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Religion

1,660 bytes removed, 13:57, 9 March 2023
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Remove more 'Champion' references
'''Religion''' takes a very large role in Wurm Online, from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion, it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.
 
==Overview==
In the beginning there were four [[gods]]; the three [[White_light|white light]] gods [[Fo]], [[Vynora]], and [[Magranon]] and the [[Black Light|black light]] god [[Libila]]. In more recent times, some Wurmians had succeeded in their efforts to ascend to godhood and for a brief time, Wurmians turned from the old gods to worship new ones. Thankfully, now the player gods have been proven false and religiously minded Wurmians have returned to worship the four original gods.
Following a religion gives many bonuses to a player, the greatest of which is the ability to become a [[priest]], [[Champion_player|champion]], or a [[Scenarios#Player_demigods|demigod]].
*'''[[Follower]]s''' receive bonuses to some of their skills when of appropriate faith and favor. 20 for faith and 10 for favor.
*'''[[Priest]]s''' can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.
*'''[[Champion_player|Champions]]''' gain massive defence and skill bonuses.
*'''[[Scenarios#Player_demigods|Demigods]]''' may join the ranks of the deities on [[Valrei]].
==Worship==
All priests gain the ability to conjure [[spell]]s. The knowledge available to them depends on their [[faith]] and which of the gods they've devoted themselves to. Casting these spells uses up their pool of [[favor]]. They also gain reduced [[stamina]] drain whilst on terrain favoured by their deity.
:'''Read more''': [[Priest]] | [[Spells]] | [[Alignment]] | [[Faith]] | [[Favor]]
 
===Champions===
A champion has done more than just devote themselves to their god, they have put in blood and sweat to prove themselves second to none. They have done the bidding of their gods and proven themselves worthy by focusing their efforts on practising the functions required to be noticed. Fo and Vynora watch those who have soul depth and Magranon and Libila those who seek soul strength.
 
As a reward for becoming a champion, priests are given massive bonuses to their religious and characteristics skills, increased defence, and faster healing. Becoming a champion is not easy, nor is retaining the title. There are a limited number of champions each god will permit at any time and death will reduce the faith a god has in their champions. They will be demoted for too many failures.
:'''Read more''': [[Champion player]] | [[Kingdom]]
 
===Demigod===
A player may become a demigod providing they have assisted their god enough in their [[mission]]s to win [[scenarios]], and obtain a unique item dropped from the heavens. Depending on the outcome of future battles on [[Valrei]] that demigod may then ascend to as a fully fledged god.
:'''Read more''': [[Demigod]] | [[Valrei]] | [[Mission]] | [[Scenarios]]
==Domains==
[[File:Wooden altar.png|200px|thumb|right|A wooden altar|link=Wooden altar]]The domain of a god provides bonuses to all their followers, and priests, and champions. An [[altar]] provides a portal from which a god may funnel their domain into the lands of Wurm and also a place where followers may [[pray]] or [[sacrifice]] in respect to their deity.
Whilst in the domain of your deity any follower, or priest or champion will receive a small bonus to some of their skills, such as [[fighting]] skill: these bonuses vary between gods. The strength of the bonus is affected by many variables such as the follower's faith and alignment, the distance from the altar and its quality.
The distance of influence for a domain depends entirely on the quality and [[altar|type of altars]] nearby. The highest quality, and therefore most influential, will control the domain in the area.
* [[Rabid hyena]]: [[Libila]]
==SkillSkills & Characteristics==* Religion is also the top branch in its respective skill set, covering  ===Subskills===* [[favorChanneling]], * [[faithExorcism]] and * [[alignmentPrayer]]. The religion skill itself holds no confirmed additional bonuses but does provide special * [[titlePreaching]]s for those who meet a milestone. The religion skill increases with gains in the 3 child values.;==[[Titles]]==
*Spiritual at 50 skill
*Theological at 70 skill
*Zealous at 90 skill
[[Category:Skills]]
[[Category:Religion]]
[[Category:Babel/R]]
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