Changes

Jump to navigation Jump to search

Religion

1,513 bytes removed, 13:57, 9 March 2023
m
Remove more 'Champion' references
'''Religion''' takes a very large role in Wurm Online, from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion, it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.
 
==Overview==
In the beginning there were four [[gods]]; the three [[White_light|white light]] gods [[Fo]], [[Vynora]], and [[Magranon]] and the [[Black Light|black light]] god [[Libila]]. In more recent times, some Wurmians had succeeded in their efforts to ascend to godhood and for a brief time, Wurmians turned from the old gods to worship new ones. Thankfully, now the player gods have been proven false and religiously minded Wurmians have returned to worship the four original gods.
Following a religion gives many bonuses to a player, the greatest of which is the ability to become a [[priest]], [[Champion_player|champion]], or a [[Scenarios#Player_demigods|demigod]].
*'''[[Follower]]s''' receive bonuses to some of their skills when of appropriate faith and favor. 20 for faith and 10 for favor.
*'''[[Priest]]s''' can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.
*'''[[Champion_player|Champions]]''' gain massive defence and skill bonuses.
*'''[[Scenarios#Player_demigods|Demigods]]''' may join the ranks of the deities on [[Valrei]].
==Worship==
:'''Read more''': [[Priest]] | [[Spells]] | [[Alignment]] | [[Faith]] | [[Favor]]
===Champions=Domains==[[File:Wooden altar.png|200px|thumb|right|A champion has done more than just devote themselves wooden altar|link=Wooden altar]]The domain of a god provides bonuses to all their god, they have put in blood followers and sweat to prove themselves second to nonepriests. They have done An [[altar]] provides a portal from which a god may funnel their domain into the bidding lands of their gods Wurm and proven themselves worthy by focusing also a place where followers may [[pray]] or [[sacrifice]] in respect to their efforts on practising the functions required to be noticed. Fo and Vynora watch those who have soul depth and Magranon and Libila those who seek soul strengthdeity.
As a reward for becoming Whilst in the domain of your deity any follower or priest will receive a champion, priests are given massive bonuses small bonus to some of their religious and characteristics skills, increased defence, and faster healingsuch as [[fighting]] skill: these bonuses vary between gods. Becoming a champion The strength of the bonus is not easyaffected by many variables such as the follower's faith and alignment, nor is retaining the title. There are a limited number of champions each god will permit at any time distance from the altar and death will reduce the faith a god has in their championsits quality. They will be demoted for too many failures.:'''Read more''': [[Champion player]] | [[Kingdom]]
===Demigod===A player may become The distance of influence for a demigod providing they have assisted their god enough in their domain depends entirely on the quality and [[mission]]s to win [[scenariosaltar|type of altars]]nearby. The highest quality, and obtain a unique item dropped from therefore most influential, will control the heavens. Depending on domain in the outcome of future battles on [[Valrei]] that demigod may then ascend to as a fully fledged godarea.:'''Read more''': [[Demigod]] | [[Valrei]] | [[Mission]] | [[ScenariosAltar]]
==Domains= Animals of the gods ===* [[Wild boar]]: [File[Fo]]* [[Mountain Gorilla]]:Wooden altar.png|200px|thumb|right|A wooden altar|link=Wooden altar[[Magranon]]* [[Anaconda]]The domain of a god provides bonuses to all their followers, priests, and champions. An : [[altarVynora]] provides a portal from which a god may funnel their domain into the lands of Wurm and also a place where followers may * [[prayRabid hyena]] or : [[sacrificeLibila]] in respect to their deity.
Whilst in the domain of your deity any follower, priest or champion will receive a small bonus to some of their skills, such as [[fighting]] skill: these bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar and its quality.==Skills & Characteristics==* Religion
The distance of influence for a domain depends entirely on the quality and ===Subskills===* [[Channeling]]* [[Exorcism]]* [[altar|type of altarsPrayer]] nearby. The highest quality, and therefore most influential, will control the domain in the area.:'''Read more''': * [[AltarPreaching]]
==Skill==Religion is also the top branch in its respective skill set, covering [[favorTitles]], [[faith]] and [[alignment]]. The religion skill itself holds no confirmed additional bonuses but does provide special [[title]]s for those who meet a milestone. The religion skill increases with gains in the 3 child values.;Titles==
*Spiritual at 50 skill
*Theological at 70 skill
*Zealous at 90 skill
[[Category:Skills]]
[[Category:Religion]]
[[Category:Babel/R]]
editor
1,516

edits

Navigation menu