Changes

Jump to navigation Jump to search

Mining

3,138 bytes added, 12:56, 28 August 2023
[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''
== Overview ==[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]==== Description ===='''Mining''' is the skill of excavating [[rock stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins. '''
==Opening a mine == Characteristics gained ====Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' > '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''* Body / The first step is to make a '''mine entrance''' on the surface which may be done on any [[Body strengthcliff]], or [[Body staminarock tile]].*The minimum slope is +1.* Mind / Each tunneling action has a chance to create a [[Mind logicstone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.*The two lowest slopes of your tile will form the bottom tile border of your opening, which will be completely flat. The top of your mine opening will be completely flat as well. * Soul / '''You cannot [[Soul strengthMining#Surface_mining|surface mine]]to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.*If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. *You may create a mine entrance up to 3 tiles wide.**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!* Mine Entrances cannot have a reinforced cave floor. So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.
== Method Tunnel excavation ==There are several "modes" of Activate [[pickaxe]] '''miningright click''', depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxerock tile]], right-click the place to mine and select Mining -'''mining''' > (action). Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least'''mine'''.
Because Wurm is not Mining a true 3D world, the cave layer is essentially wall inside of a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].* You may not mine upward out will remove that tile of rock and into the [[dirt]] that is covering it.* You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level.* It is not possible takes 45 mining actions to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from produce the upper tunnel message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the lower tunneltile.
* It is possible to mine up, down or flat but only the final action is taken into account. The resulting slope of up or down will be approximately 20.* There are slight deviations in mine slopes (up to 3 "Slope") when a mine shaft progresses.This is based off Mining Skill.** skill less than 50, +-3** skill = 50, variance is +-2** skill = 70, variance is +-1** skill = 90+ no variance* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.* Each action will produce one stone shard.* All items mined from the cave wall will appear in a pile on the ground on the tile you'''Read More''': re standing; this often includes items such as [[Wind of Agessalt]] | and [[quality|Qualitygem]] s, all of which are found randomly.* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as if you were to create an entrance from the outside.* If the outside tile is covered by dirt while trying to mine out, the message {{event| [[pickaxeinline|Pickaxe]]The cave wall looks very unstable and dirt flows in. You would be buried alive}}
=== Opening a mine =Mining resources==The first step [[Ore]] is to make produced by mining metal ore [[vein]]s found inside of a '''mine entrance''' on the surface which may be done on any . [[Marble]], [[cliffslate]] or , [[rock tilesalt vein|rock salt]], and [[sandstone vein|sandstone]] veins produce shards. A [[Rock salt]]tile has about the same amount of shards as a regular rock tile, approximately 50 shards.
The [[slope]] of the [[tile border]]s around the left and right of the required entrance are *When an important factor, too shallow of an opening and the entrance would be too steep to easily walk in and out of. The slope on both sides should ideally be greater than 10 each to ensure that the entrance ore or shard vein is depleted a tunnel is easy to navigatecreated. Poor tunnel slopes However, a vein can be fixed, howevertake several thousand actions to deplete, so it is very difficultadvised to mine around ore and shard veins for tunneling purposes.
: Activate == Mining floors and ceiling ==*Mining the floor or ceiling of a pickaxe and cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''right clickNote that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself.''' *A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|You cannot reach the ceiling}}. (given that you haven't lowered the floor before you start).*A floor tile can be mined down well past swimming depth to let boats pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. *Each rock tile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you want them to be higher. The floor section will match up (providing you didn't mine up or cliffdown). *You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.*Mining ceilings for stone shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.*If you have raised the ceiling and try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.*For the best access in a mine it is recommended not to mine the floor directly, select because it can create uneven surfaces making it hard to move around. *The actions '''Miningmine up''' and '''mine down''' create predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. '''Proceed with caution when adjusting the floors as mining is not easily reversed.''' > When digging you can always drop the dirt and refill the hole - this is '''Tunnelnot'''possible when mining.
After about 50 tunneling actions the message {{event|inline|You == Mine Up/Down ==* Mining up/down will soon create an entrance}} will appear. A few actions later an entrance will be createda slope of 20 or to the corresponding next level, the exact number of actions if there is random; averaging around 5 mining actions after the message first appears.another tunnel (see [[Mining#Dropshaft|Dropshaft]])
* Tunnels can not be opened if == Leveling ==Standing on a flat cave tile will permit the north-west corner is more than 4 dirts below [[Water#Water level|water level]].* You cannot [[Mining#Surface_mining|surface mine]] to correct leveling of an oddly shaped entrance once it is open. So you must make sure to have the adjacent tile in the exact shape you want so that it to will be before you open at the minesame height.* You may not open To see if a tile is flat, activate a mine entrance directly adjacent to anotherpickaxe and hover over the tile (as long as you have at least 15 mining skill).
