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Mining

19 bytes added, 08:10, 25 April 2016
→‎Skillgain: Updated Skill gain table with Tested results
Items from successful mining have random QL, but the maximum possible is the lower of your mining skill and the tile's inherent quality. See [[prospecting]] for details about tile quality.
'''Note''': In order to gain skill from a mining action the by product has to be anywhere in between 1.01 and 39.99 quality range .'''Note''': All tests were done with a 10ql pickaxe.
{| class="wikitable"
! Tile type !! Skill
|-
| [[Rock]], [[Zinc vein|Zinc]] || 1-5035
|-
| [[Iron vein|Iron]] || 5035-6055
|-
| [[Copper vein|Copper]] , [[Slate vein|Slate]], [[Lead vein| 60Lead]] || 55-7085
|-
| [[Tin Silver vein|Tin]], [[Zinc vein|Zinc]] or [[Lead vein|LeadSilver]] || 70-85+
|-
| [[Silver vein|Silver]] or [[Marble wall|Marble]] || 90+
|+ Optimal Skill Gain
|}
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