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Rare item

273 bytes removed, 11:02, 28 January 2014
removed a section of Rolf's quote. It taken out of context sounds as if he intended us to play stop-start, which isn't so.
When rare items were introduced players were told "You get approximately 1 chance of 50% each hour to create a rare item." What this actually means to game play is unknown. The odds of creating a rare seem to be much higher than improving an item and making it rare.
14th January 2014, Rolf: There is already a chance that using rare materials transfer to the thing you create or improve. Consuming a rare material when improving has a 1/100 possibility to transfer rarity. When improving or polishing a drum roll doesn't always mean rarity. The window is 20 seconds plus up to 10 of village faith creation bonus so if you always create stuff in shorter time than 20-30 seconds you'll hit the window even if you don't restart actions like that. Meddling with inventory or materials may make you miss the window of course, while restarting the action will always make you hit the window.
[[File:rare_items.jpg]]
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