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Rarity system

305 bytes added, 08:02, 22 December 2016
Added more rare functionalities.
=== Sacrificing ===
There is one universal rule for how rare items perform - when you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If the item is Supreme, you will also get a ''random'' skill tick. If the item is Fantastic, the same as Supreme will occur but on a larger scale, reportedly being 10x the increase that a supreme item would give.
 
 
=== Raw Materials ===
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists. Very heavy emphasizing on SMALL.
=== Tools === Rare tools typically receive 10% less damage during use and enchantments, such as [[Circle of Cunning]] and [[Wind of Ages]] appear to decrease less over time. Go here: [[Talk:Rare_item#Individual_Item_Reports|Talk page]] for more and comprehensive individual rare item listings. === Gathering Tools Tool Specifics ===
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], gets a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors;
Horse shoes that turn rare, supreme, or fantastic will give an added speed bonus.
 
'''TO BE CONTINUED'''
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