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Permissions

9,784 bytes added, 17:36, 1 February 2018
→‎Animal Notes: Added new protection mechanics for horses.
[[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''
<div style="float:right; padding: 10px;">__TOC__</div>
{{WIP|The new permission system has been introduced. This article will change as new information comes in regarding this new system.}}
 
== Overview ==
Permissions & security are two topics fundamental to your enjoyment of Wurm Online. This article attempts to outline in great detail the mechanics available to players in order to maximize the security of their belongings and structures. See the [[Talk:Permissions|talk page]] associated to this article for some basic advice and guidance.
[[Image:Body perrmission menu.jpg|left|frame|Manage permission from your Body menu]]
To enter the management screen for one of the many permissions systems of Wurm Online '''right-click''' on any of the following and open the '''manage''' sub-menu.
* the '''body''' group header in the [[inventory]] or
* the '''inventory''' header or
* any user-made '''group''' header
Individual items may also be managed by right-clicking on them and selecting either '''permissionsPermissions > Manage Item''', where Item would be the name of the item's type. If there would only be one option under ''Permissions'', then the '''Manage Item''' option will be in the root menu.
=== Read-only Permissions ===
* [[Image:green_checkmark20x20.jpg|inline]] The green check mark indicates that the permission is '''allowed'''.
* [[Image:red_checkmark20x20.jpg|inline]] The red X mark indicates that the permission is '''disallowed'''.
 
=== Common Permissions ===
There are two common permissions across all of the management windows:
:;Manage Item: When you give this to someone, you are giving them near owner-like access to that item and all other permissions are automatically checked. This will place the item under their own personal management lists and allow them to remote manage it as if they were the owner, regardless of village and alliance settings. '''Manage Item''' does not give a person the ability to rename an item, only the owner can change an item's name. The settlement role permission '''[[Permissions#Settlement_Management|Manage Allowed Objects]]''' gives any villager with it the ability to manage a settlement-managed item as if they had the '''Manage Item''' permission on that item.
 
:;Deny All: Allows you to completely exclude someone, even if other permissions would normally give them access. For example, if you tick '''Citizens of "Settlement Name"''' and then add a specific citizen and tick '''Deny All''', they will have no access at all. This also overrides the settlement role permission '''[[Permissions#Settlement_Management|Manage Allowed Objects]]''', allowing you to selectively remove management permissions on a per-item basis.
 
=== Permission Categories ===
There are several groups of permissions available, depending on your current status and friends list. You can check the box for a category to apply that permission to everything inside of the category. This also applies to the '''Active Permissions''' category, where you can quickly tick the ''x'' and remove it to remove all permissions. Ticking the '''Citizens of "Settlement"''' group adds just that group, where as ticking the '''Citizens of my deed''' category will add each player individually. '''Alliance of "Alliance Name"''' also includes your village so you must set '''Citizens of "Your Settlement"''' to '''Deny All''' when you only wish for other alliance members outside of your village to have access.
:;Trusted Friends: Players in your Trusted friends category. See the [[Permissions#Friends|Friends]] section.
:;Friends: Players in your Friends category. See the [[Permissions#Friends|Friends]] section.
:;Citizens of my deed: A list of all citizens in your current settlement.
:;Available Groups: Blanket permission groups.
::;Alliance of "Alliance Name": Represents all members of your current alliance, including your own village. See [[Permissions#Alliance_Permissions|Alliance Permissions]] for more information.
::;Citizens of "Settlement Name": Represents all citizens of your settlement.
::;Kingdom of "Kingdom Name": Represents every member of your kingdom. On PvE servers, this will always be 'Freedom Isles'.
::;"Everyone": Represents player in the game.
:;Manually Added: This is where any names you add at the top of the form will show when they don't have any permissions assigned.
:;Active Permissions: This is a list of all permissions that are currently active. It will consist of both players and groups.
=== Alliance Permissions ===
Your villagers need '''[[Permissions#Settlement_Management|Allow Actions on Allied Deeds]]''' in order for any alliance permissions to work for them. This means that if an alliance village has set permissions to allow the alliance to do things, such as '''May Enter''', they will not be able to do so without that settlement permission checked in their role. Your villager can verify this by '''right-clicking''' on their '''body''' and going under ''Manage > Settlement > Info''. There is a button that should say ''Show role for <role name>''. They can click this and see a read-only view of their permissions.
* This applies to anything on and off-deed with the'''Alliance of "Alliance Name"''' permission group added.* Not having this checked will treat that villager alliance member as a non-citizen on all alliance deeds.
=== Friends ===
[[Image:Manage_friends.jpg|right|thumb|Manage friends]]
Your [[friends]] list has four categories: Trusted, Friends, Contacts, and Other. Only friends that are in the '''Trusted''' or '''Friends''' category will show in the permission management windows. These categories are quick and easy ways to add blanket permissions to a specific group of people by simply ticking the boxes for the entire group. This adds each name under the category to the permissions individually, which allows you to further customize your permissions.
:'''Note:''' The system is limited to a maximum of 100 1000 permissions added at a single time. This means that if your Trusted or Friends list has more than 100 1000 players in it, you will not be able to add the whole category at once.
'''Read more''': [[Friend|Manage Friends]]
=== Search Permissions ===
[[Image:Search_permissions.jpg|right|thumb|Search permissions and result]]
You may search for all the permissions a specific player has and choose which ones to edit. Open the '''Character Window''' and '''right-click''' on your '''body'''. Click on ''Manage > Search Permissions'' and a window will pop up asking you to enter a player's name. If the search finds that player listed in any permissions, it will give you a list indicating the name of the item, the type of item, and if they are the owner of it or not. You may tick the circle next to the item you wish to manage, and click '''Manage Permissions''', or you may also click '''Remove all Permissions''' to quickly remove that player from all of the listed items.
 
