Changes

Jump to navigation Jump to search

Rarity system

33 bytes added, 17:51, 23 June 2018
m
Linked from Rolf's comment about "village faith creation bonus" to the Deed Faith Bonus section of "Faith bonus" page
==Developer comments==
* When rare items were introduced players were told "You get approximately 1 chance of 50% each hour to create a rare item." What this actually means to game play is unknown. The odds of creating a rare seem to be much higher than improving an item and making it rare.
* 14th January 2014, Rolf: There is already a chance that using rare materials transfer to the thing you create or improve. Consuming a rare material when improving has a 1/100 possibility to transfer rarity. When improving or polishing a drum roll doesn't always mean rarity. The window is 20 seconds plus up to 10 of [[Faith_bonus#Deed_Faith_Bonus|village faith creation bonus]].
[[Category:Babel/R]]
editor
61

edits

Navigation menu