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Rarity system

621 bytes added, 07:28, 4 October 2023
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[[CDB|Main]] / [[:Category:Game mechanics|Game mechanics]] / '''{{PAGENAME}}'''
 
== Introduction ==
* Rarity of [[ore]] will transfer to a [[metal lumps|metal lump]] when smelted.
* A moment of inspiration while improving has a small chance to turn an item into a rare, supreme or fantastic.
* Adding a rare material to an item with 3+ parts has a chance of 1/#parts of turning rare.
* Improving an item with a rare material has a 1/100 chance to transfer the rarity.
* Moments of inspiration (rare rolls) do not produce rare crops while harvesting, however there is a 1 in 4 chance of discovering a [[Treasure hunt | Treasure map]] while harvesting or tending. It is also believed that a moment of inspiration during a harvest action may increase the chance at a higher yield during that single action.
{{rare}}
* [https://forum.wurmonline.com/index.php?/topic/94002-rare-raw-resource-to-rare-refined-item/&do=findComment&comment=945189|14th January 2014, Rolf]: There is already a chance that using rare materials transfer to the thing you create or improve. Consuming a rare material when improving has a 1/100 possibility to transfer rarity. When improving or polishing a drum roll doesn't always mean rarity. The window is 20 seconds plus up to 10 of [[Faith_bonus#Deed_Faith_Bonus|village faith creation bonus]].
[[Category:Game mechanics]]
[[Category:Babel/R]]

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