=== Permission History ===
[[Image:Permission_history.jpg|right|thumb|Permission history window]]
The current '''owner''' or the '''mayor''' of a settlement-managed item may view the history of permission changes by '''right-clicking''' on the item and clicking on ''Permissions > History of Item'', where item would be the type of item you are clicking on. This will show you a history of all permission changes and is preserved over changes in ownership. You may need to scroll the window horizontally to see longer lines, especially when many people or groups were added or removed at the same time.
== Animals ==
[[Image:Animal_management.jpg|right|thumb|Animal management]]
Animals must be branded by a deed to enable animal management. When first branded, the owner defaults to the mayor and of the mayor must set up deed that branded it. Like other managed items, '''[[Permissions#Settlement_Management|Manage Allowed Objects]]''' does allows a villager the initial permissions on each animalability to manage branded animals. To access the management window, '''right-click''' on your body and click on ''Manage > Animals''. This window shows you a list of all animals that you have tamed, are caring for, or that are branded on your deed. You may untame, stop caring for, or remove brands from this window. If the animal is branded, you may select the animal and click '''Give direction to'''. This will give you a message in the same way the [[Locate soul]] spell does and help direct you to your animal. To manage a specific animal, select the animal you wish to manage and click '''Manage Animal'''. You may also '''right-click''' on the animal you wish to manage and click on ''Permissions > Manage Animal'', which may be under the ''Permissions'' menu if there are multiple permission options for that animal.
=== Animal Notes ===
* Only available on PvE servers.
* The settlement role permission '''[[Permissions#General|Attack Citizens]]''' for the branding settlement is needed to attack branded animals on or off-deed.
* The settlement role permission '''[[Permissions#Animals_2|Tame/Charm/Dominate]]''' for the branding settlement is needed to [[tame]] branded animals on or off-deed.
* Removing a brand also deletes all settings and history associated with that animal.
* While taming or caring for an animal will show them in your list, neither will enable permission management.
* Branded animals can have their equipment managed by anyone with '''Manage Equipment''' enabled as if they had tamed it.
* The mayor of the deed which branded the animal must allow other players to manage it.* Players with the '''[[Permissions#Animals_2|Lead]]''' settlement permission can only allows a player to lead branded animals an animal, whereas '''May Ride''' set on the animal allows a player to lead and off-deedride that animal.
* Branded animals may be given a nickname by the mayor of the deed that branded them.
::Example, if Runheart is given the nickname of 'Spot': {{event|inline|A aged fat runheart 'Spot' grazes.}}
* Branded animals may be remote managed, even when off deed.
* Branded horses have the same protection when dead as when alive (until the next server restart), meaning only those who have permissions may take items from the corpse.* Revoking permissions from someone riding the animal will not remove dismount them, but it will prevent them from riding the animal again once they disembark.* Branding does not prevent an animal from being killed while off-deed.
* The limit to the number of branded animals you can have is <tt>tiles / 11</tt>.
::For example, for a 20 by 20 deed: <tt>20x20 = 400 / 11 = 36</tt>
:;Manage Item: Allows managing of these permissions.
:;Can Ride: Allows riding of this animal.
:;Can be Passenger: Allows being a passenger of this animal.
:;Manage Equipment: Allows adding or removing equipment from the animal without taming it.
:;Deny All: Deny all access.
