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Rare item

2 bytes removed, 12:11, 16 November 2014
[[Enchantment]]s appear to decrease less over time, and with use, [[lockpick]]s don't break so often and [[fishing rod]]s may catch more rare [[fish]]. The general idea is that whatever the standard item does the rare, supreme or fantastic item does it better. [[Gem]]s store more [[favour]], [[healing]] items give better effects and [[lamp]]s glow brighter.
Looking at [[weapon]]s, these tend to hit harder and faster, while [[armour]] and [[shields]]s protects protect more and takes less damage. [[:Category:Vehicle|Vehicle]]s may travel faster, up to 0.72km/h, and [[container]]s are harder to [[pick]]. Animal equipment aids with speed boosts (also up to 0.72km/h).
Some of the many observations not listed here may be found on the this article's [[Talk:Rare_item#Individual_Item_Reports|talk page]].
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