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Rarity system

4 bytes added, 16:12, 14 August 2015
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== The Rarity System ==
This mystical, magical, system which the developers have been very tight lipped upon how exactly it works creates items of an improved functionality.
** This is the highest rarity one can achieve, and it is excessively rare to spot in the wild.
=== What exactly does the improvements do? ===
There is one universal rule for how rare items perform - when you [[Sacrifice]] the item at the altar of your god, you will be granted 99% Nutrition, Food and Water. If the item is Supreme, you will also get a ''random'' skill tick. If the item is Fantastic, the same as Supreme will occur but on a larger scale.
There are a few rules to the madness, though.
'''=== Raw materials'''===
This includes anything you use up to create something else, examples being [[Sand]], [[Dirt]], [[Planks]], [[Nails]] and so on.
Upon completely consuming the item - through improving with it, or creating an item with it - there is a ''small'' chance of its rarity transferring to the item that are being worked on exists. Very heavy emphasizing on SMALL.
'''=== Gathering Tools'''===
Tools that are used to gather resources - for example [[Shovel]] or [[Pickaxe]], gets a slightly faster timer (0.1 seconds subtracted per rarity level) and provides a higher quality resource upon finishing the action. How much higher is determined by a multitude of factors;
* Note: The additional QL bonus ''can and will'' be above your skill level.
'''=== Boats'''===
Each level of rarity adds another "shadow passenger" to the boat, thus making it go faster. The rarity level does '''NOT''' overcap the amount of passengers you can have, and you will lose the benefit if you fill the shadow passengers slot with an actual passenger.
This means that you've lost 1/3 of the bonus that the fantastic boat gives since it will not go over the cap on how much speed bonus a boat can get.
 
'''TO BE CONTINUED'''
 
[[Category:Babel/R]]
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