=== Buildings ===
[[Image:Building_management.jpg|right|thumb|Building management]]
The You can manage buildings by '''right-clicking''' on your body and clicking on ''Manage > Buildings''. You may also '''right-click''' on a building management screen directly and select ''Manage Building''. This will be available for any buildings:* you under the ''Permissions'' menu if there are owner of (or used to hold the [[writ]] to)multiple permission options on that building.* where You may only manage a building if you've have been provided access via given the '''settlement may manageManage Item''' and permission on that building, have the '''manage allowed objects[[Permissions#Settlement_Management|Manage Allowed Objects]]''' settlement permission* where if the building is managed by the settlement, or if you have are the owner of the building. Owners of settlement-managed buildings without '''Manage Allowed Objects''' or '''manage permissionsManage Item''' role on a specific can only change the building's ownership.
The window displayed A building must have all first floor walls complete before permissions will provide work on that building, and doors must be locked with a list of buildings that you may manage[[door lock]] before they respect the '''May Enter''' permission. All other permissions are enforced without door locks. Here you may also demolish While building the initial walls of a building if you have requires '''[[Permissions#Construction|Build]]''' settlement permission, the '''Modify Building''' permissionon the building itself is required to continue building by anyone but the owner once the walls are complete. The owner is the person who planned the structure.
Owners of buildings that are not managed by a settlement, or mayors of settlement-managed buildings, may click on the '''Demolish''' button to completely destroy that building. This action cannot be undone.
==== Building Notes ====
* A building must have all first-floor walls complete for permissions to work.
* When complete, a player needs '''Modify Building''' in order to continue building floors or additional walls.
* Permissions on a building will override [[Permissions#Settlement|Settlement permissions]].
* '''May Enter''' is only enforced when a door has a [[door lock]]. All other permissions are enforced regardless of locks on doors.
* Having management permissions does not automatically give you all permissions. You may need to manage a building and give yourself permissions manually.
* Only the current owner of a building may tick '''Settlement May Manage'''.
* Only the current owner of a building, or the mayor when '''Settlement May Manage''' is checked, can rename the building or its doors.
* You must have '''May Enter''' permissions in order to drop something inside a building.
* [[Permissions#Containers|Container]] permissions override building permissions, allowing you to let someone take from a specific container without giving them '''Pickup Items''' on the building.
* You must have '''Pickup Items''' to put things into containers that do not have their own permissions. '''Pickup Planted''' is also required if the container is planted.
* The current owner may click '''Demolish''' from the building management window to demolish a building they own. This option is also available when you '''right-click''' a building and click ''Demolish > Destroy structure''.
* If '''Settlement May Manage''' is set, the mayor is able to demolish a building instead of the actual owner.
* Any villager with '''[[Permissions#Settlement_Management|Destroy Any Building]]''' may bash a building, regardless of ownership or settlement management.
:;May (Un)Load :allows the ''loading'' and ''unloading'' of items, overriding the deed settings. Requires ''Pickup Items'' for the target to load items they do not own and ''Pickup Planted'' for planted items.
:;Deny All: Does just that!
 
