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Mining

183 bytes added, 02:09, 20 August 2015
Over haul of the mining page for the Wurmpedia front page
== Method ==
{{see also|Mining warnings}}There are several "modes" of '''mining''', depending on where and what you mine. The method is much the same for all of them: Activate a [[pickaxe]], right-click the place to mine and select Mining -> (action). Mining speed is determined by mining skill, [[pickaxe]] [[quality]], [[Skills:Pickaxe|pickaxe skill]] and the [[Wind of Ages]] cast, ordered from greatest effect to least.
Because Wurm is not a true 3D world, the cave layer is essentially a second world beneath the surface. It is possible to mine upwards and downwards with a few [[Mining warnings|limitations]].
* You may not mine upward out of rock and into the [[dirt]] that is covering it.
* You can mine downward until you reach the [[water]] table, but can not mine deeper than one tile level below water level.
* It is not possible to have one tunnel pass under or over another without forming a vertical shaft. Each tile is essentially a pillar, so if two tunnels cross at different elevations they create a shaft going from the upper tunnel to the lower tunnel. his can be useful when done intentionally. It can also ruin your mine if unplanned.Planning your mine with an overhead view of your mine on graph paper can save you some heartache.
=== Opening a mine ===
The first step is to make a '''mine entrance ''' on the surface which may be done on any [[cliff]] or [[rock tile]].
The [[slope]] of the [[tile border]]s around the left and right of the required entrance are an important factor, too shallow of an opening and the entrance would be too steep to easily walk in and out of and may even prevent [[cart]]s, [[horse]]s or [[wagon]]s from using the entrance. The slope on both sides should ideally be greater than 10 each to ensure that the entrance is easy to navigate. The good news is that a poor Poor tunnel slopes can be fixed. The bad news is that , however, it is a lot of work!very difficult.
: Activate a pickaxe and use the {{key|RMB}} on '''right click''' the rock or cliff, select '''Mining''' > '''Tunnel'''.
After about 50 tunnelling actions the message ''{{event|inline|You will soon create an entrance'' }} will appear. A few actions later an entrance will be created, the exact number of actions is random; averaging around 5 mining actions after the message first appears.
* Tunnels can not be opened if the north-west corner is more than 4 dirts below [[Water#Water level|water level]].
* You cannot [[Mining#Surface_mining|surface mine]] to correct an oddly shaped entrance so once it is open. So you must make sure to have the tile in the exact shape you want it to be before you open the mine.
* You may not open a mine entrance directly adjacent to another.
 
