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Rarity system

4 bytes added, 16:06, 14 August 2015
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'''Raw materials'''
 
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists. Very heavy emphasizing on SMALL.
'''Gathering Tools'''
 
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], gets a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors;
* Your skill. The gains are severely reduced when producing resources over 90 QL
'''Boats'''
 
Each level of rarity adds another "shadow passenger" to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.
Example;
 
You have a Fantastic [[Sailing boat]], which can hold 5 total players, the commander and 4 passengers.
[ _] = Empty Slot<br>
[C] = Commander<br>
[P] = Passenger <br>
[S] = Shadow passenger<br>
[C][S][S][S][ _]
So, without any additional players on your boat, you already have got 3/4 out of the maximum speed boost you get from passengers.
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