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Religion

82 bytes added, 17:26, 13 January 2018
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Added Paaweelr, Smeagain and Gary to Overview with links.
'''Religion''' takes a very large role in Wurmonline; from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.
==Overview==
In the beginning there were four [[gods]]; the three [[White_light|white light]] gods [[Fo]], [[Vynora]] and [[Magranon]] and the [[Black Light|black light]] god [[Libila]]. In more recent times some Wurmians have succeeded in their efforts to ascend, adding three six new player-gods to the pantheon. The white light god gods [[Nahjo]], [[Paaweelr]] and [[Smeagain]] and the black light gods [[Nathan]], [[Tosiek]] and [[TosiekGary]].
Following a religion gives many bonuses to a player, the greatest of which is the ability to become a [[priest]], [[Champion_player|champion]] or a [[Scenarios#Player_demigods|demigod]].
*'''[[Follower]]s''' receive bonuses to some of their skills while in the domain when of their godappropriate faith and favor. 20 for faith and 10 for favor.
*'''[[Priest]]s''' can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.
*'''[[Champion_player|Champions]]''' gain massive defence and skill bonuses.
==Domains==
[[File:Wooden altar.png|200px|thumb|right|A wooden altar|link=Wooden altar]]{{main|Altar}}The domain of a god provides bonuses to all their followers, priests and champions. An [[altar]] provides a portal from which a god may funnel their domain into the lands of Wurm and also a place where followers may [[pray]] or [[sacrifice]] in respect to their deity.
Whilst in the domain of your deity any follower, priest or champion will receive a small bonus to some of their skills, such as [[fighting]] skill: these bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar and its quality.
The distance of influence for a domain depends entirely on the quality and [[altar|type of altars]] nearby. The highest quality, and therefore most influential, will control the domain in the area.
:'''Read more''': [[Altar]]
 
==Skill==
Religion is also the top branch in its respective skill set, covering [[favor]], [[faith]] and [[alignment]]. The religion skill itself holds no confirmed additional bonuses but does provide special [[title]]s for those who meet a milestone. The religion skill increases with gains in the 3 child values.
*Spiritual at 50 skill
*Theological at 70 skill
*Zealous at 90 skill
[[Category:Religion]]
[[Category:Babel/R]]
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