nearest will soon create an entrancebe raised, so make sure you are standing in the correct spot.''' *To raise corners [[concrete]] must be held in the inventory and activated.*One concrete will appearraise one corner equivalent to 1 [[dirt]]. A few actions later *Concrete can be used to raise an entrance will be created, underwater cave tile as long as the exact number of actions tile is random25 [[dirt]]s deep or less; averaging around 5 mining actions after below that you get the message first appears: {{event|inline|The water is too deep and would only dissolve the concrete.}}
* Tunnels can not be opened if the north-west corner is more than 4 dirts below == Surface mining ==Activate [[Water#Water level|water levelpickaxe]].* You cannot and '''right click''' [[Mining#Surface_mining|surface minecliff]] to correct an oddly shaped entrance so you must make sure to have the or [[rock tile in the exact shape you want it to be before you open the mine.* You may not open a mine entrance directly adjacent to another]], select '''Mining''' > '''Mine'''.
=== Tunnel excavation ===Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. Mining a cave wall inside *To mine on the surface, all adjacent corners of the tile must be clear of dirt. '''You will need dig all four corners of a mine will remove that tile of to expose rock. ''' *When mining into water the maximum depth permitted is -25 from the water level. *It takes anywhere from 45-50 mining may take one or more actions to produce the message ''The wall lower a single [[dirt]] level of [[rock]]. *Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].*You will break soon''only be able to mine slopes which are 3 times your mining skill. For example, if you mining skill is 3, after which it takes an average you can mine slopes of 5 actions to fully remove the tile9 or below.
: Activate a pickaxe and use the {{key|RMB}} on the cave tile, select '''Mining''' > '''Mine'''.
* It is possible to mine up, down or flat but only the final action is taken into account. The resulting slope of up or down will be approximately 20.
* There are slight deviations in mine slopes (up to 1 "dirt") when a mine shaft progresses. The idea of "level" is actually between -1 and 1 slope.
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.
* Each action will produce one rock shard.
* All items mined from the cave wall will appear in a pile on the ground on the tile you're stood, this often includes items such as [[salt]] and [[gem]]s all of which are found randomly.
=== Ore mining ===[[Ore]] is produced by mining on ore [[vein]]s found inside of a :Slope reduction: {{event|inline|You minesome stone shards. When an ore vein is depleted a tunnel is created }}:No reduction: {{event|inline|You chip away at the same as as when mining rock. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunnelling purposes. Shards may also be produced from [[marble]] and [[slate]] veins.}}
: Activate == Mine doors ==You can limit access to your mine with the use of a pickaxe and use the {{key|RMB}} on the ore or shard tile, select '''Mining''' > '''Mine[[mine door]]'''.* Each action will produce one ore or shard Several types of the vein's type on the floor in a pile where you mine doors are standingavailable.
=== Tunnel exits ===It '''Remember that off-deed mine doors can be bashed by other players, so your mine is not possible entirely safe just because it has a mine door attached. A deed [[perimeter]] does NOT protect mine doors.'''* If you wish to create an exit from place a [[fence]] around a mine entrance this should be done before attaching a tunnel from the inside if mine door.* On [[Elevation]] and [[Defiance]] servers, there is dirt covering the planned exit, this must fully uncovered be a minimum of 3 tiles between mine doors and bare just as if you were to create only 4 mine doors in an entrance from outside11x11 area. There is a check in a 5 tile radius around the door being placed.
=== Floor and ceiling mining =Dropshaft ==Mining the floor or ceiling Dropshafts are typically unfavorable in mines. They link two sections of a cave does mine together which have a height difference of many dirts. They are not create tunnelseasily traveled through. Instead, it raises (for ceiling) or lowers (for floors) Vehicles and horses will not be able to move between the cave. Note thatlevels, as with and a player must [[diggingClimbing|climb]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined down well past swimming depth to let boats such as Corbitas pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past move between the water leveltwo.
