Changes

Jump to navigation Jump to search

Religion

94 bytes added, 12:58, 21 February 2022
m
no edit summary
[[Main Page]] / '''{{PAGENAME}}'''
 
'''Religion''' takes a very large role in Wurm Online, from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion, it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.
==Overview==
The five original In the beginning there were four [[gods]] in the world of Wurm Online are ; the three [[White_light|white light]] gods of [[Fo]], [[Vynora]] , and [[Magranon]] and the [[Black Light|black light]] god of [[Libila]]. Ascended players have added three In more recent times, some Wurmians had succeeded in their efforts to ascend to godhood and for a brief time, Wurmians turned from the old gods to the pantheonworship new ones. Thankfully, including now the white light god [[Nahjo]] player gods have been proven false and religiously minded Wurmians have returned to worship the black light four original gods [[Nathan]] and [[Tosiek]].
Advantages of joining Following a [[:Category:Religion|religion]] include having gives many bonuses to a player, the greatest of which is the ability to become a [[Priest|priest]] so you can cast or [[:Category:SpellsChampion_player|Spellschampion]]. On *'''[[ChaosFollower]] or s''' receive bonuses to some of their skills when of appropriate faith and favor. 20 for faith and 10 for favor.*'''[[Epic Cluster|EpicPriest]], you s''' can also become a cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.*'''[[Champion_player|champion]] of your god, giving you bonuses to both [[Fighting|fightingChampions]] ''' gain massive defence and religion. As a priest or champion, you will have domain skill bonuses while you are inside your deity's domain. Each of the gods and goddesses also have their own specific advantages which can be found under their own pages above.
To become a follower of a religion, you must have at least 1.5 overall ==Worship=====Followers===[[body]] and at least 1File:Religion_altars.0 [[alignmentjpg|200px|thumb|right|Player-made church]] for any white light deity, or -1.0 alignment for any black light deity. Once you meet Followers are those requirements, there are two ways who have decided to become accept a follower:* A current follower may [[convert]] you to religion into their religion lives and by using doing so will trade a statuette small number of their restrictions in exchange for deity. You must type '''/invitations''' to allow conversion.* Travel to either bonuses and the [[Altar blessing of Three]] for white light deities, or the [[Bone Altar]] for black light deities. These altars exist either on the [[Elevation]] for the Epic Cluster or on Chaos for the Freedom Cluster. ''Note: Chaos is a [[PvP]]-enabled server. Use caution when traveling theretheir god.''
You cannot remain There are two ways in which a Wurmian may become a follower of a white light kingdom and follow Libila or Nathan. You will automatically join the god; by being [[Horde of the Summonedconvert]] if you are not already in ed by a current follower or by starting on a black light kingdom. This means that you may not follow any black light deity and travel back pilgrimage to one of the special altars: the [[PVEAltar of Three]] servers as you will automatically join the for white light kingdom of Freedom Isles. This is gods or the only instance where you may follow more than one deity, as traveling back to Chaos will revert you back to your former [[Bone Altar]] for black light deity. You may not be Becoming a priest follower will provide small bonuses whilst in the domain of more than one faith, however. Tosiek is a neutral black light the respective god as he allows you and will also open the path to follow him future abilities through priesthood. Many Wurmians are followers and remain in enjoy their life without ever considering becoming a white light kingdompriest.:'''Read more''': [[Follower]] | [[Convert]] | [[Altar of Three]] | [[Bone Altar]] | [[God]]
Historical information: Pre-Chaos (before Wild moved ===Priests===Once a follower has decided to the Freedom custer) players got 1 free Transfer (/transfer in chat give their full devotion to use) a god they may seek out another priest to change gods once without losing any faithrequest promotion. It was intended In exchange for Libila followers priesthood they agree to choose another give up certain abilities that would not favour their god , such as Libila was removed from Wild when it became Chaosdigging, mining, or theft. Other priest/Each god will punish their respective followers could use it too though, and occasionally a Priest avatar is put up or priests for sale engaging in activities they do not agree with it's Transfer unused. That allows however not all gods follow the purchaser to follow only Libila if same ideals; for example some may permit mining while others may not a follower of her already, after the usage of the Transfer. There are no penalties to using a Transfer other than the removal of your free Transfer.