=== Doors ===
[[Image:Door_management.jpg|right|thumb|Door management]]
Picking You may manage doors by picking a building and clicking the '''Manage All Doors''' button will allow you to individually . You may also manage each a door in a buildingdirectly by '''right-clicking''' on the door and clicking on '''Permissions > Manage Door'''. Door permissions are managed by the building's permissions by default. To manage individual door permissions, remove the check for '''Controlled By Building''' and '''Apply Changes'''. Doors can be named by typing a name into the box next to '''Name'''. You must be able to manage the building the door is attached to in order to manage the doors on that building.
==== Door Notes ====
* Door permissions are only enabled when the door has a [[door lock]] attached.
:;Deny All: Denies all access.
== Carts and wagons Wagons ==A [[small padlock]] or [[large padlock]] is required to activate vehicle permissions. You can manage land vehicles by '''right-clicking''' on your body and clicking on ''Manage > Carts and Wagons''. You may also '''right-click''' on an vehicle you own or have permission to manage and click ''Manage Item''. Item will be whatever the type of vehicle it is that you are managing. This option may be under the ''Permissions'' menu if there are multiple permission options on that item. You will only have the option to manage a vehicle if you are the owner or have been given the '''Manage Item''' permission on that vehicle. === Cart and Wagon Notes ===[[Image:Cart_and_wagon_management.jpg|right|thumb|Cart and Wagon Management]]
* The owner of a vehicle you may be using can change the name of that vehicle at any time or attach a lock to it thereby making it useless to anyone else, including locking you out of any items you may have inside the cart.
* If you have obtained a locked vehicle from another player who did not pass along the key to you, immediately replace the lock. Failing to do so can result in the owner of the key unlocking your vehicle at any time.
* Not all permissions will be visible on all vehicles. For example, [[small cart]]s will not have '''Can Command''' or '''Can be Passenger'''.* Only the owner may rename the vehicle.  === Cart and Wagon Permissions ===[[Image:Large_cart_permissions.jpg|right|thumb|Cart and Wagon Permissions]]
:;Manage Item: Allows managing of these permissions.
:;Can Command: Allows commanding of this vehicle.
== Gates ==
[[Image:Gate_management.jpg|right|thumb|Gate management]]
Permissions A gate must be locked with a [[gate lock]] for gates will only be available if permissions to become active on it, though the mayor may rename the gate has been lockedif it is managed by a settlement without a lock. Once locked, you You can access the permissions manage gates by '''right-clicking''' on your body and clicking on ''Manage > Gates'' or by . You may also '''right-clickingclick''' on a gate directly and select ''Manage gate''. This will be under the individual ''Permissions'' menu if there are multiple permission options on that gate and clicking . You may only manage a gate if you have been given the '''Manage Item''' permission on that gate, have the '''[[Permissions > #Settlement_Management|Manage Allowed Objects]]''' settlement permission if the gate is managed by the settlement, or if you are the owner of the gate. Owners of settlement-managed gates without '''Manage Allowed Objects''' or '''Manage GateItem'''can only change the gate's ownership.
=== Gate Notes ===
* Locked off-deed gates without '''Settlement May Manage''' may be renamed by their current '''owner'''.
* Locked on-deed gates and off-deed gates with '''Settlement May Manage''' may only be renamed by the '''mayor''' of that settlement.
* OnSettlement-deed managed gates default to allowing citizens of that deed to pass. This ''with no permissions ticked'' can be changed in controlled by the management windowsettlement role permission '''[[Permissions#General|May Pass Gates]]'''.
* Off-deed gates, even with '''Settlement May Manage''', must be managed to allow citizens to pass.