: Activate a pickaxe and use the {{key|RMB}} on the floor or ceiling tile, select '''Mining''' > '''Mine'''.* When removing a rock tile adjacent drop shaft is going to a section of the mine which has been modified as such it's important to know that the floor of the new section connecting the modified corners will match up (providing be created you didn't mine up or down), but the ceiling will not. The ceiling will take receive this message before the standard height.* wall breaks: {{event|inline|You can fix slopes with [[Concrete]]: one concrete will raise one corner, hear falling rocks from the equivalent other side of 1 dirt or 1 mine action.* Mining ceilings for rock shards is much faster than mining on a the wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions "mine up" and "mine down" create a predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed caution when adjusting the floors as mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when miningA deep shaft will probably emerge.}}
=== Leveling ===Standing on *Should a flat cave tile will permit the levelling of an adjacent tile so that it will dropshaft be at the same height. To see if a tile is flat required, simply activate a pickaxe and hover over mine out the rock tilewhich separates two mines of different levels.: Activate a pickaxe and use the {{key|RMB}} on the cave floor tile, select '''Mining''' > '''Level''' Some players have created dropshafts to gain fast access to water or create short-cuts.In order to raise any corners There is no falling [[concretedamage]] must be held in inside mines, so falling down these shafts is not going to injure the inventoryplayer.
=== Surface mining ===Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. To mine on the surface all adjacent corners of the tile must be clear of dirt. When mining into water the maximum depth permitted is -24 from the water level. To mine the surface rock, first '''activateProceed with caution as these are very hard, often impossible, to modify once created.''' *Collapsing a dropshaft tile with the [[pickaxeStrongwall]]. While standing on the corner you wish to modify, '''right-click''' on the rock of cliff tile, select '''Mining''' > '''Mine'''. It may take one spell or more actions to lower a single dirt level of rock. Border [[slopeshaker orb]] depth may be seen with will allow you to remine a pickaxe activated just tile to the height of the tiles around it, but proceed carefully and ask for assistance, as with a [[shovel]].:Slope reduction: {{event|inline|You mine some rock shards.}}:No reduction: {{event|inline|You chip away at the rockcareful planning is required.}}
'''Read more''': [[Surface mining]] | [[Digging]] | [[Slope]]== Cave-ins ==Any excavated cave tile has a chance of caving in.
== Other information ==*When a tile caves in the it will become either a rock, ore or shard vein and will need to be re-excavated. === Mine doors ===*A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.{{Main|Mine door}}You can limit access to your mine *Reinforcing a cave wall with a [[support beam]] will lower the use chance of a mine door. Several types of mine doors are availablecave-in on tiles surrounding that support. Remember that off-deed mine doors can Once reinforced they may not be bashed by other playersexcavated, so your however a mayor may mine is not entirely safe out the support should it reside on their deed. This would take approximately 50 actions just because it has a mine door attachedto remove the support. '''A deed cave wall reinforced with a [[perimetersupport beam]] does off deed is literally impossible to remove. Please be mindful of this.'''not''' protect mine doors*Ore veins are considered similar to reinforced walls for purposes of stability.*The chance that a tile is replaced with a vein or shard other than rock is extremely low.* If you wish You also have the option to place manually cave in mine tiles using the spell [[Strongwall]] or using a [[fenceshaker orb]] around which can be bought from a mine entrance this should be done before attaching trader for 4 silver and is a mine doorone time use item.
==Skillgain = Dropshaft ===Dropshafts are typically unfavourable in mines. They link two sections of a mine together which have a height difference of many dirts. They are not easily traversable. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.
Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels. These are very hard, often impossible, to modify once created. Some players have created dropshafts to gain fast access to water or create short-cuts. There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.'''Ore Difficulty'''
=== Cave-ins ===Any excavated cave tile has a chance of caving in. When this occurs the tile will become either a *The easiest is mining plain rock or ore/shard [[zinc]], followed by [[iron vein]]s and [[tin vein ]]s. *The hardest are silver and will need gold. '''As with most things in Wurm, too low difficulty leads to be re-excavatedreduced skill gain, while too high difficulty results in high failure rate. A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to removefailure results in a 1.00 QL shard.'''
Reinforcing a cave wall with a *Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[support beamprospecting]] will lower the chance of a cave-in on tiles surrounding that support. Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed. This would take approximately 50 actions just to remove the support. Ore veins are considered similar to reinforced walls for purposes of stability.* The chance that a details about tile is replaced with a vein or shard other than rock is extremely lowquality.
== Skillgain ==Different ore veins have different difficulties. The easiest is '''Note''': In order to gain skill from a mining plain rock, followed action the by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads ‑product has to reduced skill gain, while too high difficulty results be anywhere in high failure ratebetween 1. A failure results in a 101 and 39.00 QL by-product99 quality range.
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality''Note''': All tests were done with a 25ql pickaxe.
