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Mining

2,808 bytes added, 20 April
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Cannot expand a mine opening that has a mine door attached.
[[CDB | Main]] / [[:Category:Skills | Skills]] / '''{{PAGENAME}}'''
[[File:miningaction.jpg|500px|thumb|right|A Miner at Work]]
== Description ==
'''Mining''' is the skill of excavating [[rock stone shards]], [[marble shards]], [[slate shards]], [[sandstone shards]] and [[ore]] veins. '''
==Opening a mine (Tunnel) == Characteristics gained ====Body / Activate [[pickaxe]] '''right click''' any [[cliff]] or [[rock tile]] and select '''mining''' > '''tunnel'''. '''[[Mining warnings|Find potential error messages here.]]'''*The first step is to make a '''mine entrance''' on the surface which may be done on any [[cliff]] or [[rock tile]].*The minimum slope of the rock surface to be mined is +1 but also have further requirements. The two lowest corners of your tile will form the bottom edge of your opening. If there are not two corners lower than the others (not equal) you cant tunnel. After opening that lower border will be reshaped completely flat at level of the lower corner.*If there are two lower corners identified then the opposite border will be the top of your mine opening and will be completely flat as well, leveled at lower corner of the opposite border. *'''You cannot [[Body strengthMining#Surface_mining|surface mine]]to correct an oddly shaped entrance once it is open.''' So you must make sure to have the tile in the exact shape you want it to be before you open the mine.*When tuneling, entrance tile is limited by reinforced cave floor as any others (requires that all four corner of the entrance tile not be also one of a reinforced tile). So, when you are tunneling an entrance from the outside and receive the message, {{event|inline|The ground sounds strangely hollow and brittle. You have to abandon the mining operation.}}, you most likely have a reinforced floor inside the tunnel you are trying to open. Enter the mine from another angle and remove the reinforced floor.*Tunel from outside will ever make a downgoing entrance 20 slope or more, even if there is a flat cave inside. Tunnel out from inside will only remove the rock walls without changing the ground level.*To correct that entry slope you can further raise the mine corner floor with concrete but if ground reach is deep underwater. If you don't want any ugly water on the floor in the mine, ensure that both lower corners of the entrance are at least at height 28 (hover the corner with the mouse).*Each tunneling action has a chance to create a [[Body staminastone shards|stone shard]]. After a number of [[stone shards]] are created, usually 9, the message {{event|inline|You will soon create an entrance}} will appear, after 51 actions. A stone shard or two later, and an entrance will be created.*The maximum height of a tunnel entrance is 270 slope, but you would not be able to continue mining because of ceiling height restrictions. Tunnel slopes should be less than 235.*The maximum height of an tunnel entrance is 90 slope if you plan to add a mine door. *You may create a mine entrance up to 3 tiles wide.**To widen a tunnel, the tile you mine must only be connected to ONE open tunnel only** Mine doors can be placed on tunnel entrances that are 1 tile or wider, except on PvP servers. Note that you will need more than one mine door for wider entrances!** It is not possible to create an opening next to an opening that has a mine door attached.
Mind / == Tunnel excavation ==Activate [[Mind logicpickaxe]]'''right click''' on [[rock tile]] select '''mining''' > '''mine'''.
Soul / [[Soul strength]]Mining a cave wall inside of a mine will remove that tile of rock. It takes 45 mining actions to produce the message {{event|inline|The wall will break soon}} after which it takes 1 to 11 actions to fully remove the tile.
