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Religion

1,198 bytes added, 13:57, 9 March 2023
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Remove more 'Champion' references
[[Main Page]] :: [[Useful links for beginners]] :: / '''{{PAGENAME}}''' '''Religion''' takes a very large role in Wurm Online, from creating enchanted items and casting offensive spells, to using rare and unique artifacts sent from the gods. Although it's entirely possible to have an enjoyable experience without religion, it can help to take away some of the monotony of day-to-day life for a Wurmian and provide an extra edge during combat.
==Overview==
There are In the beginning there were four [[gods]] in ; the world of Wurm Online: The three [[White_light|white light]] gods [[Fo]], [[Vynora]] , and [[Magranon]], and the [[Black Light|black light]] goddess god [[Libila]].  Some advantages of joining a [[:Category:Religion | religion]] are the ability to become a [[Priest]] so you can cast [[:Category:Spells|spells]]In more recent times, the ability of becoming a [[champion]], and having domain bonuses while you are inside your god(dess)'s domain. Each god(dess) also has some specific advantages, see Wurmians had succeeded in their wiki page efforts to ascend to godhood and for details.  To become a followerbrief time, you must have at least 1.5 [[body]]. You can then find a follower of that god(dess) and ask them Wurmians turned from the old gods to [[convert]] youworship new ones. You can also go to Thankfully, now the [[Altar of Three]] player gods have been proven false and religiously minded Wurmians have returned to join worship the white light four original gods, or the [[Bone Altar]] if you want the black light goddess [[Libila]]. These two altars are only on the wild server.
Note that if you join Following a religion gives many bonuses to a player, the greatest of which is the ability to become a [[Libilapriest]], you automatically join .*'''[[Horde of the SummonedFollower]], s''' receive bonuses to some of their skills when of appropriate faith and favor. 20 for faith and all of the 10 for favor.*'''[[White LightPriest]] kingdoms will become your enemiess''' can cast powerful spells; destroying their enemy or imbuing items and weapons with special abilities.
==Priest and spellsWorship=====Followers===Spellcasting is limited to [[priestFile:Religion_altars.jpg|200px|thumb|right|Player-made church]]s Followers are those who have decided to accept a religion into their lives and by doing so will trade a small number of restrictions in exchange for deity bonuses and [[champion]]sthe blessing of their god.
To cast There are two ways in which a spell as Wurmian may become a priest/champion, you'll need to have follower of a certain god; by being [[faithconvert]] and ed by a current follower or by starting on a pilgrimage to one of the special altars: the [[favorAltar of Three]] with your for white light gods or the [[Gods | GodBone Altar]], and have for black light. Becoming a follower will provide small bonuses whilst in the holy item domain of your the respective god active. Depending on and will also open the spell, you can then right click a person, item or wound path to cast future abilities through priesthood. Many Wurmians are followers and enjoy their life without ever considering becoming a spell on itpriest.:'''Read more''': [[Follower]] | [[Convert]] | [[Altar of Three]] | [[Bone Altar]] | [[God]]
Different ===Priests===Once a follower has decided to give their full devotion to a god they may seek out another priest to request promotion. In exchange for priesthood they agree to give up certain abilities that would not favour their god, such as digging, mining, or theft. Each god will punish their respective followers or priests for engaging in activities they do not agree with however not all gods give different [[:Category:spells|spells]]follow the same ideals; for example some may permit mining while others may not.
===Holy items===:* All priests gain the ability to conjure [[Fospell]]: s. The knowledge available to them depends on their [[Sprout|Tree Sproutfaith]]:* and which of the gods they've devoted themselves to. Casting these spells uses up their pool of [[Vynorafavor]]: . They also gain reduced [[Pottery Bowlstamina]]drain whilst on terrain favoured by their deity.:* '''Read more''': [[Priest]] | [[MagranonSpells]]: | [[Long SwordAlignment]]:* | [[LibilaFaith]]: | [[ScytheFavor]]
==Faith and FavorDomains==To gain [[faithFile:Wooden altar.png|200px|thumb|right|A wooden altar|link=Wooden altar]], you will need The domain of a god provides bonuses to [[praying | pray]] at an all their followers and priests. An [[altar]] provides a portal from which a god may funnel their domain into the lands of your Wurm and also a place where followers may [[Gods|god]]. You can pray 5 times a day with at least 20 minutes apart to gain [[faith]]. Faith is limited to 30 as a normal follower, you will have to become a or [[priestsacrifice]] in respect to gain more. Note that all spells and most bonuses require more then 30 faiththeir deity.
Favor is used up while casting spellsWhilst in the domain of your deity any follower or priest will receive a small bonus to some of their skills, but regains automaticallysuch as [[fighting]] skill: these bonuses vary between gods. The maximum strength of favor you can have the bonus is equal to your current affected by many variables such as the follower's faith leveland alignment, the distance from the altar and its quality.
==Domain The distance of the gods==Altars create influence for a domain of a god. When you are in this domain depends entirely on the quality and you have 10 [[faithaltar|type of altars]], you receive tiny bonuses, including a fighting bonus. These domain bonuses are not the same for each religionnearby. The amount of the bonus is affected by many thingshighest quality, including your faithand therefore most influential, alignment, distance to altars, quality of will control the domain in the altars, and if you are a champion or notarea. :'''Read more''': [[Altar]]
If there are several domains overlapping, only the most influential domain will give the domain bonus. The type === Animals of bonus is not the same for each god.gods ===* [[Wild boar]]: [[Fo]]* [[Mountain Gorilla]]: [[Magranon]]* [[Anaconda]]: [[Vynora]]* [[Rabid hyena]]: [[Libila]]
== Stamina drain Skills & Characteristics==Priests with high faith (60-70?) are inspired in their deities favored terrains, and have less stamina drain there. [[Vynora]] followers get the bonus on roads, [[Magranon]] on rock, [[Fo]] on grass, dirt and trees, and [[Libila]] followers on [[mycelium]].* Religion
== See also =Subskills===* [[Gods]] and [[KingdomChanneling]]s* [[Faith]] and [[FavorExorcism]]* Normal [[Altar]]s, the [[Bone Altar]] and the [[Altar of ThreePrayer]]* [[Priest]]s and [[ChampionPreaching]]s
==[[Titles]]==
*Spiritual at 50 skill
*Theological at 70 skill
*Zealous at 90 skill
[[Category:Skills]]
[[Category:Religion]]
[[Category:Babel/R]]
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