* Anyone with a key to the current lock on the gate may unlock and pass through the gate.
:;Deny All: Deny all access.
== Mine Doors ==[[Image:Mine_door_management.jpg|right|thumb|Mine door management]]You can manage mine doors by '''right-clicking''' on your body and clicking on ''Manage > Mine Doors''. You may also '''right-click''' on a mine door directly and select ''Manage Mine Door''. This will be under the ''Permissions'' menu if there are multiple permission options on that door. You may need to stand on the tile adjacent to a mine door in order for it to remain closed so you may right-click on it. You may only manage a mine door if you have been given the '''Manage Item''' permission on that door, have the '''[[Permissions#Settlement_Management|Manage Allowed Objects]]''' settlement permission if the door is managed by the settlement, or if you are the owner of the mine door. Owners of settlement-managed mine doors without '''Manage Allowed Objects''' or '''Manage Item''' can only change the mine door's ownership.=== Mine Door Notes ===* The '''owner''' of the mine door is the player that installed it. When managed by the settlement, the mayor is treated as the owner.* On-deed mine doors automatically set the '''Settlement May Manage''' flag, which cannot be removed while it remains on-deed.* When a deed no longer covers a mine door, the '''Settlement May Manage''' flag is automatically removed, which the original owner may tick again if desired.* Permissions are cleared whenever '''Settlement May Manage''' is removed.* The owner, or the mayor if managed by a settlement, may rename a mine door.=== Mine Door Permissions ===[[Image:Mine door permissions.jpg|right|thumb|Mine door permissions]]
:;Manage Item: Allows managing of these permissions.
:;Pass Mine Door: Allows passing through the mine door.
== Settlement ==
[[Image:Role_ManagementBody_settlement_management.jpg|right|thumb|Role ManagementManage Settlement from your body]]You can manage your settlement by '''right-clicking''' on your body and clicking on ''Manage > Settlement''. This will bring up a list of various settlement options depending on your current permissions. The mayor may also use the '''settlement deed''' item in their inventory, and anyone can use the [[settlement token]] to both manage and view permissions of that settlement.===Settlement Notes===[[Image:Settlement roles.jpg|right|thumb|Manage settlement roles]]
* The ''Allow Actions on Allied Deeds'' permission is required in order to take advantage of a vehicles ''Allow Allies'' permissions to be enforced.
* If a role is given to a ''Trusted'' friend who also inherits the ''Citizens of my Deed'' roles the citizen permissions will take priority. It would be required to manually add the desired role for the player to the managed item if it differs from the citizen permission. The player can exist in more than one list; if different permissions are selected for the same player, they will end up with a merged set of permissions.
* Item-level permissions, including '''Deny All''', can be used to override settlement-level permissions.
* <font color="#0000FF">Blue</font> settings may only be set on citizen-type roles.
* <font color="#FF6666">Destroy Any Building</font> is a citizen-only role. This will allow anyone with this permission the ability to bash any building, regardless of ownership.
===Settlement Permissions===[[Image:Role_Management.jpg|right|thumb|Role Management]]
====Animals====
:;<font color="#0000FF">Brand</font>: <font color="#0000FF">Allows branding of animals on deed. - Only for Citizen type roles.</font>
:;Cast Sorcery Spells: Allows use of sorcery spells on deed.
:;Forage/Botanize: Allows foraging and botanizing on deed.
:;May Pass Gates: Allows passing of gates that don't have any permissions set.
:;May Place Merchants: Allows placing of merchants and traders.
:;Pave: Allows adding or removing of paving on deed.
:;Use Meditation Abilities: Allows use of meditation abilities on deed.
 