== Method ==* It is possible to mine up, down or flat but only the final action is taken into account. The resulting slope of up or down will be approximately 20. Ceiling will be 30 above the created floor whatever its shape is.* There are several slight deviations in mine slopes (up to 3 "modesSlope" of mining, depending on where and what you ) when a mineshaft progresses. The method This is based off Mining Skill.** skill less than 50, +-3** skill = 50, variance is +-2** skill = 70, variance is much +-1** skill = 90+ no variance* When mining a tile next to an opened tile, slope of the existing tile will be kept but may also change with same for all variance.* When connecting two mine shafts, the direction of them: Activate the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.* Each action will produce one stone shard.* All items mined from the cave wall will appear in a pile on the ground on the tile you're standing; this often includes items such as [[salt]] and [[pickaxegem]]s, all of which are found randomly.* It is not possible to create an exit from the inside if there is dirt covering the planned exit, right-click this must be fully uncovered and bare just as if you were to create an entrance from the outside.* If the place outside tile is covered by dirt while trying to mine out, the message {{event|inline|The cave wall looks very unstable and select Mining -> (action)dirt flows in.You would be buried alive}}
Because Wurm == Mining resources==[[Ore]] is not produced by mining metal ore [[vein]]s found inside of a true 3D world, the cave layer is essentially a second world beneath the surface world. It is possible to mine upwards and downwards with a few limitations. You may not mine upward out of [[Marble]], [[slate]], [[rock salt vein|rock salt]], and into the [[dirtsandstone vein|sandstone]] that is covering itveins produce shards. You can mine downward until you reach the A [[waterRock salt]] table, but can not mine deeper than one tile level below water level. It is also not possible to have one tunnel pass under or over another without forming has about the same amount of shards as a vertical shaft. Each regular rock tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally. It can also ruin your mine if unplanned. Planning your mine with an overhead view of your mine on graph paper can save you some heartacheapproximately 50 shards.
=== Surface excavation ===The first step in all mines *When an ore or shard vein is to make depleted a mine entrance on the surfacetunnel is created. This However, a vein can be done on any [[cliff]] or [[rock]] tile. Equip a mining pick, and select the "Tunnel" option. After 51 tunneling take several thousand actionsto deplete, the message "You will soon create an entrance" will appear. A few actions later an entrance will be created. The exact value so it is random, averaging advised to mine around 5 mining actions after the message appearsore and shard veins for tunneling purposes.
Tunneling on == Mining floors and ceiling ==*Mining the floor or ceiling of a shallow cave will not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. '''Note that, as with [[slopedigging]] , these actions affect the closest corner of the tile and not the tile itself.''' *A ceiling tile can be mined upward around 31 times before you will receive the message {{event|inline|You cannot reach the ceiling}}. (given that you haven't lowered the floor before you start).*A floor tile can be mined down well past swimming depth to let boats pass through. It is dangerous since a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level. *Each rock tile removed will have that standard ceiling height, so each ceiling tile must be mined individually, if you are basically want them to be higher. The floor section will match up (providing you didn't mine up or down). *You can fix slopes with [[concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.*Mining ceilings for stone shards is much faster than mining straight down and may dig yourself into on a steep slope or wall tile, this can be used to your advantage when not wishing to extend a pitmine, but shards are required. A slope of 10+ *If you have raised the ceiling and try to mine the floor too low, you will receive the message:{{event|inline|Lowering the floor further would make the cavern unstable}} before hitting the water level.*For the best access in a mine it is probably safe (estimate)recommended not to mine the floor directly, because it can create uneven surfaces making it hard to move around. *The actions '''mine up''' and '''mine down''' create predictable slopes of 20 and are good news is that if you want a poor tunnel slopes sloped passage, although floor mining can be fixedvery useful if used in the right way. The bad news '''Proceed with caution when adjusting the floors as mining is that it not easily reversed.''' When digging you can always drop the dirt and refill the hole - this is a lot of work!'''not''' possible when mining.
A == Mine Up/Down ==* Mining up/down will create a slope of 20 or to the corresponding next level, if there is another tunnel (see [[sculpting wandMining#Dropshaft|Dropshaft]], if you have access to one, is the fastest way to shape rock.)
The slope == Leveling ==Standing on a flat cave tile will permit the leveling of surface rock can an adjacent tile so that it will be changed with at the same height. To see if a mining pick. It tile is time consumingflat, but possibleactivate a pickaxe and hover over the tile (as long as you have at least 15 mining skill). Here's a step-by-step on how to do this:
<table><tr valign=top><tdActivate a pickaxe and '''right click''' the cave floor tile, select '''Mining''' >'''Level'''.1) Clear a square of four tiles all *Will mine the way down to rock in order to lower highest corners and make the rock at the point where those four tiles intersecttile flat. To clear all Activate [[concrete]] '''right click''' the dirt off a single rock tile, you must dig down corner to rock on all four corners. You will know that you have hit rock by watching event messages for messages that indicate you are hitting rock. You will also cease collecting dirt in inventory when you start hitting rockbe raised select '''raise corner'''. Example:
If '''The corner you want to lower rock at point Eare standing nearest will be raised, so make sure you are standing in the correct spot.'''*To raise corners [[concrete]] must be held in the inventory and activated.*One concrete will have raise one corner equivalent to dig down 1 [[dirt]]. *Concrete can be used to rock at all points A through I. Points A/B/E/D will clear raise an underwater cave tile as long as the top left square, B/C/F/E will clear tile is 25 [[dirt]]s deep or less; below that you get the top right, etc, etc.</td><td> A--B--C message: {{event| inline| | D--E--F | | | G--H--I</td></tr></table>The water is too deep and would only dissolve the concrete.}}
2) == Surface mining ==Activate your mining pick [[pickaxe]] and stand at the intersection of the four tiles (point E), '''right click the ground''' [[cliff]] or [[rock tile]], and select the mining action. Be sure that you do not select tunneling. Tunneling will eventually create a mine entrance, which we do not want (at least not yet)'''Mining''' > '''Mine'''.
