Changes

Jump to navigation Jump to search

Religion

395 bytes removed, 12:58, 21 February 2022
m
no edit summary
In the beginning there were four [[gods]]; the three [[White_light|white light]] gods [[Fo]], [[Vynora]], and [[Magranon]] and the [[Black Light|black light]] god [[Libila]]. In more recent times, some Wurmians had succeeded in their efforts to ascend to godhood and for a brief time, Wurmians turned from the old gods to worship new ones. Thankfully, now the player gods have been proven false and religiously minded Wurmians have returned to worship the four original gods.
Following a religion gives many bonuses to a player, the greatest of which is the ability to become a [[priest]], or [[Champion_player|champion]], or a [[Scenarios#Player_demigods|demigod]].
*'''[[Follower]]s''' receive bonuses to some of their skills when of appropriate faith and favor. 20 for faith and 10 for favor.
*'''[[Priest]]s''' can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.
As a reward for becoming a champion, priests are given massive bonuses to their religious and characteristics skills, increased defence, and faster healing. Becoming a champion is not easy, nor is retaining the title. There are a limited number of champions each god will permit at any time and death will reduce the faith a god has in their champions. They will be demoted for too many failures.
:'''Read more''': [[Champion player]] | [[Kingdom]]
 
===Demigod===
A player may become a demigod providing they have assisted their god enough in their [[mission]]s to win [[scenarios]], and obtain a unique item dropped from the heavens. Depending on the outcome of future battles on [[Valrei]] that demigod may then ascend to as a fully fledged god.
:'''Read more''': [[Demigod]] | [[Valrei]] | [[Mission]] | [[Scenarios]]
==Domains==
*Theological at 70 skill
*Zealous at 90 skill
[[Category:Skills]]
[[Category:Religion]]
[[Category:Babel/R]]
editor
7,290

edits

Navigation menu