Activate a pickaxe and '''Read Moreright click''': the cave floor tile, select '''Mining''' > '''Level'''.*Will mine the highest corners and make the tile flat.Activate [[Slope]] | [[Digging]] | [[Water#Water level|Water Tableconcrete]]'''right click''' the corner to be raised select '''raise corner'''.
=== Tunnel excavation ==='''The corner you are standing nearest will be raised, so make sure you are standing in the correct spot.'''Mining a cave wall inside of a mine *To raise corners [[concrete]] must be held in the inventory and activated.*One concrete will remove that tile of rockraise one corner equivalent to 1 [[dirt]]. It takes anywhere from 45-50 mining actions *Concrete can be used to produce raise an underwater cave tile as long as the tile is 25 [[dirt]]s deep or less; below that you get the message : {{event|inline|The wall will break soonwater is too deep and would only dissolve the concrete.}} after which it takes an average of 5 actions to fully remove the tile.
: == Surface mining ==Activate a [[pickaxe ]] and '''right click''' the cave [[cliff]] or [[rock tile]], select '''Mining''' > '''Mine'''.* It is possible to mine up, down or flat but only the final action is taken into account. The resulting slope of up or down will be approximately 20.* There are slight deviations in mine slopes (up to 1 "dirt") when a mine shaft progresses. The idea of "level" is actually between -1 and 1 slope.* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.* Each action will produce one rock shard.* All items mined from the cave wall will appear in a pile on the ground on the tile you're stood; this often includes items such as [[salt]] and [[gem]]s, all of which are found randomly.* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as If you were to create an entrance from the outside.** If the outside tile if covered by dirt while trying to mine out the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}
Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. *To mine on the surface, all adjacent corners of the tile must be clear of dirt. '''Read MoreYou will need dig all four corners of a tile to expose rock.''': *When mining into water the maximum depth permitted is -25 from the water level. *It may take one or more actions to lower a single [[Gem|Gemsdirt]] | level of [[Saltrock]]. *Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].*You will only be able to mine slopes which are 3 times your mining skill. For example, if you mining skill is 3, you can mine slopes of 9 or below.
=== Ore mining ===
[[Ore]] is produced by mining on ore [[vein]]s found inside of a mine. When an ore vein is depleted a tunnel is created the same as when mining rock. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes. Shards may also be produced from [[marble]] and [[slate]] veins.
: Activate a pickaxe and '''right click''' the ore or shard tile, select '''Mining''' > '''Mine'''Slope reduction: {{event|inline|You mine some stone shards.}}* Each action will produce one ore or shard of the vein's type on :No reduction: {{event|inline|You chip away at the floor in a pile where you are standingrock.}}
== Mine doors ==You can limit access to your mine with the use of a '''Read More''': [[Prospecting]] | [[Oremine door]]'''. Several types of mine doors are available.
=== Floor and ceiling mining ===Mining the floor or ceiling of a cave does '''Remember that off-deed mine doors can be bashed by other players, so your mine is not create tunnels. Instead, entirely safe just because it raises (for ceiling) or lowers (for floors) the cavehas a mine door attached. Note that, as with A deed [[diggingperimeter]], these actions affect the closest corner of the tile and not the tile itselfdoes NOT protect mine doors. A ceiling tile can '''* If you wish to place a [[fence]] around a mine entrance this should be mined upward around 31 times done before it is too high to reach (given that you haven't lowered the floor before you start)attaching a mine door. A floor tile can * On [[Elevation]] and [[Defiance]] servers, there must be mined down well past swimming depth to let boats such as Corbitas pass througha minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area. It There is a good idea to keep check in a rowboat/sailboat close by for stamina regain when mining past 5 tile radius around the water leveldoor being placed.
: Activate a pickaxe and '''right click''' the floor or ceiling tile, select '''Mining''' > '''Mine'''== Dropshaft ==Dropshafts are typically unfavorable in mines.* When removing a rock tile adjacent to They link two sections of a section of the mine together which has been modified as such it's important to know that the floor have a height difference of the new section connecting the modified corners will match up (providing you didn't mine up or down), but the ceiling will many dirts. They are noteasily traveled through. The ceiling Vehicles and horses will take not be able to move between the standard height.* You can fix slopes with levels, and a player must [[ConcreteClimbing|climb]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.* Mining ceilings for rock shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.* When mining the ceiling to high you will receive the message {{event|inline|You cannot reach the ceiling}}.* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions "mine up" and "mine down" create a predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in between the right way. :Proceed with caution when adjusting the floors as mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when miningtwo.
'''Read More'''*When a drop shaft is going to be created you will receive this message before the wall breaks: [[Mining warnings{{event|Mining Warnings]] inline| [[Concrete]] | [[Digging]]You hear falling rocks from the other side of the wall. A deep shaft will probably emerge.}}
=== Leveling ===Standing on *Should a flat cave tile will permit the leveling of an adjacent tile so that it will dropshaft be at the same height. To see if a tile is flat required, simply activate a pickaxe and hover over mine out the rock tilewhich separates two mines of different levels.: Activate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' > '''Level''' Some players have created dropshafts to gain fast access to water or create short-cuts.* In order to raise any corners There is no falling [[concretedamage]] must be held in inside mines, so falling down these shafts is not going to injure the inventoryplayer.
'''Read MoreProceed with caution as these are very hard, often impossible, to modify once created.''': *Collapsing a dropshaft tile with the [[ConcreteStrongwall]] spell or a [[shaker orb]] will allow you to remine a tile to the height of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required.