3) Roughly once per every 10 Surface mining actionsis the action of shaping external rock or cliff faces to prepare an area for tunneling, according to recent notesadjusting terrain for other uses or simply for aesthetic reasons. *To mine on the surface, you all adjacent corners of the tile must be clear of dirt. '''You will drop need dig all four corners of a tile to expose rock.''' *When mining into water the maximum depth permitted is -25 from the rock water level at the point where you are mining by 1 . *It may take one or more actions to lower a single [[dirt]] level of [[rock]]. This does not appear to *Border [[slope]] depth may be seen with a cumulative chancepickaxe activated just as with a [[shovel]]. Sometimes you *You will drop the rock level very quickly for a short spurt, other times you might only be able to mine 25 slopes which are 3 times and not drop the levelyour mining skill. In other wordsFor example, if you mining skill is 3, many failures in a row does not make future success more likelyyou can mine slopes of 9 or below.
4) Attempting to lower surface rock below the ceiling of a mine below results in the message "The rock sounds hollow, you will need to tunnel to continue". At this point, you cannot lower the surface rock any further.
<table><tr valign=top><td>:Slope reduction: {{event|inline|You mine some stone shards.}}5) *needs more input* Lowering surface rock with a pick may be more successful in the daytime than at night. A campfire at night does seem to help. I might just have had several very long strings of failures :No reduction: {{event|inline|You chip away at night and many quick successes in the daytime by sheer luck. My (FarmerBob's) experience was over a period of probably 8 or 9 Wurm day/night cycles. Not enough to be truly sure, but enough to make me doubt coincidencerock.}}
Note that the example above is only for one point. To lower == Mine doors ==You can limit access to your mine with the face use of a tile to make a nice '''[[mine entry tunnel, heredoor]]'''s a more complex example:. Several types of mine doors are available.
After prospecting tile B/C/G/F to create a tunnel there to start a '''Remember that off-deed minedoors can be bashed by other players, the slope so your mine is not entirely safe just not rightbecause it has a mine door attached. A deed [[perimeter]] does NOT protect mine doors.'''* Drop corners F and G If you wish to make place a [[fence]] around a nice slope for the mine entrancethis should be done before attaching a mine door.* To drop the rock level at F dig A/B/C/E/F/G/I/J/K down to rockOn [[Elevation]] and [[Defiance]] servers, there must be a minimum of 3 tiles between mine doors and only 4 mine doors in an 11x11 area.* To drop There is a check in a 5 tile radius around the rock level at G dig B/C/D/F/G/H/J/K/L down to rockdoor being placed.</td><td> A--B--C--D | | | | E--F--G--H | | | | I--J--K--L</td></tr></table>
Remember: surface rock lowering is done at intersections == Dropshaft ==Dropshafts are typically unfavorable in mines. They link two sections of rock tiles, tunnel creation is done within a single rock tile. If you try to tunnel while standing at mine together which have a intersection height difference of 4 tiles, you might get a tunnel at an unexpected location, so many dirts. They are not easily traveled through. Vehicles and horses will not be sure able to be standing on one tilemove between the levels, and be sure a player must [[Climbing|climb]] to be clicking that one tile when creating a tunnelmove between the two.
Surface excavation *When a drop shaft is going to be created you will produce [[rock shards]] on some actionsreceive this message before the wall breaks: {{event|inline|You hear falling rocks from the other side of the wall. The probability seems to be around 25%A deep shaft will probably emerge.}}
=== Mine doors ===You can limit access to your *Should a dropshaft be required, simply mine with out the use rock tile which separates two mines of a different levels. Some players have created dropshafts to gain fast access to water or create short-cuts. There is no falling [[mine doordamage]]. Several types of mine doors are availableinside mines, so falling down these shafts is not going to injure the player.
