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Permissions

121 bytes removed, 17:36, 1 February 2018
→‎Animal Notes: Added new protection mechanics for horses.
{{WIP|This page is complete but may change frequently as the new permission system is updated. Check back regularly and use View History to see what's new.}}
[[CDB|Main]] / [[Interface]] / '''{{PAGENAME}}'''
<div style="float:right; padding: 10px;">__TOC__</div>
[[Image:Manage_friends.jpg|right|thumb|Manage friends]]
Your [[friends]] list has four categories: Trusted, Friends, Contacts, and Other. Only friends that are in the '''Trusted''' or '''Friends''' category will show in the permission management windows. These categories are quick and easy ways to add blanket permissions to a specific group of people by simply ticking the boxes for the entire group. This adds each name under the category to the permissions individually, which allows you to further customize your permissions.
:'''Note:''' The system is limited to a maximum of 100 1000 permissions added at a single time. This means that if your Trusted or Friends list has more than 100 1000 players in it, you will not be able to add the whole category at once.
'''Read more''': [[Friend|Manage Friends]]
::Example, if Runheart is given the nickname of 'Spot': {{event|inline|A aged fat runheart 'Spot' grazes.}}
* Branded animals may be remote managed, even when off deed.
* Branded horses have the same protection when dead as when alive (until the next server restart), meaning only those who have permissions may take items from the corpse.
* Revoking permissions from someone riding the animal will not dismount them, but it will prevent them from riding the animal again once they disembark.
* The limit to the number of branded animals you can have is <tt>tiles / 11</tt>.
:;Manage Item: Allows managing of these permissions.
:;Can Ride: Allows riding of this animal.
:;Can be Passenger: Allows being a passenger of this animal.
:;Manage Equipment: Allows adding or removing equipment from the animal without taming it.
:;Deny All: Deny all access.
A building must have all first floor walls complete before permissions will work on that building, and doors must be locked with a [[door lock]] before they respect the '''May Enter''' permission. All other permissions are enforced without door locks. While building the initial walls of a building requires '''[[Permissions#Construction|Build]]''' settlement permission, the '''Modify Building''' permission on the building itself is required to continue building by anyone but the owner once the walls are complete. The owner is the person who planned the structure.
Owners of buildings that are not managed by a settlement, or mayors of settlement-managed buildings, may click on the '''Demolish''' button to completely destroy that building. They may also '''right-click''' the building directly and click ''Demolish > Destroy structure'' as well. This action cannot be undone.
==== Building Notes ====
* Permissions on a building will override [[Permissions#Settlement|Settlement permissions]].
:;Pickup: Allows picking up of items on deed.
:;Pickup Planted Items: Allows picking up of planted items on deed, also requires '''Pickup''' permission.
:;Plant Item: Allows planting and securing of items on deed.
:;Pull/Push/Turn: Allows pull, push, and turning of items on deed.
:;UnLoad: Allows unloading of items on deed.
 
====Mining====
:;Add/Remove Reinforcement: Allows adding and removing of reinforced walls (needs '''Mine Rock''') and floors (needs '''Mine Floor''') on deed. Also used to control [[Disintegrate]], which will also need '''[[Permissions#General|Cast Deity Spells]]'''
* Do not rely on [[Permissions#Permission_Categories|permission categories]], such as '''Alliance of "Alliance Name"''' or '''Citizens of "Settlement Name"''' for crossing server borders. Instead use named permissions.
* Unless you are the owner, have the key or have full manage rights to an item, taking it across server borders will leave you with an item that you can no longer manage or use.
* The owner of a vehicle you may be using can change the name of that vehicle at any time or attach a lock to it thereby making it useless to anyone else, including locking you out of any items you may have inside the cart.
* If you have obtained a locked vehicle from another player who did not pass along the key to you, immediately replace the lock. Failing to do so can result in the owner of the key unlocking your vehicle at any time.
* Commanding a boat cross server without explicit permissions will give an error message and prohibit the crossing.
* If a role is given to a ''Trusted'' friend who also inherits the ''Citizens of my Deed'' roles the citizen permissions will take priority. It would be required to manually add the desired role for the player to the managed item if it differs from the citizen permission. The player can exist in more than one list; if different permissions are selected for the same player, they will end up with a merged set of permissions.
* Commanding a boat cross server without explicit permissions will give an error message and prohibit the crossing.
 
{{WIP|The new permission system has been introduced. This article will change as new information comes in regarding this new system.}}
[[Category:Tutorials]]
[[Category:Interface]]
[[Category:Babel/P]]
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