=== Surface mining =Cave-ins ==Surface mining is the action of shaping external rock or cliff faces to prepare an area for tunneling, adjusting terrain for other uses or simply for aesthetic reasons. To mine on the surface, all adjacent corners of the Any excavated cave tile must be clear of dirt. When mining into water the maximum depth permitted is -24 from the water level. To mine the surface rock, first '''activate''' has a [[pickaxe]]. While standing on the corner you wish to modify, '''right-click''' on the rock chance of cliff tile, select '''Mining''' > '''Mine'''. It may take one or more actions to lower a single dirt level of rock. Border [[slope]] depth may be seen with a pickaxe activated just as with a [[shovel]].:Slope reduction: {{event|inline|You mine some rock shards.}}:No reduction: {{event|inline|You chip away at the rockcaving in.}}
*When a tile caves in the it will become either a rock, ore or shard vein and will need to be re-excavated. *A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove.*Reinforcing a cave wall with a [[support beam]] will lower the chance of a cave-in on tiles surrounding that support. Once reinforced they may not be excavated, however a mayor may mine out the support should it reside on their deed. This would take approximately 50 actions just to remove the support. '''Read more''': A cave wall reinforced with a [[Surface miningsupport beam]] | off deed is literally impossible to remove. Please be mindful of this.''' *Ore veins are considered similar to reinforced walls for purposes of stability.*The chance that a tile is replaced with a vein or shard other than rock is extremely low.*You also have the option to manually cave in mine tiles using the spell [[DiggingStrongwall]] | or using a [[Slopeshaker orb]]which can be bought from a trader for 4 silver and is a one time use item.
== Other information Skillgain ===== Mine doors ===You can limit access to your mine with the use of a '''[[mine door]]'''. Several types of mine doors are available. Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does '''not''' protect mine doors.* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.
'''Read MoreOre Difficulty''': [[Mine door|Mine Doors]]=== Dropshaft ===Dropshafts are typically unfavorable in mines. They link two sections of a mine together which have a height difference of many dirts. They are not easily traversable. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.
When a drop shaft *The easiest is going mining plain rock or [[zinc]], followed by [[iron vein]]s and [[tin vein]]s. *The hardest are silver and gold. '''As with most things in Wurm, too low difficulty leads to be created you will receive this message before the wall breaks: {{event|inline|The cave all sounds hallowreduced skill gain, while too high difficulty results in high failure rate. A dangerous shaft could emergefailure results in a 1.00 QL shard.}}'''
Should a dropshaft be required*Items from successful mining have random QL, simply mine out but the maximum possible is the lower of your mining skill and the rock tile which separates two mines of different levels. Some players have created dropshafts to gain fast access to water or create short-cuts's inherent quality. There is no falling See [[damageprospecting]] inside mines, so falling down these shafts is not going to injure the player.:Proceed with caution as these are very hard, often impossible, to modify once createdfor details about tile quality.
'''Read MoreNote''': [[Climbing]] | [[Damage]]In order to gain skill from a mining action the by‑product has to be anywhere in between 1.01 and 39.99 quality range.
=== Cave-ins ===Any excavated cave tile has '''Note''': All tests were done with a chance of caving in. When this occurs the tile will become either a rock or ore/shard vein and will need to be re-excavated. A recently collapsed rock tile may not require as many actions to re-open, however an ore tile will likely require many hundred, or even thousand, actions to remove25ql pickaxe.
Reinforcing a cave wall with a {| class="wikitable"|-! Tile type !! Skill|-| [[Rock]], [[Zinc vein|Zinc]] || 1-25|-| [[Iron vein|Iron]], [[support beamRock salt]] will lower the chance of a cave|| 25-35|-| [[Tin vein|Tin]] || 35-50|-in on tiles surrounding that support. Once reinforced they may not be excavated| [[Copper vein|Copper]], however a mayor may mine out the support should it reside on their deed. This would take approximately [[Slate]], [[Lead vein|Lead]] || 50 actions just to remove the support. Ore veins are considered similar to reinforced walls for purposes of stability.-75|-* The chance that a tile is replaced with a | [[Silver vein or shard other than rock is extremely low.|Silver]] || 75-90|-* You also have the option to manually cave in mine tiles using the spell | [[StrongwallGold vein|Gold]] and using a , [[shaker orbMarble]] which can be bought from a trader for 5 silver and is a one time use item., [[Sandstone vein|Sandstone]] || 90+|-|+ Optimal Skill Gain|}
'''Read More''': [[Support Beam]] | [[Strongwall]] | [[shaker orb|Shaker Orb]]
== Skillgain ==Different ore veins have different difficulties. The easiest is mining plain rock, followed by [[iron vein]]s and [[copper vein]]s. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads to reduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL by-product. '''Optimal Pickaxe Selection for Skill Gain'''
Items from successful If you want to optimize mining have random QLskill gain, but you need to pick the maximum possible is the lower of correct QL pickaxe for your mining skill and for the tile's inherent quality. See [[prospecting]] for details about tile qualityvein you are mining. You can use the formula:
'''Note(Skill + Tool QL) divided by 2, then subtract 20 = <optimal difficulty>''': In order to gain skill from a mining action the by product has to be anywhere in between 1.01 and 39.99 quality range.
'''Note''': All tests were done with a 10ql pickaxePlug in the variables you know, and solve for the remaining variable.
{| class="wikitable"
|-
! Tile Ore type !! SkillDifficulty|-| Stone || 2|-| Zinc || 2|-| Iron || 3|-| Tin || 10|-| Copper || 20|-| Slate || 20|-| Lead || 20|-| Rock salt || 30
|-
| [[Rock]], [[Zinc veinSilver |Zinc]] || 1-35
|-
| [[Iron veinGold |Iron]] || 35-4540
|-
| [[Tin veinReinforced |Tin]] || 45-5540
|-
| [[Copper veinMarble |Copper]], [[Slate]], [[Lead vein|Lead]] || 55-8540
|-
| [[Silver veinSandstone |Silver]] || 85+45
|-
|+ Optimal Skill Gain
|}
 