=== Tunnel Excavation ==='''Proceed with caution as these are very hard, often impossible, to modify once created.''' *Collapsing a dropshaft tile with the [[Strongwall]] spell or a [[shaker orb]] will allow you to remine a tile to the height of the tiles around it, but proceed carefully and ask for assistance, as careful planning is required.
Mining a cave wall inside a mine will create a tunnel further into the mine. It takes 45 mining actions to produce the message "The wall will break soon", after which it takes average 5 actions to open the tunnel. Tunnel excavation does not produce Rock shards on every action. ==== Dropshaft ==Cave-ins ==To create a dropshaft, mine a tile that is either above or below a tile that has already been dug out. Primary uses of dropshafts are fast travel from one level of a mine to a lower level. For example, if you dig down to water level to get a source of water, you can create a water-filled cave and mine out over that Any excavated cave to get a dropshaft that takes you straight down to the water. There is no falling [[damage]] inside mines. I do not recommend doing this as it ruins the structure of the mine. Making some parts unstable and there for not able to be mined. === Tunnel exits ===* You '''cannot''' mine out from a tunnel if the tile outside has dirt on it.* You '''can''' mine out from a tunnel if the tile outside is bare rock. === Ore mining ===Ore is produced by mining ore veins found inside a mine. When an ore vein is depleted, a tunnel is created as when tunnel mining. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunneling purposes. Each action will produce one [[ore]] chance of the vein's typecaving in.
=== Floor *When a tile caves in the it will become either a rock, ore or shard vein and ceiling mining ===will need to be re-excavated. Mining the floor or ceiling of a cave does *A recently collapsed rock tile may not create tunnels. Insteadrequire as many actions to re-open, however an ore tile will likely require many hundred, it raises (for ceiling) or lowers (for floors) the even thousand, actions to remove.*Reinforcing a cave. Note that as wall with a [[diggingsupport beam]], these actions affect will lower the closest corner chance of a cave-in on tiles surrounding that support. Once reinforced they may not be excavated, however a mayor may mine out the tile, and not support should it reside on their deed. This would take approximately 50 actions just to remove the tile itselfsupport. '''A ceiling tile can be mined upward around 31 times before it cave wall reinforced with a [[support beam]] off deed is too high literally impossible to reachremove. A floor tile can Please be mined downward a maximum mindful of this.''' *Ore veins are considered similar to reinforced walls for purposes of ?? timesstability. Excavating *The chance that a new tile from is replaced with a tile that has raised ceiling vein or lowered floor does not open at those levelsshard other than rock is extremely low. The new tile will be standard height with *You also have the option to manually cave in mine tiles using the ceiling spell [[Strongwall]] or using a [[shaker orb]] which can be bought from a trader for 4 silver and floor sloping as appropriateis a one time use item.
Please Also note that when mining the floor you can create uneven surfaces. Making it hard to move around in your mine. I would suggest mining straight, Left, right, up or down, don't combine say up and down in one tile, as it will make the floor and next tile all weird. Instead mine down and keep mining down till that tile is removed.== Skillgain ==
== Cave-ins ==Any excavated cave tile has a chance of caving in. When this happens, the tile is simply returned to its former non-excavated state and can be excavated again. If you mine a tile soon after it collapses, it won't need as many mine actions as usual to re-open. ''Ore veins may appear in cave-ins. Difficulty'''
Reinforcing a cave wall with a *The easiest is mining plain rock or [[support beamzinc]] lowers the chance of cave-ins, but reinforced walls cannot be excavated or minedfollowed by [[iron vein]]s and [[tin vein]]s. Ore veins *The hardest are said silver and gold. '''As with most things in Wurm, too low difficulty leads to count as reinforced for purposes of stabilityreduced skill gain, while too high difficulty results in high failure rate. A failure results in a 1.00 QL shard.'''
Note: The only cave-ins/tile collapse that I *Items from successful mining have seen are those next to other unmined tiles.For example: If you mine a three (3) tile wide pathrandom QL, but the maximum possible is the lower of your mining skill and the center tile won't cave in but the outter tiles will have a chance to cave in.s inherent quality.See [[prospecting]] for details about tile quality.