'''Read More''': [[Slope]] | [[Digging]] | [[Water|Water Table]]
=== Tunnel excavation ===
Mining a cave wall inside of a mine will remove that tile of rock. It takes anywhere from 45-50 mining actions to produce the message ''{{event|inline|The wall will break soon'', }} after which it takes an average of 5 actions to fully remove the tile.
: Activate a pickaxe and use the {{key|RMB}} on '''right click''' the cave tile, select '''Mining''' > '''Mine'''.
* It is possible to mine up, down or flat but only the final action is taken into account. The resulting slope of up or down will be approximately 20.
* There are slight deviations in mine slopes (up to 1 "dirt") when a mine shaft progresses. The idea of "level" is actually between -1 and 1 slope.
* When connecting two mine shafts, the direction of the mining is irrelevant; one floor will connect to the other floor and ceilings will likewise connect.
* Each action will produce one rock shard.
* All items mined from the cave wall will appear in a pile on the ground on the tile you're stood, this often includes items such as [[salt]] and [[gem]]s ; all of which are found randomly.* It is not possible to create an exit from the inside if there is dirt covering the planned exit, this must be fully uncovered and bare just as If you were to create an entrance from the outside.** If the outside tile if covered by dirt while trying to mine out the message {{event|inline|The cave wall looks very unstable and dirt flows in. You would be buried alive}}
=== Ore mining ===
[[Ore]] is produced by mining on ore [[vein]]s found inside of a mine. When an ore vein is depleted a tunnel is created the same as as when mining rock. However, a vein can take several thousand actions to deplete, so it is advised to mine around ore veins for tunnelling tunneling purposes. Shards may also be produced from [[marble]] and [[slate]] veins.
: Activate a pickaxe and use the {{key|RMB}} on '''right click''' the ore or shard tile, select '''Mining''' > '''Mine'''.
* Each action will produce one ore or shard of the vein's type on the floor in a pile where you are standing.
=== Tunnel exits ===It is not possible to create an exit from a tunnel from the inside if there is dirt covering the planned exit, this must fully uncovered and bare just as if you were to create an entrance from outside.'''Read More''': [[Prospecting]]
=== Floor and ceiling mining ===
Mining the floor or ceiling of a cave does not create tunnels. Instead, it raises (for ceiling) or lowers (for floors) the cave. Note that, as with [[digging]], these actions affect the closest corner of the tile and not the tile itself. A ceiling tile can be mined upward around 31 times before it is too high to reach (given that you haven't lowered the floor before you start). A floor tile can be mined down well past swimming depth to let boats such as Corbitas pass through. It is a good idea to keep a rowboat/sailboat close by for stamina regain when mining past the water level.
: Activate a pickaxe and use the {{key|RMB}} on '''right click''' the floor or ceiling tile, select '''Mining''' > '''Mine'''.
* When removing a rock tile adjacent to a section of the mine which has been modified as such it's important to know that the floor of the new section connecting the modified corners will match up (providing you didn't mine up or down), but the ceiling will not. The ceiling will take the standard height.
* You can fix slopes with [[Concrete]]: one concrete will raise one corner, the equivalent of 1 dirt or 1 mine action.
* Mining ceilings for rock shards is much faster than mining on a wall tile, this can be used to your advantage when not wishing to extend a mine, but shards are required.
* When mining the ceiling to high you will receive the message {{event|inline|You cannot reach the ceiling}}.* When mining the floor you can create uneven surfaces thus make it hard to move around on. For the best access in a mine it is recommended not to mine the floor directly unless you have a plan for it. The actions "mine up" and "mine down" create a predictable slopes of 20 and are good if you want a sloped passage, although floor mining can be very useful if used in the right way. Proceed caution :<span style="color:#ff0000">'''CAUTION''': Be carful when adjusting the floors as mining is not easily reversed. When digging you can always drop the dirt and refill the hole - this is '''not''' possible when mining.</span> '''Read More''': [[Mining warnings|Mining Warnings]]
=== Leveling ===
Standing on a flat cave tile will permit the levelling of an adjacent tile so that it will be at the same height. To see if a tile is flat simply activate a pickaxe and hover over the tile.
: Activate a pickaxe and use the {{key|RMB}} on '''right click''' the cave floor tile, select '''Mining''' > '''Level'''.* In order to raise any corners [[concrete]] must be held in the inventory.
=== Surface mining ===
== Other information ==
=== Mine doors ===
{{Main|Mine door}}You can limit access to your mine with the use of a '''[[mine door]]'''. Several types of mine doors are available. Remember that off-deed mine doors can be bashed by other players, so your mine is not entirely safe just because it has a mine door attached. A deed [[perimeter]] does '''not''' protect mine doors.
* If you wish to place a [[fence]] around a mine entrance this should be done before attaching a mine door.
'''Read More''': [[Mine door|Mine Doors]]
=== Dropshaft ===
Dropshafts are typically unfavourable in mines. They link two sections of a mine together which have a height difference of many dirts. They are not easily traversable. Vehicles and horses will not be able to move between the levels, and a player must [[Climbing|climb]] to move between the two.
When a drop shaft is going to be created you will receive this message before the wall breaks: {{event|inline|The cave all sounds hallow. A dangerous shaft could emerge.}} Should a dropshaft be required, simply mine out the rock tile which separates two mines of different levels. These are very hard, often impossible, to modify once created. Some players have created dropshafts to gain fast access to water or create short-cuts. There is no falling [[damage]] inside mines, so falling down these shafts is not going to injure the player.:<span style="color:#ff0000">'''CAUTION''': These are very hard, often impossible, to modify once created.</span>
=== Cave-ins ===
|}
{{see also|'''Read More''': [[Mining guide}}]]
== Resources ==
There are several types of resource which can be found while mining:
 
{| class="wikitable"
! width=100 | Resource
! width=100 | Vein / Tile
! width=100 | Crude
! width=100 | Refined
|-
| [[Copper]]||[[Copper vein]]||[[Copper ore]]||[[Copper lump]]
|-
| [[Gold]]||[[Gold vein]]||[[Gold ore]]||[[Gold lump]]
|-
| [[Iron]]||[[Iron vein]]||[[Iron ore]]||[[Iron lump]]
|-
| [[Lead]]||[[Lead vein]]||[[Lead ore]]||[[Lead lump]]
|-
| [[Silver]]||[[Silver vein]]||[[Silver ore]]||[[Silver lump]]
|-
| [[Tin]]||[[Tin vein]]||[[Tin ore]]||[[Tin lump]]! Tile type !! Mining By-Products
|-
| [[ZincRock]]||[[Zinc veinRock Shards]]|- |[[Zinc oreSlate]]||[[Zinc lumpSlate shards|Marble Shards]]|- | [[Marble wall|Marble]] || [[Marble shards|Marble Shards]]|- | [[Iron Vein]] || [[Iron Ore]]|- | [[Copper Vein]] || [[Copper Ore]]
|-
| [[SlateTin Vein]]||[[Slate wallTin Ore]]|- |[[Slate shardZinc Vein]]||N/A[[Zinc Ore]]
|-
| [[MarbleLead Vein]]||[[Marble wallLead Ore]]|- |[[Marble shardSilver Vein]]||N/A[[Silver Ore]]
|-
| [[RockGold Vein]]||[[Rock tileGold Ore]]||[[Rock shard]]||[[Stone_cutting|Stone cutting]]+ Mining Resources
|}
Other resources which can be found include [[salt]], [[gems]], [[source crystal]]s and [[flint]].
For details about ore location, see '''Read More''': [[prospectingProspecting]] | [[Resources]].
== See also ==
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