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Mining

3,806 bytes added, 12:56, 28 August 2023
[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''
== Overview ==[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]==== Description ===='''Mining''' is the skill of excavating [[rock stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins. '''
==Opening a mine == Characteristics gained ====Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' > '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''* Body / The first step is to make a '''mine entrance''' on the surface which may be done on any [[Body strengthcliff]], or [[Body staminarock tile]].*The minimum slope is +1.* Mind / Each tunneling action has a chance to create a [[Mind logicstone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.*The two lowest slopes of your tile will form the bottom tile border of your opening, which will be completely flat. The top of your mine opening will be completely flat as well. * Soul / '''You cannot [[Soul strengthMining#Surface_mining|surface mine]]to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.*If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. *You may create a mine entrance up to 3 tiles wide.**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!* Mine Entrances cannot have a reinforced cave floor. So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.
== Method Tunnel excavation ==There are several "modes" of Activate [[pickaxe]] '''miningright click''', depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxerock tile]], right-click the place to mine and select Mining -'''mining''' > (action). Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least'''mine'''.
Because Wurm is not Mining a true 3D world, the cave layer is essentially wall inside of a second world beneath mine will remove that tile of rock. It takes 45 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the surfacetile.  * It is possible to mine upwards and downwards with up, down or flat but only the final action is taken into account. The resulting slope of up or down will be approximately 20.* There are slight deviations in mine slopes (up to 3 "Slope") when a few [[mine shaft progresses.This is based off Mining warnings|limitations]]Skill.* You may not * skill less than 50, +-3** skill = 50, variance is +-2** skill = 70, variance is +-1** skill = 90+ no variance* When connecting two mine upward out shafts, the direction of rock the mining is irrelevant; one floor will connect to the other floor and into ceilings will likewise connect.* Each action will produce one stone shard.* All items mined from the cave wall will appear in a pile on the ground on the tile you're standing; this often includes items such as [[dirtsalt]] that is covering it.* You can mine downward until you reach the and [[watergem]] tables, but can not mine deeper than one tile level below water levelall of which are found randomly.* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile create an exit from the inside if there is essentially a pillardirt covering the planned exit, so this must be fully uncovered and bare just as if two tunnels cross at different elevations they you were to create a shaft going an entrance from the upper tunnel outside.* If the outside tile is covered by dirt while trying to mine out, the lower tunnelmessage {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}
=== Opening a mine =Mining resources==The first step [[Ore]] is to make produced by mining metal ore [[vein]]s found inside of a '''mine entrance''' on the surface which may be done on any . [[Marble]], [[cliffslate]] or , [[rock tilesalt vein|rock salt]], and [[sandstone vein|sandstone]] veins produce shards. A [[Rock salt]]tile has about the same amount of shards as a regular rock tile, approximately 50 shards.
The [[slope]] of the [[tile border]]s around the left and right of the required entrance are *When an important factor, too shallow of an opening and the entrance would be too steep to easily walk in and out of. The slope on both sides should ideally be greater than 10 each to ensure that the entrance ore or shard vein is depleted a tunnel is easy to navigatecreated. Poor tunnel slopes However, a vein can be fixed, howevertake several thousand actions to deplete, so it is very difficultadvised to mine around ore and shard veins for tunneling purposes.
: Activate == Mining floors and ceiling ==*Mining the floor or ceiling of a pickaxe and cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''right clickNote that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself.''' *A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|You cannot reach the ceiling}}. (given that you haven't lowered the floor before you start).*A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. *Each rock tile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you want them to be higher. The floor section will match up (providing you didn't mine up or cliffdown). *You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.*Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.*If you have raised the ceiling and try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.*For the best access in a mine it is recommended not to mine the floor directly, select because it can create uneven surfaces making it hard to move around. *The actions '''Miningmine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. '''Proceed with caution when adjusting the floors as mining is not easily reversed.''' > When digging you can always drop the dirt and refill the hole - this is '''Tunnelnot'''possible when mining.
