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Religion

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[[Main Page]] :: [[Useful links for beginners]] :: / '''{{PAGENAME}}'''
'''Religion''' takes a very large role in Wurm Online, from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion, it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.
==Overview==
There are In the beginning there were four [[gods]] in ; the world of Wurm Online: The three [[White_light|white light]] gods [[Fo]], [[Vynora]] , and [[Magranon]], and the [[Black Light|black light]] goddess god [[Libila]]. In more recent times, some Wurmians had succeeded in their efforts to ascend to godhood and for a brief time, Wurmians turned from the old gods to worship new ones. Thankfully, now the player gods have been proven false and religiously minded Wurmians have returned to worship the four original gods.
Some advantages of joining Following a [[:Category:Religion | religion]] are gives many bonuses to a player, the greatest of which is the ability to become a [[Priestpriest]] so you can cast or [[:Category:SpellsChampion_player|spellschampion]]*'''[[Follower]], the ability s''' receive bonuses to some of their skills when of becoming a appropriate faith and favor. 20 for faith and 10 for favor.*'''[[Priest]]s''' can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.*'''[[Champion playerChampion_player|championChampions]], ''' gain massive defence and having domain skill bonuses while you are inside your god(dess)'s domain. Each god(dess) also has some specific advantages, see their wiki page for details.
To become a ==Worship=====Followers===[[followerFile:Religion_altars.jpg|200px|thumb|right|Player-made church]], you must Followers are those who have at least 1.5 [[body]], decided to accept a religion into their lives and 1 [[Alignment]]. You can then find by doing so will trade a follower small number of that god(dess) restrictions in exchange for deity bonuses and ask them to [[convert]] you. You can also go to the [[Altar blessing of Three]] to join the white light gods, or the [[Bone Altar]] if you want the black light goddess [[Libila]]. These two altars are only on the wild servertheir god.
Note that if you join There are two ways in which a Wurmian may become a follower of a god; by being [[Libilaconvert]], you automatically join ed by a current follower or by starting on a pilgrimage to one of the special altars: the [[Horde Altar of Three]] for white light gods or the Summoned[[Bone Altar]], for black light. Becoming a follower will provide small bonuses whilst in the domain of the respective god and will also open the path to future abilities through priesthood. Many Wurmians are followers and all enjoy their life without ever considering becoming a priest.:'''Read more''': [[Follower]] | [[Convert]] | [[Altar of the Three]] | [[Bone Altar]] | [[White LightGod]] kingdoms will become your enemies.
==Priest and spells=Priests===Spellcasting is limited Once a follower has decided to [[give their full devotion to a god they may seek out another priest]]s and [[Champion player|champion]]sto request promotion. In exchange for priesthood they agree to give up certain abilities that would not favour their god, such as digging, mining, or theft. Each god will punish their respective followers or priests for engaging in activities they do not agree with however not all gods follow the same ideals; for example some may permit mining while others may not.
To cast a All priests gain the ability to conjure [[spell as a priest/champion, you'll need ]]s. The knowledge available to have a certain them depends on their [[faith]] and which of the gods they've devoted themselves to. Casting these spells uses up their pool of [[favor]] with your . They also gain reduced [[stamina]] drain whilst on terrain favoured by their deity.:'''Read more''': [[Priest]] | [[Gods Spells]] | God[[Alignment]], and have the | [[Faith]] | [[statuetteFavor]] of your god active. Depending on the spell, you can then right click a person, item or wound to cast a spell on it.
Different ===Champions===A champion has done more than just devote themselves to their god, they have put in blood and sweat to prove themselves second to none. They have done the bidding of their gods give different [[:Category:spells|spells]]and proven themselves worthy by focusing their efforts on practising the functions required to be noticed. Fo and Vynora watch those who have soul depth and Magranon and Libila those who seek soul strength.
==Faith As a reward for becoming a champion, priests are given massive bonuses to their religious and Favor==To gain [[faith]]characteristics skills, increased defence, and faster healing. Becoming a champion is not easy, you nor is retaining the title. There are a limited number of champions each god will need to [[praying | pray]] permit at an [[altar]] of your [[Gods|any time and death will reduce the faith a god]]has in their champions. They will be demoted for too many failures. You can pray 5 times a day with at least 20 minutes apart to gain :'''Read more''': [[faithChampion player]] and has diminishing returns on how much faith you gain per prayer. Faith is limited to 30 as a normal follower, you will have to become a | [[priestKingdom]] to gain more. Note that all spells and most bonuses require more than 30 faith.
Favor is used up while casting spells==Domains==[[File:Wooden altar.png|200px|thumb|right|A wooden altar|link=Wooden altar]]The domain of a god provides bonuses to all their followers, but regains automaticallypriests, and champions. The maximum An [[altar]] provides a portal from which a god may funnel their domain into the lands of favor you can have is equal Wurm and also a place where followers may [[pray]] or [[sacrifice]] in respect to your current faith leveltheir deity.
==Domain of Whilst in the gods==Altars create a domain of a god. When you are in this domain and you are a champion of your goddeity any follower, you priest or champion will receive tiny bonusesa small bonus to some of their skills, including a such as [[fighting bonus. These domain ]] skill: these bonuses are not the same for each religionvary between gods. The amount strength of the bonus is affected by many things, including your variables such as the follower's faith, and alignment, the distance to altars, from the altar and its quality of the altars. Contrary to popular belief, no domain bonus exists for regular followers with 30 or less faith.
If there are several domains overlappingThe distance of influence for a domain depends entirely on the quality and [[altar|type of altars]] nearby. The highest quality, only the and therefore most influential domain , will give control the domain bonus. The type of bonus is not in the same for each godarea.:'''Read more''': [[Altar]]
== Stamina drain ==Priests with high faith (60-70?) are inspired in their deities favored terrains, and have less stamina drain there. [[Vynora]] followers get the bonus on roads, [[Magranon]] on rock, [[Fo]] on grass, dirt and trees, and [[Libila]] followers on [[mycelium]]. == Animals of the gods ===
* [[Wild boar]]: [[Fo]]
* [[Mountain Gorilla]]: [[Magranon]]
* [[Rabid hyena]]: [[Libila]]
== See also Skill==* Religion is also the top branch in its respective skill set, covering [[Godspreaching]] and , [[Kingdomprayer]]s* , [[Faithchanneling]] , and [[Favorexorcism]]* Normal . The religion skill itself holds no confirmed additional bonuses but does provide special [[Altartitle]]s, for those who meet a milestone. The religion skill increases with gains in the [[Bone Altar]] and the [[Altar of Three]]4 child values.;Titles*Spiritual at 50 skill*Theological at 70 skill* Zealous at 90 skill[[PriestCategory:Skills]]s and [[Champion player|Champion]]s 
[[Category:Religion]]
[[Category:Babel/R]]
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