====Item Management====
:;<font color="#0000FF">Attach Locks</font>: <font color="#0000FF">Allows attaching of locks on items on deed. - Only for Citizen type roles.</font>
:;Pickup: Allows picking up of items on deed.
:;Pickup Planted Items: Allows picking up of planted items on deed, also requires '''Pickup''' permission.
:;Plant Item: Allows planting and securing of items on deed.
:;Pull/Push/Turn: Allows pull, push, and turning of items on deed.
:;UnLoad: Allows unloading of items on deed.
 
====Mining====
:;Add/Remove Reinforcement: Allows adding and removing of reinforced walls (needs '''Mine Rock''') and floors (needs '''Mine Floor''') on deed. Also used to control [[Disintegrate]], which will also need '''[[Permissions#General|Cast Deity Spells]]'''
== Ships ==
A [[boat lock]] is required to activate ship permissions. You can manage ships by '''right-clicking''' on your body and clicking on ''Manage > Ships''. You may also '''right-click''' on an ship you own or have permission to manage and click ''Manage Ship''. This option may be under the ''Permissions'' menu if there are multiple permission options on that ship. You will only have the option to manage a ship if you are the owner or have been given the '''Manage Item''' permission on that ship.
 
=== Ship Notes ===
[[Image:Ship_management.jpg|right|thumb|Ship management]]
* Do not rely on [[Permissions#Permission_Categories|permission categories]], such as '''Alliance of "Alliance Name"''' or '''Citizens of "Settlement Name"''' for crossing server borders. Instead use named permissions.
* Unless you are the owner, have the key or have full manage rights to an item, taking it across server borders will leave you with an item that you can no longer manage or use.
* The owner of a vehicle you may be using can change the name of that vehicle at any time or attach a lock to it thereby making it useless to anyone else, including locking you out of any items you may have inside the cart.
* If you have obtained a locked vehicle from another player who did not pass along the key to you, immediately replace the lock. Failing to do so can result in the owner of the key unlocking your vehicle at any time.
* Commanding a boat cross server without explicit permissions will give an error message and prohibit the crossing.
* Keys are no longer required for unlocking or replacing a lock if you are the owner of the boat.
 === Ship Permissions ===[[Image:Ship_permissions.jpg|right|thumb|Ship permissions]]
:;Manage Item: Allows managing of these permissions.
:;Can Command: Allows commanding of this vehicle.
== Item Permissions ==
Item permissions cannot be managed remotely and must be done at the item you wish to manage. If you've attached a lock to the item or have the '''Manage Item''' permission, you may right-click it and choose ''Permissions > Manage Item''. [[Bed]]s have permissions as well but do not require locks.
=== Containers ===
[[Image:Container_permissions.jpg|right|thumb|Container permissions]]
Containers require a [[small padlock]] or a [[large padlock]] to be attached in order to activate permissions. The owner of the container is the person who dropped it, planted it, or unloaded it, and only the owner may attach or replace a lock on a container. To manage a container, '''right-click''' on the container and click ''Permissions > Manage Item'', where Item will be the type of container you are managing. You must be the owner or have been given the '''Manage Item''' permission in order to manage that container.
 
==== Container Notes ====
* Only the owner may rename a container.
* Keys may still be used to access containers without the need to set up permissions.
* The owner of the container is the person who dropped or planted it.
* Only the owner may attach, replace, or remove a lock on a container.
* Keys are not required to modify a container's lock.
=== Beds ===
[[Image:Bed_permissions.jpg|right|thumb|Bed permissions]]
* Anyone with You can manage a bed by '''right-clicking''' on the bed and clicking ''Permissions > Manage Bed''. You must either be the owner of the building the bed is in, be able to manage the building, or have the '''Manage Item''' permission for that bed in order to manage it. Since '''[[Permissions#Building_PermissionsSettlement_Management|Manage ItemAllowed Objects]]''' on allows for management of the building a bed is in may , it also manage allows for management of the bedsinside settlement-managed buildings==== Bed Notes ====
* Beds with no permissions default to allowing anyone with '''[[Permissions#Building_Permissions|May Enter]]''' to sleep for free.
* Only the owner of the building, or the mayor of a settlement-managed building, may rename a bed or set rent on a bed.
* '''Free Sleep''' overrides any rent set on that bed.
 
==== Bed Permissions ====
:;Manage Item: Allows managing of these permissions.
:;May Use Bed: Allows access to this bed.
:;Free Sleep: Allows this bed to be used for free. (Requires '''May Use Bed''') - ''This overrides any rent set on the bed by its owner.''
:;Deny All: Denies all access.
Here are a few key points to note when dealing with managed items. Some of these are referenced above within the relevant sections.
* Unless you are the owner, have the key or have full manage rights to an item, taking it across server borders will leave you with an item that you can no longer manage or use.
* The owner of a vehicle you may be using can change the name of that vehicle at any time or attach a lock to it thereby making it useless to anyone else, including locking you out of any items you may have inside the cart.
* If you have obtained a locked vehicle from another player who did not pass along the key to you, immediately replace the lock. Failing to do so can result in the owner of the key unlocking your vehicle at any time.
* The ''Allow Actions on Allied Deeds'' permission is required in order to take advantage of a vehicles ''Allow Allies'' permissions to be enforced.
* If a role is given to a ''Trusted'' friend who also inherits the ''Citizens of my Deed'' roles the citizen permissions will take priority. It would be required to manually add the desired role for the player to the managed item if it differs from the citizen permission. The player can exist in more than one list; if different permissions are selected for the same player, they will end up with a merged set of permissions.
* Tamed animals can now be ridden by anyone with ''May Ride'' permission.
* Commanding a boat cross server without explicit permissions will give an error message and prohibit the crossing.
 
{{WIP|The new permission system has been introduced. This article will change as new information comes in regarding this new system.}}
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