Changes

Jump to navigation Jump to search

Religion

3,253 bytes added, 05:50, 15 August 2017
no edit summary
[[Main Page]] :: [[Useful N00b Links]] :: [[Religion]]/ '''{{PAGENAME}}'''
='''Religion''' takes a very large role in Wurmonline; from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.==Overview===There are currently In the beginning there were four [[Godsgods]]; the three [[White_light|white light]] in Wurm: The White Light gods [[Fo]], [[Vynora]] and [[Magranon]], and the [[Black Light|black light ]] god [[Libila]]. Possible advantages of joining a In more recent times some Wurmians have succeeded in their efforts to ascend, adding three new player-gods to the pantheon. The white light god [[:Category:Religion | religionNahjo]] are and the ability to cast black light gods [[:Category:Spells|spellsNathan]], to become a and [[ChampionTosiek]], and to have domain bonuses while inside your gods domain.
To become Following a follower of religion gives many bonuses to a godplayer, you can either find a follower the greatest of that god and ask them which is the ability to become a [[Convertpriest]] you, [[Champion_player|champion]] or go to a [[Altar of ThreeScenarios#Player_demigods|demigod]] or the .*'''[[Bone AltarFollower]], depending on if you want s''' receive bonuses to follow a white light god or some of their skills while in the black light domain of their god .*'''[[LibilaPriest]]s''' can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities. <br><br>*'''[[Champion_player|Champions]]''' gain massive defence and skill bonuses.Note that if you join *'''[[LibilaScenarios#Player_demigods|Demigods]], you automatically ''' may join [[Horde the ranks of the Summoned]], and all deities on [[Jenn-KellonValrei]] will become enemies and create their own religion for players to follow, battling for the victory of youtheir followers.
==Priest and spellsWorship=====Followers===To cast spells, you will need to become a [[PriestFile:Religion_altars.jpg|200px|thumb|right|priest/priestessPlayer-made church]] Followers are those who have decided to accept a religion into their lives and by doing so they will trade a small number of your religion. You require 30 faith restrictions in exchange for deity bonuses and you'll have to visit the [[Altar blessing of Three]] or the [[Bone Altar]] to become a Priest(ess), depending on wich religion you aretheir god.
You need to have There are two ways in which a Wurmian may become a follower of a certain god; by being [[faithconvert]] and ed by a current follower or by starting on a pilgrimage to one of the special altars, the [[favorAltar of Three]] with your for white light gods or the [[Gods | GodBone Altar]], and have for black light. Becoming a follower will provide small bonuses whilst in the holy item domain of your the respective god active. Depending on and will also open the spell, you can then right click a person, item or wound path to cast future abilities through priesthood. Many Wurmians are followers and enjoy their life without ever considering becoming a spell on itpriest.:'''Read more''': [[Follower]] | [[Convert]] | [[Altar of Three]] | [[Bone Altar]] | [[God]]
==Faith and Favor=Priests===To gain [[faith]], you will need Once a follower has decided to give their full devotion to a god they may seek out another priest to request promotion. In exchange for priesthood they agree to [[praying | pray]] at an [[altar]] of your [[Gods|give up certain abilities that would not favour their god]], such as digging, mining or theft. You can pray 5 times a day Each god will punish their respective followers or priests for engaging in activities they do not agree with at least 20 minutes apart to gain [[faith]]however not all gods follow the same ideals; for example some may permit mining while others may not.
Favor is used up while All priests gain the ability to conjure [[spell]]s, the knowledge available to them depends on their [[faith]] and which of the gods they've devoted themselves to, casting these spells, but regains automatically. The maximum uses up their pool of [[favor you can have is equal to your current faith level]]. They also gain reduced [[stamina]] drain whilst on terrain favoured by their deity.:'''Read more''': [[Priest]] | [[Spells]] | [[Alignment]] | [[Faith]] | [[Favor]]
==Domain of the gods=Champions===Altars create a domain of a A champion has done more than just devote themselves to their god. When you are , they have put in this domain blood and you sweat to prove themselves second to none. They have 10 [[faith]], you receive certain bonuses, including a fighting bonus. The bonuses are done the same for each religion. The amount bidding of their gods and proven themselves worthy by focusing their efforts on practising the bonus is affected by many things, including your faith, alignment, distance functions required to altars, ql of the altars, be noticed. Fo and Vynora watch those who have soul depth and Magranon and if you are a champion or notLibila those who seek soul strength.
If there As a reward for becoming a champion priests are several domains overlappinggiven massive bonuses to their religious and characteristics skills, increased defence and providing faster healing. Becoming a champion is not easy, only nor is retaining the most influental domain will give title. There are a bonus. The type limited number of bonus is champions each god will permit at any time and death will reduce the same faith a god has in their champions, they will be demoted for each godtoo many failures.:'''Read more''': [[Champion player]] | [[Kingdom]]
== Stamina drain =Demigod===Followers with high faith are inspired A player may become a demigod providing they have assisted their god enough in their deities favored terrains[[mission]]s to win [[scenarios]], and have less stamina drain thereobtain a unique item dropped from the heavens. Depending on the outcome of future battles on [[VynoraValrei]] followers get the bonus on roads, that demigod may then ascend to as a fully fledged god creating their own religion.:'''Read more''': [[MagranonDemigod]] on rock, | [[FoValrei]] on grass, dirt and trees, and | [[LibilaMission]] followers on | [[myceliumScenarios]].
==Holy itemsDomains==:* [[Fo]]File: [[SproutWooden altar.png|200px|thumb|right|A wooden altar|Tree Sproutlink=Wooden altar]]:* The domain of a god provides bonuses to all their followers, priests and champions. An [[Vynoraaltar]]: provides a portal from which a god may funnel their domain into the lands of Wurm and also a place where followers may [[Pottery Bowlpray]]:* [[Magranon]]: [[Long Sword]]:* [[Libila]]: or [[Scythesacrifice]]in respect to their deity.
{{stub}}Whilst in the domain of your deity any follower, priest or champion will receive a small bonus to some of their skills, such as [[fighting]] skill: these bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar and its quality.
The distance of influence for a domain depends entirely on the quality and [[altar|type of altars]] nearby. The highest quality, and therefore most influential, will control the domain in the area.
:'''Read more''': [[Altar]]
 
==Skill==
Religion is also the top branch in its respective skill set, covering [[favor]], [[faith]] and [[alignment]]. The religion skill itself holds no confirmed additional bonuses but does provide special [[title]]s for those who meet a milestone. The religion skill increases with gains in the 3 child values.
;Titles
*Spiritual at 50 skill
*Theological at 70 skill
*Zealous at 90 skill
[[Category:Religion]]
[[Category:Babel/R]]
editor
84

edits

Navigation menu