== Skill and difficulty ==Different ore veins have different difficulty. The easiest is '''Note''': In order to gain skill from a mining plain rock, followed action the by iron ore and copper ore. The hardest are silver and gold. As with most things in Wurm, too low difficulty leads &#8209;product has to reduced skillgain, while too high difficulty results be anywhere in high failure ratebetween 1. A failure results in a 101 and 39.00 QL rock or ore99 quality range.
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile QL''Note''': All tests were done with a 25ql pickaxe.
''{| class="wikitable"|-! Tile type !! Skill|-| [[Rock]], [[Zinc vein|Zinc]] || 1-25|-| [[Iron vein|Iron]], [[Rock salt]] || 25-35|-| [[Tin vein|Tin]] || 35-50|-| [[Copper vein|Copper]], [[Slate]], [[Lead vein|Lead]] || 50-75|-| [[Silver vein|Silver]] || 75-90|-| [[Gold vein|Gold]], [[Marble]], [[Sandstone vein|Sandstone]] || 90+|-|+ Optimal Skill Gain''|}
* Rock: 1-50
* Iron: 50-60
* Copper: 60-70
* Tin or lead: 70-85
* Silver: 90-99
For the best skill gain, you will want to fail to mine the ore sometimes; about 10-15 failures (1QL) is the best skill gain. If you fail more, improve your pickaxe or downgrade an ore difficulty.'''Optimal Pickaxe Selection for Skill Gain'''
''Note: Never mine gold If you want to optimize mining skill gain, you need to pick the correct QL pickaxe for your skill; it is a waste of materials and timefor the vein you are mining. You have less than can use the optimal skill gain % chance to get ore-QL > 1/2 skill.''formula:
''Note: You will need to adjust your pickaxe quality to stay at the line of optimal %chance success. For the most part'(Skill + Tool QL) divided by 2, then subtract 20-30QL pickaxe will work for skill gain.= <optimal difficulty>'''
== Other considerations ==You can either mine "up"Plug in the variables you know, "down" or level when mining a tile. Only the last mining action is relevant to determine the direction the mine shaft will take. Mining up or down represents and solve for the equivalent of a 20 dirt [[slope]]remaining variable.
There are slight deviations in slope (up to 1 {| class="dirtwikitable") when a mine shaft progresses. So, "level" is actually 0 slope, 1, or |-! Ore type !! Difficulty|-| Stone || 2|-| Zinc || 2|-| Iron || 3|-| Tin || 10|-| Copper || 20|-| Slate || 20|-| Lead || 20|-| Rock salt || 30 |-| Silver || 35|-| Gold || 40|-| Reinforced || 40|-| Marble || 40|-| Sandstone || 45|-1. Note that when connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.|}
== Warning messages Resources =='''''NoteThere are several types of resource which can be found while mining:''' Some of these messages aren't exactly as presented in-game. Feel free to correct the wording.''
Sometimes you will be unable to continue mining and presented with a warning message.{| class="wikitable"|-! Tile type !! Mining By-Products|-| [[Rock]] || [[Stone shards]]|- | [[Rock salt vein]] || [[Rock salt|Rock salt shards]]|- | [[Slate]] || [[Slate shards]]|-| [[Sandstone vein]] || [[Sandstone shards]]|- | [[Marble vein|Marble]] || [[Marble shards]]|- | [[Iron vein]] || [[Iron ore]]|- | [[Copper vein]] || [[Copper ore]]|-| [[Tin vein]] || [[Tin ore]]|- | [[Zinc vein]] || [[Zinc ore]]|-| [[Lead vein]] || [[Lead ore]]|- | [[Silver vein]] || [[Silver ore]]|-| [[Gold vein]] || [[Gold ore]]|+ Mining Resources |}
Other resources which can be found include [[Image:Sideshaft.png|frame|right|Side shaft examplesalt]], [[gems]], [[source crystal]]s and [[flint]].
