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Prospecting

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[[CDB | Main]] / [[:Category:Skills|Skills]] / [[Prospecting]] '''Prospecting{{PAGENAME}}''' is a skill used for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]] when on the surface, and for doing estimations of vein contents while inside a mine. To prospect, activate a [[pickaxe]], right-click a [[rock tile]] or vein, and select "Mining > Prospect".
'''Prospecting''' is a skill used for locating [[ore vein]]s, [[flint]], and [[salt]] in [[rock tile|rock]] when on the surface, and for getting estimations of vein contents while inside a mine. To prospect, activate a [[pickaxe]], right-click a [[rock tile]] or vein, and select "Mining > Prospect".
== Layout for surface prospecting ==
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The area in which prospecting works is a 7x7 with the player in the middle (the "o" represents the player).
==Notes==
* Ore veins can't be searched for by means of prospecting when being inside a [[cave]]; the player has to be on the surface. Surface prospecting of flint and salt is only for the single tile prospected; nearby flint/salt tiles can't be prospected. For finding veins inside a cave, check out the [[Analyse|analysing]] page.* [[Gem]]s appear randomly during all mining, and cannot be prospected.
* All ores are slightly regional. Thus, if an ore vein is located, it is likely there will be other veins of the same ore type nearby.
* You can use a [[tuning fork of metal detection]] to determine the exact quality and mining operations left on a vein.
* Currently a bug where after you transmute a rock tile into a vein, it still gives you the quality of the rock tile you transmuted. Not the proper quality, which is 99ql, or utmost.
* Prospecting can be done while moving, so long as you do not move too far away (two tiles) from the tile you are currently working on.
==Skill levels ==
Anyone can detect veins within 3 tiles on the surface. At higher skill levels, additional abilities are unlocked (currently affected by the [[The_curve|curve ]] on [[Epiccluster|Epic]]):
* 20 (Actual epic skill 10.56on Epic): Estimate the [[quality]] of a vein or rock tile, and detect flint when present
** ''Note : Free to play seem to not get get this bonus either when prospecting on a rock surface outside or inside the mines.''
* 40 (Actual epic skill 22.54on Epic): Detect salt when present* 60 (Actual epic skill 36.75on Epic): Estimate the remaining amount of ore in a vein* 80 (Actual epic skill 55.28on Epic) Exact quality when prospecting a tile underground (overrides prospecting 20 message)* 90 (Actual epic skill 68.38on Epic) Exact remaining hits (overrides prospecting 60 message)
The same abilities are available when prospecting the vein inside the mine.
== Vein depletion ==
If your prospecting skill is over 60 (36.75on Epic), prospecting an ore vein will give you an estimate of how much ore is left there. Having over 90 skill will tell you the exact number left.
* "There is plenty of ore left" ''(more than 10000)''
* "The ore will run out any hour" ''(1-100)''
== Player-made Tools ==Player-made tools to help find veins.{{External}}
* [http://discon.googlepages.com/prospector.html Prospector]
* http://www.pvv.org/~magnusrk/wurm/prospect.html
* https://www.wurmnode.com/tool/shard_analyse == Notes==* Ceilings, walls and floors all give the same skill gain.* Quality of pickaxe (and rarity) are the only qualities which change the prospecting timer. ==Skills & Characteristics==* Prospecting == [[Titles ]] ==
* Prospector at 50 skill
* Geologist at 70 skill
* Goldsniffer at 90 skill
 == Guides ==Here's a compilation of guide pages for prospecting. * [[Prospecting guide]]* [[Prospect with Uzetaab]]* [[Kiro%27s_mining_guide|Kiro's mining guide]]I am so Vein at 100 skill
== See also ==
* [[Mining]]
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