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Mining

3,170 bytes added, 12:56, 28 August 2023
[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''
== Overview ==[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]==== Description ===='''Mining''' is the skill of excavating [[rock stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins. '''
==Opening a mine == Characteristics gained ====Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' > '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''* Body / The first step is to make a '''mine entrance''' on the surface which may be done on any [[Body strengthcliff]], or [[Body staminarock tile]].*The minimum slope is +1.* Mind / Each tunneling action has a chance to create a [[Mind logicstone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.*The two lowest slopes of your tile will form the bottom tile border of your opening, which will be completely flat. The top of your mine opening will be completely flat as well. * Soul / '''You cannot [[Soul strengthMining#Surface_mining|surface mine]]to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.*If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. *You may create a mine entrance up to 3 tiles wide.**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!* Mine Entrances cannot have a reinforced cave floor. So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.
== Method Tunnel excavation ==There are several "modes" of Activate [[pickaxe]] '''miningright click''', depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxerock tile]], right-click the place to mine and select Mining -'''mining''' > (action). Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least'''mine'''.
Because Wurm is not Mining a true 3D world, the cave layer is essentially wall inside of a second world beneath mine will remove that tile of rock. It takes 45 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the surfacetile.  * It is possible to mine upwards and downwards with up, down or flat but only the final action is taken into account. The resulting slope of up or down will be approximately 20.* There are slight deviations in mine slopes (up to 3 "Slope") when a few [[mine shaft progresses.This is based off Mining warnings|limitations]]Skill.* You may not * skill less than 50, +-3** skill = 50, variance is +-2** skill = 70, variance is +-1** skill = 90+ no variance* When connecting two mine upward out shafts, the direction of rock the mining is irrelevant; one floor will connect to the other floor and into ceilings will likewise connect.* Each action will produce one stone shard.* All items mined from the cave wall will appear in a pile on the ground on the tile you're standing; this often includes items such as [[dirtsalt]] that is covering it.* You can mine downward until you reach the and [[watergem]] tables, but can not mine deeper than one tile level below water levelall of which are found randomly.* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile create an exit from the inside if there is essentially a pillardirt covering the planned exit, so this must be fully uncovered and bare just as if two tunnels cross at different elevations they you were to create a shaft going an entrance from the upper tunnel outside.* If the outside tile is covered by dirt while trying to mine out, the lower tunnelmessage {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}
'''Read More''': == Mining resources==[[Wind Ore]] is produced by mining metal ore [[vein]]s found inside of Agesa mine. [[Marble]] , [[slate]], [[rock salt vein| rock salt]], and [[qualitysandstone vein|Qualitysandstone]] | veins produce shards. A [[pickaxe|PickaxeRock salt]]tile has about the same amount of shards as a regular rock tile, approximately 50 shards.
=== Opening *When an ore or shard vein is depleted a tunnel is created. However, a mine ===The first step vein can take several thousand actions to deplete, so it is advised to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]]around ore and shard veins for tunneling purposes.
The == Mining floors and ceiling ==*Mining the floor or ceiling of a cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''Note that, as with [[slopedigging]] , these actions affect the closest corner of the [[tile border]]s and not the tile itself.''' *A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|You cannot reach the ceiling}}. (given that you haven't lowered the left and right of floor before you start).*A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the required entrance are an important factorwater level. *Each rock tile removed will have that standard ceiling height, too shallow of an opening and the entrance would so each ceiling tile must be too steep mined individually, if you want them to easily walk in and out be higher. The floor section will match up (providing you didn't mine up or down). *You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of1 dirt or 1 mine action. The slope *Mining ceilings for stone shards is much faster than mining on both sides should ideally a wall tile, this can be greater than 10 each used to your advantage when not wishing to extend a mine, but shards are required.*If you have raised the ceiling and try to ensure that mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.*For the entrance best access in a mine it is easy recommended not to mine the floor directly, because it can create uneven surfaces making it hard to navigatemove around. Poor tunnel *The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be fixed, however, it very useful if used in the right way. '''Proceed with caution when adjusting the floors as mining is not easily reversed.''' When digging you can always drop the dirt and refill the hole - this is very difficult'''not''' possible when mining.
: Activate == Mine Up/Down ==* Mining up/down will create a pickaxe and '''right click''' slope of 20 or to the rock or cliffcorresponding next level, select '''if there is another tunnel (see [[Mining''' > '''Tunnel'''.#Dropshaft|Dropshaft]])
After about 50 tunneling actions == Leveling ==Standing on a flat cave tile will permit the message {{event|inline|You will soon create leveling of an entrance}} adjacent tile so that it will appearbe at the same height. A few actions later an entrance will be created To see if a tile is flat, activate a pickaxe and hover over the exact number of actions is random; averaging around 5 tile (as long as you have at least 15 mining actions after the message first appearsskill).
Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' > '''Level'''.* Tunnels can not be opened if Will mine the highest corners and make the north-west corner is more than 4 dirts below [[Water#Water level|water level]]tile flat.* You cannot Activate [[Mining#Surface_mining|surface mineconcrete]] to correct an oddly shaped entrance once it is open. So you must make sure to have '''right click''' the tile in the exact shape you want it corner to be before you open the mine.* You may not open a mine entrance directly adjacent to anotherraised select '''raise corner'''.
'''Read MoreThe corner you are standing nearest will be raised, so make sure you are standing in the correct spot.''': *To raise corners [[Slopeconcrete]] | must be held in the inventory and activated.*One concrete will raise one corner equivalent to 1 [[Diggingdirt]] | . *Concrete can be used to raise an underwater cave tile as long as the tile is 25 [[Water#Water level|Water Tabledirt]]s deep or less; below that you get the message: {{event|inline|The water is too deep and would only dissolve the concrete.}}
=== Tunnel excavation =Surface mining ==Mining a cave wall inside of a mine will remove that tile of Activate [[pickaxe]] and '''right click''' [[cliff]] or [[rock. It takes anywhere from 45-50 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes an average of 5 actions to fully remove the tile]], select '''Mining''' > '''Mine'''.
: Activate a pickaxe and '''right click''' Surface mining is the cave tileaction of shaping external rock or cliff faces to prepare an area for tunneling, select '''Mining''' > '''Mine'''adjusting terrain for other uses or simply for aesthetic reasons.* It is possible to To mine upon the surface, down or flat but only all adjacent corners of the final action is taken into account. The resulting slope tile must be clear of up or down will be approximately 20.* There are slight deviations in mine slopes (up to 1 "dirt") when a mine shaft progresses. The idea '''You will need dig all four corners of "level" is actually between -1 and 1 slopea tile to expose rock.''' * When connecting two mine shafts, the direction of mining into water the mining maximum depth permitted is irrelevant; one floor will connect to -25 from the other floor and ceilings will likewise connectwater level.* Each action will produce It may take one or more actions to lower a single [[dirt]] level of [[rock shard]]. * All items mined from the cave wall will appear in a pile on the ground on the tile you're stood; this often includes items such as Border [[saltslope]] and depth may be seen with a pickaxe activated just as with a [[gemshovel]]s, all of which are found randomly.* It is not possible You will only be able to create an exit from the inside mine slopes which are 3 times your mining skill. For example, if there you mining skill is dirt covering the planned exit3, this must be fully uncovered and bare just as If you were to create an entrance from the outside.** If the outside tile if covered by dirt while trying to can mine out the message {{event|inline|The cave wall looks very unstable and dirt flows inslopes of 9 or below. You would be buried alive}}
'''Read More''': [[Gem|Gems]] | [[Salt]]
=== Ore mining ===[[Ore]] is produced by mining on ore [[vein]]s found inside of a :Slope reduction: {{event|inline|You minesome stone shards. When an ore vein is depleted a tunnel is created }}:No reduction: {{event|inline|You chip away at the same as when mining rock. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes. Shards may also be produced from [[marble]] and [[slate]] veins.}}
: Activate == Mine doors ==You can limit access to your mine with the use of a pickaxe and '''right click''' the ore or shard tile, select '''Mining''' > '''Mine[[mine door]]'''.* Each action will produce one ore or shard Several types of the vein's type on the floor in a pile where you mine doors are standingavailable.
'''Read MoreRemember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does NOT protect mine doors.''': * If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.* On [[ProspectingElevation]] | and [[OreDefiance]]servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. There is a check in a 5 tile radius around the door being placed.
=== Floor and ceiling mining =Dropshaft ==Mining the floor or ceiling Dropshafts are typically unfavorable in mines. They link two sections of a cave does mine together which have a height difference of many dirts. They are not create tunnelseasily traveled through. Instead, it raises (for ceiling) or lowers (for floors) Vehicles and horses will not be able to move between the cave. Note thatlevels, as with and a player must [[diggingClimbing|climb]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined down well past swimming depth to let boats such as Corbitas pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past move between the water leveltwo.