; A dangerous crack == Notes ==*Mining speed is starting to form on the floor. You will have to find another way. determined by mining skill, pickaxe [[The cave shudders from some imbalance.quality]] : Think it is caused by undermining previous tile mined above. No fix, though mining another wallpickaxe skill, and therefore changing tunnel direction, worked on same tile.; The cave walls look very unstable. You cannot keep mining here. : Occurs inside a mine. Happens when mining close to the top [[Wind of the rock layer. The ceiling of the newly mined tile would break the rock layer. Can sometimes be avoided by mining downwards ages]] or by lowering the mine floor and thereby opening the new tile a bit lower[[Botd]] cast, ordered from greatest effect to least.; The cave walls look very unstable and dirt flows in. You would be buried alive. : Occurs inside *Because Wurm is not a mine. Happens when the tile you are mining on will break out to the surfacetrue 3D world, but the surface cave layer is not exposed rock. To excavate it, you must first expose the rock on essentially a second world beneath the surface.; ? The cave walls sound hollow. : Appears when you are mining into another It is possible to mine shaft upwards and the height difference is not dangerous.; The cave walls sound hollow. A dangerous side shaft could emerge. downwards with a few [[The cave shudders from some imbalance.Mining warnings|limitations]] : Occurs inside a mine. This message appears when the tile you are excavating shares a single corner with an existing tunnel. To excavate it you must first excavate so the target tile shares an entire wall with the other tunnel. See example on the right.; The ground is too steep to mine *Mining straight mines at herezero slope. You need to make it more flatMining upward or downward mines at a slope of 20 in that direction. : Occurs occasionally when mining the floor down. The cause From this, a set of variants is unknown.; The ground sounds strangely hollow and brittle. You have to abandon the mining operation. : Occurs applied based on skill which ultimately determines the surface. This means there's already a tunnel on final slope of the tile you're trying to excavate. There's nothing to do about itThis skill-based variance set is such that: <50 skill is +/- 3, 50-70 is +/- 2, 70-90 is +/- 1, you simply have to make your entrance on another tile90+ is 0. Or you could search for Only the final action that breaks the entrance wall (possibly caved inupward, downward, or straight) to determines the existing tunneldirection mined. ; The topology here makes it impossible to * You may not mine in a good way. : Occurs when trying to create a mine entrance on a perfectly flat upward out of rock tile. Lower at least 1 corner with surface mining to continueand into the [[dirt]] that is covering it.; There is no space to * You can mine here. Clear downward until you reach 25 dirts below the area first. : Occurs when the tile you're standing on has 100 items on. Move a few objects and you can continue[[water]] table.; You fail to produce anything here. The rock * It is stone hard. : Occurs on the surface. This means the tile you are attempting to excavate is actually an ore vein. There's nothing not possible to do about it, you simply have to make your entrance on another tile. Note that if you make the entrance one tile below the vein, the tunnel will open right into the vein and cannot be extended until the vein is depleted. The best course of action at this point would probably be to mine out pass under or over another without forming a rock dile next to the one you get this message onvertical shaft. You can also get this message when mining a floor Each tile but the exact cause is unknown.; You hear falling rocks from the other side of the wall. A deep shaft will probably emerge. : Occurs inside essentially a mine. Caused when there is already another mine nearbypillar, but there is too much of so if two tunnels cross at different elevations they create a height difference shaft going from the upper tunnel to connect the two mines.; You cannot keep mining here. The rock is unusually hard. : The message displayed when one attempts to open a lower tunnel directly onto a vein.
==PVP Servers==* Maximum slope for surface mining is limited to your 1x mining skill on [[Defiance]] and [[Epic]] servers and capped at 60 slope. * There is also a message for attempting to minimum of 3 tiles required between mine underwater; wording unknowndoors on all PVP servers.
== Ore veins Mining Warning Messages==There are several types of ore which can be found while miningSee* [[Copper ore]]* [[Gold ore]]* [[Iron ore]]* [[Lead ore]]* [[Silver ore]]* [[Tin ore]]* [[Zinc ore]] For details about ore location, see [[prospectingMining warnings]].
== See also ==
* [[Pickaxe]]
* [[Prospecting]]
* [[Support Beambeam]]* [[Clad]]
* [[Stuck]]
* [[Mining warnings]]
* [[Strongwall]]
 
==Skills & Characteristics==
* Mining
* [[Body]] > [[Body strength]]
* [[Body]] > [[Body stamina]] (On PVE servers only)
* [[Mind]] > [[Mind logic]]
* [[Soul]] > [[Soul strength]]
== [[Titles]] ==
* Prime Minester at 70 skill
* Mastermine at 90 skill
* The World is Mine at 100 skill
==GuidesNotes ==* Mining can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.* See [[Mining Guidewarnings]]for more indepth information on each situation.
[[Category:Skills]]
[[Category:While_moving]]
[[Category:Babel/M]]
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