After about 50 tunnelling actions the message {{event|inline|You == Mine Up/Down ==* Mining up/down will soon create an entrance}} will appear. A few actions later an entrance will be createda slope of 20 or to the corresponding next level, the exact number of actions if there is random; averaging around 5 mining actions after the message first appears.another tunnel (see [[Mining#Dropshaft|Dropshaft]])
* Tunnels can not be opened if == Leveling ==Standing on a flat cave tile will permit the north-west corner is more than 4 dirts below [[Water#Water level|water level]].* You cannot [[Mining#Surface_mining|surface mine]] to correct leveling of an oddly shaped entrance once it is open. So you must make sure to have the adjacent tile in the exact shape you want so that it to will be before you open at the minesame height.* You may not open To see if a tile is flat, activate a mine entrance directly adjacent to anotherpickaxe and hover over the tile (as long as you have at least 15 mining skill).
Activate a pickaxe and '''Read Moreright click''': the cave floor tile, select '''Mining''' > '''Level'''.*Will mine the highest corners and make the tile flat.Activate [[Slope]] | [[Digging]] | [[Water|Water Tableconcrete]]'''right click''' the corner to be raised select '''raise corner'''.
=== Tunnel excavation ==='''The corner you are standing nearest will be raised, so make sure you are standing in the correct spot.'''Mining a cave wall inside of a mine *To raise corners [[concrete]] must be held in the inventory and activated.*One concrete will remove that tile of rockraise one corner equivalent to 1 [[dirt]]. It takes anywhere from 45-50 mining actions *Concrete can be used to produce raise an underwater cave tile as long as the tile is 25 [[dirt]]s deep or less; below that you get the message : {{event|inline|The wall will break soonwater is too deep and would only dissolve the concrete.}} after which it takes an average of 5 actions to fully remove the tile.
: == Surface mining ==Activate a [[pickaxe ]] and '''right click''' the cave [[cliff]] or [[rock tile]], select '''Mining''' > '''Mine'''.* It is possible to mine up, down or flat but only the final action is taken into account. The resulting slope of up or down will be approximately 20.* There are slight deviations in mine slopes (up to 1 "dirt") when a mine shaft progresses. The idea of "level" is actually between -1 and 1 slope.* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.* Each action will produce one rock shard.* All items mined from the cave wall will appear in a pile on the ground on the tile you're stood, this often includes items such as [[salt]] and [[gem]]s; all of which are found randomly.* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as If you were to create an entrance from the outside.** If the outside tile if covered by dirt while trying to mine out the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}
=== Ore Surface mining ===is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. [[Ore]] is produced by mining *To mine on ore [[vein]]s found inside the surface, all adjacent corners of the tile must be clear of dirt. '''You will need dig all four corners of a minetile to expose rock. ''' *When an ore vein mining into water the maximum depth permitted is depleted a tunnel is created -25 from the same as when mining rockwater level. However, a vein can *It may take several thousand one or more actions to deplete, so it is advised to mine around ore veins for tunneling purposeslower a single [[dirt]] level of [[rock]]. Shards may also be produced from *Border [[marbleslope]] and depth may be seen with a pickaxe activated just as with a [[slateshovel]] veins.*You will only be able to mine slopes which are 3 times your mining skill. For example, if you mining skill is 3, you can mine slopes of 9 or below.
: Activate a pickaxe and '''right click''' the ore or shard tile, select '''Mining''' > '''Mine'''.
* Each action will produce one ore or shard of the vein's type on the floor in a pile where you are standing.
'''Read More''': [[Prospecting]]Slope reduction: {{event|inline|You mine some stone shards.}}:No reduction: {{event|inline|You chip away at the rock.}}
=== Floor and ceiling mining =Mine doors ==Mining You can limit access to your mine with the floor or ceiling use of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with '''[[diggingmine door]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start)''. A floor tile can be mined down well past swimming depth to let boats such as Corbitas pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water levelSeveral types of mine doors are available.