: Activate a pickaxe and '''right click''' the floor or ceiling tile, select '''Mining''' > '''Mine'''.* When removing a rock tile adjacent drop shaft is going to a section of the mine which has been modified as such it's important to know that the floor of the new section connecting the modified corners will match up (providing you didn't mine up or down), but the ceiling will not. The ceiling will take the standard height.* You can fix slopes with [[Concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.* Mining ceilings for rock shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.* When mining the ceiling to high created you will receive this message before the message wall breaks: {{event|inline|You cannot reach hear falling rocks from the ceiling}}.* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions "mine up" and "mine down" create a predictable slopes other side of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right waywall. :Proceed with caution when adjusting the floors as mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when miningA deep shaft will probably emerge.}}
'''Read More''': *Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels. Some players have created dropshafts to gain fast access to water or create short-cuts. There is no falling [[Mining warnings|Mining Warnings]] | [[Concrete]] | [[Diggingdamage]]inside mines, so falling down these shafts is not going to injure the player.
=== Leveling ===Standing on a flat cave tile will permit the leveling of an adjacent tile so that it will be at the same height. To see if a tile is flat simply activate a pickaxe and hover over the tile.: Activate a pickaxe and '''right click''' the cave floor tileProceed with caution as these are very hard, often impossible, select to modify once created.'''Mining''' > '''Level'''.* In order to raise any corners Collapsing a dropshaft tile with the [[Strongwall]] spell or a [[concreteshaker orb]] must be held in will allow you to remine a tile to the inventoryheight of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required.
'''Read More''': [[Concrete]] == Cave-ins ==Any excavated cave tile has a chance of caving in.
=== Surface mining ===Surface mining is *When a tile caves in the action of shaping external it will become either a rock , ore or cliff faces shard vein and will need to be re-excavated. *A recently collapsed rock tile may not require as many actions to prepare re-open, however an area for tunnelingore tile will likely require many hundred, adjusting terrain for other uses or simply for aesthetic reasonseven thousand, actions to remove. To mine *Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on the surfacetiles surrounding that support. Once reinforced they may not be excavated, all adjacent corners of however a mayor may mine out the tile must be clear of dirtsupport should it reside on their deed. When mining into water the maximum depth permitted is -24 from This would take approximately 50 actions just to remove the water levelsupport. To mine the surface rock, first '''activate ''' A cave wall reinforced with a [[pickaxesupport beam]]off deed is literally impossible to remove. Please be mindful of this. While standing on the corner you wish to modify, '''right-click''' on the rock *Ore veins are considered similar to reinforced walls for purposes of cliff stability.*The chance that a tile, select '''Mining''' > '''Mine'''. It may take one is replaced with a vein or more actions to lower a single dirt level of shard other than rockis extremely low. Border *You also have the option to manually cave in mine tiles using the spell [[slopeStrongwall]] depth may be seen with a pickaxe activated just as with or using a [[shovelshaker orb]]which can be bought from a trader for 4 silver and is a one time use item.:Slope reduction: {{event|inline|You mine some rock shards.}}:No reduction: {{event|inline|You chip away at the rock.}}
'''Read more''': [[Surface mining]] | [[Digging]] | [[Slope]]== Skillgain ==
== Other information ===== Mine doors ===You can limit access to your mine with the use of a '''[[mine door]]Ore Difficulty'''. Several types of mine doors are available. Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does '''not''' protect mine doors.* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.
'''Read More''': *The easiest is mining plain rock or [[Mine door|Mine Doorszinc]]=== Dropshaft ===Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts. They are not easily traversable. Vehicles and horses will not be able to move between the levels, followed by [[iron vein]]s and a player must [[Climbing|climbtin vein]] s. *The hardest are silver and gold. '''As with most things in Wurm, too low difficulty leads to move between the tworeduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.'''
When a drop shaft *Items from successful mining have random QL, but the maximum possible is going to be created you will receive this message before the wall breaks: {{event|inline|The cave all sounds hallowlower of your mining skill and the tile's inherent quality. A dangerous shaft could emergeSee [[prospecting]] for details about tile quality.}}
Should '''Note''': In order to gain skill from a dropshaft be required, simply mine out mining action the rock tile which separates two mines of different levels. Some players have created dropshafts by‑product has to gain fast access to water or create short-cutsbe anywhere in between 1. There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player01 and 39.:Proceed with caution as these are very hard, often impossible, to modify once created99 quality range.
'''Read MoreNote''': [[Climbing]] | [[Damage]]All tests were done with a 25ql pickaxe.