==Priest All priests gain the ability to conjure [[spell]]s. The knowledge available to them depends on their [[faith]] and Spells==The ability which of the gods they've devoted themselves to cast . Casting these spells is limited to only uses up their pool of [[favor]]. They also gain reduced [[stamina]] drain whilst on terrain favoured by their deity.:'''Read more''': [[Priest]] | [[Spells]] |Priests[[Alignment]] and | [[Champion_playerFaith]] |Champions[[Favor]].
To cast a spell as a Priest or Champion===Champions===A champion has done more than just devote themselves to their god, you'll need to they have a certain [[Faith]] and [[Favor]] with your [[Gods|God]], put in blood and sweat to prove themselves second to none. They have done the [[Statuette]] bidding of your God active. Depending their gods and proven themselves worthy by focusing their efforts on practising the spell, you can then right click a person, item, tile, or wound functions required to cast a spell on itbe noticed. Fo and Vynora watch those who have soul depth and Magranon and Libila those who seek soul strength.
Different Gods give different As a reward for becoming a champion, priests are given massive bonuses to their religious and characteristics skills, increased defence, and faster healing. Becoming a champion is not easy, nor is retaining the title. There are a limited number of champions each god will permit at any time and death will reduce the faith a god has in their champions. They will be demoted for too many failures.:'''Read more''': [[:Category:spellsChampion player]] |spells[[Kingdom]].
==Faith and FavorDomains==To gain [[FaithFile:Wooden altar.png|200px|thumb|right|A wooden altar|link=Wooden altar]]The domain of a god provides bonuses to all their followers, you will need to [[praying|pray]] at an priests, and champions. An [[altar]] provides a portal from which a god may funnel their domain into the lands of your Wurm and also a place where followers may [[Gods|Godpray]]. You can pray 5 times a day with at least 20 minutes apart to gain or [[Faithsacrifice]]. Faith is limited in respect to 30 as a normal follower. In order to gain more, you will have to become a [[Priest]]. Note that all spells and most bonuses require more than 30 faiththeir deity.
Favor is used up while casting spellsWhilst in the domain of your deity any follower, priest or champion will receive a small bonus to some of their skills, but regains automaticallysuch as [[fighting]] skill: these bonuses vary between gods. The maximum strength of favor you can have the bonus is equal to your current Faith levelaffected by many variables such as the follower's faith and alignment, the distance from the altar and its quality.
==Domain of the Gods==Altars create a Domain The distance of influence for a God. When you are in this domain depends entirely on the quality and you are a Priest or Champion [[altar|type of your God, you receive tiny bonuses, including a Fighting bonus. These domain bonuses are not the same for each religionaltars]] nearby. The amount of the bonus is affected by many thingshighest quality, including your faith, alignmentand therefore most influential, distance to altars, and quality of will control the altars. Contrary to popular belief, no domain bonus exists for regular followers with 30 or less faithin the area. :'''Read more''': [[Altar]]
If there are several domains overlapping, only the most influential domain will give the domain bonus. The type of bonus is not the same for each god. Domain influence is determined by the [[Quality]] of the altar and the material type. See the [[Altar]] page for more information on domains. == Stamina Drain ==Priests with high faith (60-70?) are inspired in their deities favored terrains, and have less stamina drain there. [[Vynora]] followers get the bonus on Roads, [[Magranon]] on Rock, [[Fo]] on Grass, Dirt and Trees, and [[Libila]] followers on [[Mycelium]]. == Animals of the Gods gods ===
* [[Wild boar]]: [[Fo]]
* [[Mountain Gorilla]]: [[Magranon]]
* [[Rabid hyena]]: [[Libila]]
== See Also Skill==* Religion is also the top branch in its respective skill set, covering [[Godspreaching]] and , [[Kingdomprayer]]s* , [[Faithchanneling]] , and [[Favorexorcism]]* Normal . The religion skill itself holds no confirmed additional bonuses but does provide special [[Altartitle]]s, for those who meet a milestone. The religion skill increases with gains in the [[Bone Altar]] and the [[Altar of Three]]* [[Priest]]s and [[Champion player|Champion]]s4 child values.* [[Scenarios#Player_demigods|Scenarios]] on how players may become demi-gods or even full deities ==[[;Titles]]==
*Spiritual at 50 skill
*Theological at 70 skill
*Zealous at 90 skill
[[Category:Skills]]
[[Category:Religion]]
[[Category:Babel/R]]
editor
7,290

edits

Navigation menu