'''Read More''': [[Mining guide]] | [[Prospecting]] | [[Ores]]
== Resources ==
! Tile type !! Mining By-Products
|-
| [[Rock]] || [[Rock ShardsStone shards]]
|-
| [[Rock salt vein]] || [[Rock salt|Rock salt shards]]|- | [[Slate]] || [[Slate shards]]|-|Slate Shards[[Sandstone vein]] || [[Sandstone shards]]
|-
| [[Marble wallvein|Marble]] || [[Marble shards|Marble Shards]]
|-
| [[Iron Veinvein]] || [[Iron Oreore]]
|-
| [[Copper Veinvein]] || [[Copper Oreore]]
|-
| [[Tin Veinvein]] || [[Tin Oreore]]
|-
| [[Zinc Veinvein]] || [[Zinc Oreore]]
|-
| [[Lead Veinvein]] || [[Lead Oreore]]
|-
| [[Silver Veinvein]] || [[Silver Oreore]]
|-
| [[Gold Veinvein]] || [[Gold Oreore]]
|+ Mining Resources
|}
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].
'''Read More'''== Notes ==*Mining speed is determined by mining skill, pickaxe [[quality]], pickaxe skill, and the [[Wind of ages]] or [[Botd]] cast, ordered from greatest effect to least.*Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].*Mining straight mines at zero slope. Mining upward or downward mines at a slope of 20 in that direction. From this, a set of variants is applied based on skill which ultimately determines the final slope of the tile. This skill-based variance set is such that: <50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, 90+ is 0. Only the final action that breaks the wall (upward, downward, or straight) determines the direction mined. * You may not mine upward out of rock and into the [[dirt]] that is covering it.* You can mine downward until you reach 25 dirts below the [[Prospectingwater]]table.* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel.  ==PVP Servers==* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance] | ] and [[Epic]] servers and capped at 60 slope. * There is a minimum of 3 tiles required between mine doors on all PVP servers. ==Mining Warning Messages==See: [[ResourcesMining warnings]]
== See also ==
* [[Prospecting]]
* [[Support beam]]
* [[Clad]]
* [[Stuck]]
* [[Mining warnings]]
* [[Strongwall]]
 
==Skills & Characteristics==
* Mining
* [[Body]] > [[Body strength]]
* [[Body]] > [[Body stamina]] (On PVE servers only)
* [[Mind]] > [[Mind logic]]
* [[Soul]] > [[Soul strength]]
== [[Titles]] ==
* Prime Minester at 70 skill
* Mastermine at 90 skill
*'''The World is Mine''' at 100 skill
==GuidesNotes ==* [[Mining guide]]can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* See [[Mining With Mamadarknesswarnings]]for more indepth information on each situation.
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/M]]
31

edits

Navigation menu