{| class=== Cave"wikitable"|-! Tile type !! Skill|-ins ===Any excavated cave tile has a chance of caving in. When this occurs the tile will become either a rock or ore/shard | [[Rock]], [[Zinc vein and will need to be re|Zinc]] || 1-excavated. A recently collapsed rock tile may not require as many actions to re25|-open| [[Iron vein|Iron]], however an ore tile will likely require many hundred[[Rock salt]] || 25-35|-| [[Tin vein|Tin]] || 35-50|-| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75|-| [[Silver vein|Silver]] || 75-90|-| [[Gold vein|Gold]], or even thousand[[Marble]], actions to remove.[[Sandstone vein|Sandstone]] || 90+|-|+ Optimal Skill Gain|}
Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support. Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed. This would take approximately 50 actions just to remove the support. Ore veins are considered similar to reinforced walls for purposes of stability.
* The chance that a tile is replaced with a vein or shard other than rock is extremely low.
* You also have the option to manually cave in mine tiles using the spell [[Strongwall]] and using a [[shaker orb]] which can be bought from a trader for 5 silver and is a one time use item.
'''Read MoreOptimal Pickaxe Selection for Skill Gain''': [[Support Beam]] | [[Strongwall]] | [[shaker orb|Shaker Orb]]
== Skillgain ==Different ore veins have different difficulties. The easiest is If you want to optimize mining plain rockskill gain, followed by [[iron vein]]s you need to pick the correct QL pickaxe for your skill and [[copper for the vein]]s. The hardest you are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL by-productmining. You can use the formula:
Items from successful mining have random '''(Skill + Tool QL) divided by 2, but the maximum possible is the lower of your mining skill and the tilethen subtract 20 = <optimal difficulty>'''s inherent quality. See [[prospecting]] for details about tile quality.
'''Note''': In order to gain skill from a mining action Plug in the by product has to be anywhere in between 1.01 variables you know, and 39.99 quality range.'''Note''': All tests were done with a 10ql pickaxesolve for the remaining variable.
{| class="wikitable"
|-
! Tile Ore type !! SkillDifficulty|-| Stone || 2|-| Zinc || 2|-| Iron || 3|-| Tin || 10|-| Copper || 20|-| Slate || 20|-| Lead || 20|-| Rock salt || 30 |-| Silver || 35
|-
| [[Rock]], [[Zinc veinGold |Zinc]] || 1-3540
|-
| [[Iron veinReinforced |Iron]] || 35-5540
|-
| [[Copper veinMarble |Copper]], [[Slate]], [[Lead vein|Lead]] || 55-8540
|-
| [[Silver veinSandstone |Silver]] || 85+45
|-
|+ Optimal Skill Gain
|}
 
'''Read More''': [[Mining guide]] | [[Prospecting]] | [[Ores]]
== Resources ==
! Tile type !! Mining By-Products
|-
| [[Rock]] || [[Rock ShardsStone shards]]
|-
| [[SlateRock salt vein]] || [[Slate Rock salt|Rock salt shards|Slate Shards]]
|-
| [[Marble wallSlate]] ||Marble[[Slate shards]] |-| [[Marble Sandstone vein]] || [[Sandstone shards|Marble Shards]]
|-
| [[Iron VeinMarble vein|Marble]] || [[Iron OreMarble shards]]
|-
| [[Iron vein]] || [[Iron ore]]|- | [[Copper Veinvein]] || [[Copper Oreore]]
|-
| [[Tin Veinvein]] || [[Tin Oreore]]
|-
| [[Zinc Veinvein]] || [[Zinc Oreore]]
|-
| [[Lead Veinvein]] || [[Lead Oreore]]
|-
| [[Silver Veinvein]] || [[Silver Oreore]]
|-
| [[Gold Veinvein]] || [[Gold Oreore]]
|+ Mining Resources
|}
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].
'''Read More'''== Notes ==*Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: <50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined. * You may not mine upward out of rock and into the [[dirt]] that is covering it.* You can mine downward until you reach 25 dirts below the [[Prospectingwater]]table.* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.  ==PVP Servers==* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance] | ] and [[Epic]] servers and capped at 60 slope. * There is a minimum of 3 tiles required between mine doors on all PVP servers. ==Mining Warning Messages==See: [[ResourcesMining warnings]]
== See also ==
* [[Prospecting]]
* [[Support beam]]
* [[Clad]]
* [[Stuck]]
* [[Mining warnings]]
* [[Strongwall]]
 
==Skills & Characteristics==
* Mining
* [[Body]] > [[Body strength]]
* [[Body]] > [[Body stamina]] (On PVE servers only)
* [[Mind]] > [[Mind logic]]
* [[Soul]] > [[Soul strength]]
== [[Titles]] ==
* Prime Minester at 70 skill
* Mastermine at 90 skill
*'''The World is Mine''' at 100 skill
==GuidesNotes ==* [[Mining guide]]can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* See [[Mining With Mamadarknesswarnings]]for more indepth information on each situation.
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/M]]
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