: Activate a pickaxe and '''right click''' the floor or ceiling tileRemember that off-deed mine doors can be bashed by other players, select '''Mining''' > '''Mine'''.* When removing a rock tile adjacent to a section of the so your mine which is not entirely safe just because it has been modified as such it's important to know that the floor of the new section connecting the modified corners will match up (providing you didn't a mine up or down), but the ceiling will notdoor attached. The ceiling will take the standard height.* You can fix slopes with A deed [[Concreteperimeter]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 does NOT protect mine actiondoors.'''* Mining ceilings for rock shards is much faster than mining on If you wish to place a [[fence]] around a wall tile, mine entrance this can should be used to your advantage when not wishing to extend done before attaching a mine, but shards are requireddoor.* When mining the ceiling to high you will receive the message {{event|inline|You cannot reach the ceiling}}.* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in On [[Elevation]] and [[Defiance]] servers, there must be a minimum of 3 tiles between mine it is recommended not to mine the floor directly unless you have a plan for it. The actions "mine up" doors and "only 4 mine down" create a predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used doors in the right wayan 11x11 area. :<span style="color:#ff0000">'''CAUTION''': Be carful when adjusting the floors as mining There is not easily reversed. When digging you can always drop a check in a 5 tile radius around the dirt and refill the hole - this is '''not''' possible when miningdoor being placed.</span>
'''Read More''': == Dropshaft ==Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts. They are not easily traveled through. Vehicles and horses will not be able to move between the levels, and a player must [[Mining warningsClimbing|Mining Warningsclimb]]to move between the two.
=== Leveling ===Standing on *When a flat cave tile drop shaft is going to be created you will permit receive this message before the levelling wall breaks: {{event|inline|You hear falling rocks from the other side of an adjacent tile so that it will be at the same heightwall. To see if a tile is flat simply activate a pickaxe and hover over the tile.: Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' > '''Level'''.* In order to raise any corners [[concrete]] must be held in the inventoryA deep shaft will probably emerge.}}
=== Surface mining ===Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling*Should a dropshaft be required, adjusting terrain for other uses or simply for aesthetic reasons. To mine on the surface, all adjacent corners of out the rock tile must be clear which separates two mines of dirtdifferent levels. When mining into Some players have created dropshafts to gain fast access to water the maximum depth permitted is or create short-24 from the water levelcuts. To mine the surface rock, first '''activate''' a There is no falling [[pickaxedamage]]. While standing on the corner you wish to modifyinside mines, '''right-click''' on the rock of cliff tile, select '''Mining''' > '''Mine'''. It may take one or more actions so falling down these shafts is not going to lower a single dirt level of rock. Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].:Slope reduction: {{event|inline|You mine some rock shards.}}:No reduction: {{event|inline|You chip away at injure the rockplayer.}}
'''Read moreProceed with caution as these are very hard, often impossible, to modify once created.''': *Collapsing a dropshaft tile with the [[Surface miningStrongwall]] | spell or a [[Digging]] | [[Slopeshaker orb]]will allow you to remine a tile to the height of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required.
== Other information Cave-ins ===== Mine doors ===You can limit access to your mine with the use of Any excavated cave tile has a '''[[mine door]]'''. Several types chance of mine doors are available. Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does '''not''' protect mine doors.* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine doorcaving in.
*When a tile caves in the it will become either a rock, ore or shard vein and will need to be re-excavated. *A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.*Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support. Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed. This would take approximately 50 actions just to remove the support. '''Read More''': A cave wall reinforced with a [[Mine door|Mine Doorssupport beam]]off deed is literally impossible to remove. Please be mindful of this.''' === Dropshaft ===Dropshafts *Ore veins are typically unfavourable in minesconsidered similar to reinforced walls for purposes of stability. They link two sections of *The chance that a mine together which have tile is replaced with a height difference of many dirtsvein or shard other than rock is extremely low. They are not easily traversable. Vehicles and horses will not be able *You also have the option to move between manually cave in mine tiles using the levels, and spell [[Strongwall]] or using a player must [[Climbing|climbshaker orb]] to move between the twowhich can be bought from a trader for 4 silver and is a one time use item.
When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|The cave all sounds hallow. A dangerous shaft could emerge.}}== Skillgain ==
Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels. Some players have created dropshafts to gain fast access to water or create short-cuts. There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.:<span style="color:#ff0000">'''CAUTIONOre Difficulty''': These are very hard, often impossible, to modify once created.</span>
=== Cave-ins ===Any excavated cave tile has a chance of caving in. When this occurs the tile will become either a *The easiest is mining plain rock or ore/shard [[zinc]], followed by [[iron vein]]s and [[tin vein ]]s. *The hardest are silver and will need gold. '''As with most things in Wurm, too low difficulty leads to be re-excavatedreduced skill gain, while too high difficulty results in high failure rate. A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to removefailure results in a 1.00 QL shard.'''