{| class="wikitable"
! Tile type !! Skill
|-
| [[Rock]], [[Zinc vein|Zinc]] || 1-5025|-| [[Iron vein|Iron]], [[Rock salt]] || 25-35
|-
| [[Iron Tin vein|IronTin]] || 35-50-60
|-
| [[Copper vein|Copper]] , [[Slate]], [[Lead vein|Lead]] | 60| 50-7075
|-
| [[Tin Silver vein|TinSilver]], || 75-90|-| [[Zinc Gold vein|ZincGold]] or , [[Lead Marble]], [[Sandstone vein|LeadSandstone]] || 70-8590+
|-
| [[Silver vein|Silver]] or [[Marble wall|Marble]] || 90+
|+ Optimal Skill Gain
|}
{{see also|Mining guide}}
== Resources =='''Optimal Pickaxe Selection for Skill Gain''' There If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are several types of resource which mining. You can be found while mininguse the formula'''(Skill + Tool QL) divided by 2, then subtract 20 = <optimal difficulty>''' Plug in the variables you know, and solve for the remaining variable. 
{| class="wikitable"
! width=100 | Resource
! width=100 | Vein / Tile
! width=100 | Crude
! width=100 | Refined
|-
| [[Copper]]||[[Copper vein]]||[[Copper ore]]||[[Copper lump]]! Ore type !! Difficulty
|-
| [[Gold]]Stone ||[[Gold vein]]||[[Gold ore]]||[[Gold lump]]2
|-
| [[Iron]]Zinc ||[[Iron vein]]||[[Iron ore]]||[[Iron lump]]2
|-
| [[Lead]]Iron ||[[Lead vein]]||[[Lead ore]]||[[Lead lump]]3
|-
| [[Silver]]Tin ||[[Silver vein]]||[[Silver ore]]||[[Silver lump]]10
|-
| [[Tin]]Copper ||[[Tin vein]]||[[Tin ore]]||[[Tin lump]]20
|-
| [[Zinc]]Slate ||[[Zinc vein]]||[[Zinc ore]]||[[Zinc lump]]20
|-
| [[Slate]]Lead ||[[Slate wall]]||[[Slate shard]]||N/A20
|-
| [[Rock salt || 30 |-| Silver || 35|-| Gold || 40|-| Reinforced || 40|-| Marble]]||[[Marble wall]]40|-|[[Marble shard]]Sandstone ||N/A45
|-
|} == Resources ==There are several types of resource which can be found while mining: {| class="wikitable"|-! Tile type !! Mining By-Products|-| [[Rock]]|| [[Stone shards]]|- |[[Rock tilesalt vein]]||[[Rock shardsalt|Rock salt shards]]|- |[[Stone_cuttingSlate]] ||Stone cutting[[Slate shards]]|-| [[Sandstone vein]] || [[Sandstone shards]]|- | [[Marble vein|Marble]] || [[Marble shards]]|- | [[Iron vein]] || [[Iron ore]]|- | [[Copper vein]] || [[Copper ore]]|-| [[Tin vein]] || [[Tin ore]]|- | [[Zinc vein]] || [[Zinc ore]]|-| [[Lead vein]] || [[Lead ore]]|- | [[Silver vein]] || [[Silver ore]]|-| [[Gold vein]] || [[Gold ore]]|+ Mining Resources
|}
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].
For details about ore location== Notes ==*Mining speed is determined by mining skill, see pickaxe [[prospectingquality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: <50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined. * You may not mine upward out of rock and into the [[dirt]] that is covering it.* You can mine downward until you reach 25 dirts below the [[water]] table.* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.  ==PVP Servers==* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance]] and [[Epic]] servers and capped at 60 slope. * There is a minimum of 3 tiles required between mine doors on all PVP servers==Mining Warning Messages==See: [[Mining warnings]]
== See also ==
* [[Prospecting]]
* [[Support beam]]
* [[Clad]]
* [[Stuck]]
* [[Mining warnings]]
* [[Strongwall]]
 
==Skills & Characteristics==
* Mining
* [[Body]] > [[Body strength]]
* [[Body]] > [[Body stamina]] (On PVE servers only)
* [[Mind]] > [[Mind logic]]
* [[Soul]] > [[Soul strength]]
== [[Titles]] ==
* Prime Minester at 70 skill
* Mastermine at 90 skill
*'''The World is Mine''' at 100 skill
==GuidesNotes ==* [[Mining guide]]can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* See [[Mining With Mamadarknesswarnings]]for more indepth information on each situation.
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/M]]
31

edits

Navigation menu