Reinforcing a cave wall with a *Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[support beamprospecting]] will lower the chance of a cave-in on tiles surrounding that support. Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed. This would take approximately 50 actions just to remove the support. Ore veins are considered similar to reinforced walls for purposes of stability.* The chance that a details about tile is replaced with a vein or shard other than rock is extremely lowquality.
== Skillgain ==Different ore veins have different difficulties. The easiest is '''Note''': In order to gain skill from a mining plain rock, followed action the by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads &#8209;product has to reduced skill gain, while too high difficulty results be anywhere in high failure ratebetween 1. A failure results in a 101 and 39.00 QL by-product99 quality range.
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality''Note''': All tests were done with a 25ql pickaxe.
{| class="wikitable"
! Tile type !! Skill
|-
| [[Rock]], [[Zinc vein|Zinc]] || 1-25|-| [[Iron vein|Iron]], [[Rock salt]] || 25-35|-| [[Tin vein|Tin]] || 35-50
|-
| [[Iron Copper vein|IronCopper]], [[Slate]], [[Lead vein|Lead]] || 50-6075
|-
| [[Copper Silver vein|CopperSilver]] || 6075-7090
|-
| [[Tin Gold vein|TinGold]], [[Zinc vein|ZincMarble]] or , [[Lead Sandstone vein|LeadSandstone]] || 70-8590+
|-
| [[Silver vein|Silver]] or [[Marble wall|Marble]] || 90+
|+ Optimal Skill Gain
|}
 '''Read MoreOptimal Pickaxe Selection for Skill Gain''' If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill and for the vein you are mining. You can use the formula: [[Mining guide]] '''(Skill + Tool QL) divided by 2, then subtract 20 = <optimal difficulty>''' Plug in the variables you know, and solve for the remaining variable. {| class="wikitable"|-! Ore type !! Difficulty|-| Stone || 2|-| Zinc || 2|-| Iron || 3|-| Tin || 10|-| Copper || 20|-| Slate || 20|-| Lead || 20|-| Rock salt || 30 |-| Silver || 35|-| Gold || 40|-| Reinforced || 40|-| Marble || 40|-| Sandstone || 45|-|}
== Resources ==
! Tile type !! Mining By-Products
|-
| [[Rock]] || [[Rock ShardsStone shards]]
|-
| [[SlateRock salt vein]] || [[Slate Rock salt|Rock salt shards|Marble Shards]]
|-
| [[Marble wallSlate]] ||Marble[[Slate shards]] |-| [[Marble Sandstone vein]] || [[Sandstone shards|Marble Shards]]
|-
| [[Iron VeinMarble vein|Marble]] || [[Iron OreMarble shards]]
|-
| [[Iron vein]] || [[Iron ore]]|- | [[Copper Veinvein]] || [[Copper Oreore]]
|-
| [[Tin Veinvein]] || [[Tin Oreore]]
|-
| [[Zinc Veinvein]] || [[Zinc Oreore]]
|-
| [[Lead Veinvein]] || [[Lead Oreore]]
|-
| [[Silver Veinvein]] || [[Silver Oreore]]
|-
| [[Gold Veinvein]] || [[Gold Oreore]]
|+ Mining Resources
|}
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].
'''Read More'''== Notes ==*Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: <50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined. * You may not mine upward out of rock and into the [[dirt]] that is covering it.* You can mine downward until you reach 25 dirts below the [[Prospectingwater]]table.* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.  ==PVP Servers==* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance] | ] and [[Epic]] servers and capped at 60 slope. * There is a minimum of 3 tiles required between mine doors on all PVP servers. ==Mining Warning Messages==See: [[ResourcesMining warnings]]
== See also ==
* [[Prospecting]]
* [[Support beam]]
* [[Clad]]
* [[Stuck]]
* [[Mining warnings]]
* [[Strongwall]]
 
==Skills & Characteristics==
* Mining
* [[Body]] > [[Body strength]]
* [[Body]] > [[Body stamina]] (On PVE servers only)
* [[Mind]] > [[Mind logic]]
* [[Soul]] > [[Soul strength]]
== [[Titles]] ==
* Prime Minester at 70 skill
* Mastermine at 90 skill
*'''The World is Mine''' at 100 skill
==GuidesNotes ==* [[Mining guide]]can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* See [[Mining With Mamadarknesswarnings]]for more indepth information on each situation.
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/M]]
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